hangman
almost-scientist
Probably one of my biggest AI pet peeves is that the AI doesn't seem to know when it's more beneficial to idle a unit, or only use some of its moves.It's really annoying when a unit jumps in your way for no good reason, and it probably takes up a lot of graphics processing time as well. Also, in wars, I find that sometimes the AI is more worried about using up its moves than the unit's strategic position, which makes it a lot easier to kill the AI than it probably should be. Any plans to remedy this?