At Deity difficulty level, the AI gets 2 settler units at start instead of one (in case of C2C, this settler unit is the Band of Homo Sapiens unit). This is an important reason why in vanilla BTS, Deity is much more difficult than Immortal.
Unfortunately, in C2C, this second Band of Homo Sapiens is currently not that useful for the AI. In C2C version 33, the AI usually settled its second city as fast as possible, only to lose it a while later. The first city is defended by a Tribal Guardian unit, which is tough enough, but the second city was usually only defended by 2 stone throwers (strength 1), which is not a reliable defense against attacks from multiple Neanderthal barbarians (strength 3).
In current C2C (SVN version 7993, 28 sept 2014) at deity, I found that the AI only settles one city and leaves his second Band of Homo Sapiens inside this city. Then many turns later, it eventually sends out his second Band of Homo Sapiens, lightly escorted (by 2 stone throwers). Since the animals have become much more dangerous by then (e.g. strength 4 gorillas) there is a good chance this second Band of Homo Sapiens will die en route.
So I propose the following changes together:
1) any city created from a Band of Homo Sapiens should get a Tribal Guardian, not just the first. This will make the AI keep its 2nd city instead of losing it.
2) Since Band of Homo Sapiens is only available at the beginning, when there are no animals or barbarians, it should grab a military escort (preferably speed-2 wanderers) and run to another city location as quickly as possible. No reason to be scared of barbarian ducks since there aren't any yet. The benefits of quickly founding a 2nd city far outweighs the small risks in the first few turns, especially since there is an autobuilding at anarchism civic that lowers city maintenance by 90%, and the risks only increase with time.
I hope this will go a long way towards making the game more challenging at Deity difficulty. I play BTS at Deity, but C2C Deity feels more like Monarch/Emperor difficulty.
The last few days I started a new game but mid Ancient Era I already fully conquered three AI civs (all of which were there at start) and part of another civ, giving me European, South and North American cultures aside from Middle Eastern which I started with. I also was tech leader. As my score was number 1 and 50% higher than the next best competitor, I felt like I already won the game. I love the rich features of C2C but I want a challenge too.
Unfortunately, in C2C, this second Band of Homo Sapiens is currently not that useful for the AI. In C2C version 33, the AI usually settled its second city as fast as possible, only to lose it a while later. The first city is defended by a Tribal Guardian unit, which is tough enough, but the second city was usually only defended by 2 stone throwers (strength 1), which is not a reliable defense against attacks from multiple Neanderthal barbarians (strength 3).
In current C2C (SVN version 7993, 28 sept 2014) at deity, I found that the AI only settles one city and leaves his second Band of Homo Sapiens inside this city. Then many turns later, it eventually sends out his second Band of Homo Sapiens, lightly escorted (by 2 stone throwers). Since the animals have become much more dangerous by then (e.g. strength 4 gorillas) there is a good chance this second Band of Homo Sapiens will die en route.
So I propose the following changes together:
1) any city created from a Band of Homo Sapiens should get a Tribal Guardian, not just the first. This will make the AI keep its 2nd city instead of losing it.
2) Since Band of Homo Sapiens is only available at the beginning, when there are no animals or barbarians, it should grab a military escort (preferably speed-2 wanderers) and run to another city location as quickly as possible. No reason to be scared of barbarian ducks since there aren't any yet. The benefits of quickly founding a 2nd city far outweighs the small risks in the first few turns, especially since there is an autobuilding at anarchism civic that lowers city maintenance by 90%, and the risks only increase with time.
I hope this will go a long way towards making the game more challenging at Deity difficulty. I play BTS at Deity, but C2C Deity feels more like Monarch/Emperor difficulty.
The last few days I started a new game but mid Ancient Era I already fully conquered three AI civs (all of which were there at start) and part of another civ, giving me European, South and North American cultures aside from Middle Eastern which I started with. I also was tech leader. As my score was number 1 and 50% higher than the next best competitor, I felt like I already won the game. I love the rich features of C2C but I want a challenge too.
