EugeneStyles
Prince
- Joined
- May 21, 2007
- Messages
- 307
First off, let me say that this mod is amazing. I finally bought Civ4 a week or two ago, after wanting it since it came out (between saving money for a house, and having other games to play it just kept getting pushed back), and I liked it a lot. But then I started looking at the Warlords expansion and was thinking it didn't look like all that much improvement, and BTS looks like it could be good, but hardly earth-shattering.
Then I found this forum on here and downloaded FfH. It's incredible how much this mod adds to the game - paid expansions completely pale beside it. Not only is the theme excellent, but there are so many things added to the game, lots of civs that all play totally different, and it seems to be fairly well balanced. I feel like I should be paying for this. Is there a donation link, or would that be considered a conflict of interest since you guys are essentially building off of Firaxis' work and intellectual property?
Anyway, I digress.
The first race I started playing was Grigori - they looked to be easy enough to handle, and also seemed to have an interesting unique unit. I can't remember now if I started at Noble or Warlord (wanted to start slow, since diving into FfH requires learning an entirely new system, plus I was getting frustrated in vanilla with the frequency of barbarian attacks when I was trying to play a Phi/Ind society and just wanted to be left in peace to build wonders). But it seemed very easy. I don't know if this is because Grigori are overpowered, or if it was just the quality of competition, and maybe the AI doesn't really know how to play FfH that well...
So the first thing I did was do a search on here for Grigori, and there seems to be very little discussion of them. It seems like few people play them, maybe because a) they are Agnostic and so lose some of the flavor of the game (aside: I must admit I love the music when Octopus Overlords spreads to one of my cities), or b) because they are overpowered and everyone knows it.
First thing in the game that I played, I was attacked by Clan of Embers. I had intended on staying peaceful for a while, learning my civ and the system, and I also figured that Adventurers probably started out weak and got more powerful in the late game when they'd had a chance to promote a bunch and then upgrade while keeping the promotions intact. Boy was I wrong. I easily repelled the attack and captured two Clan cities before suing for peace. After founding a few cities, I found myself wanting some of theirs, so I declared war and wiped them off the map in a matter of about 10-20 turns, using only 2 of my Adventurers (I think I had about 5 at that point, but couldn't be bothered to move them all across the map, and I think I was saving 2 until I could get spell-casting units). A little bit later, I Water Walked across the ocean and took out Doviello, then finally researched some ships and brought a full army to bear on Malakim. Next to fall under my axe will be Khazad and Amurite. Now, I repeat, this might be because Grigori is so strong, or it might just be the level of competition and I should probably up the difficulty level. But no one seems to have units that can stand up to Combat 5, Commando heroes with +3 base strength (two from promotions, one from bronze), and some other random promotions. Not as early in the game as the Grigori have access to them.
Anyway, like I said, I was unable to find any discussion of them on the board, and was looking for some other people's opinions and strategies on Grigori. I will post some of my own later, if there's any interest at all in this thread - for right now, this is already pretty long and rambling...
And again, thanks to the author(s?) - this mod rocks, can't wait to try out everything else it has to offer. And I'm already eagerly awaiting the other 3 parts of the mod (expansions?).
Then I found this forum on here and downloaded FfH. It's incredible how much this mod adds to the game - paid expansions completely pale beside it. Not only is the theme excellent, but there are so many things added to the game, lots of civs that all play totally different, and it seems to be fairly well balanced. I feel like I should be paying for this. Is there a donation link, or would that be considered a conflict of interest since you guys are essentially building off of Firaxis' work and intellectual property?
Anyway, I digress.
The first race I started playing was Grigori - they looked to be easy enough to handle, and also seemed to have an interesting unique unit. I can't remember now if I started at Noble or Warlord (wanted to start slow, since diving into FfH requires learning an entirely new system, plus I was getting frustrated in vanilla with the frequency of barbarian attacks when I was trying to play a Phi/Ind society and just wanted to be left in peace to build wonders). But it seemed very easy. I don't know if this is because Grigori are overpowered, or if it was just the quality of competition, and maybe the AI doesn't really know how to play FfH that well...
So the first thing I did was do a search on here for Grigori, and there seems to be very little discussion of them. It seems like few people play them, maybe because a) they are Agnostic and so lose some of the flavor of the game (aside: I must admit I love the music when Octopus Overlords spreads to one of my cities), or b) because they are overpowered and everyone knows it.
First thing in the game that I played, I was attacked by Clan of Embers. I had intended on staying peaceful for a while, learning my civ and the system, and I also figured that Adventurers probably started out weak and got more powerful in the late game when they'd had a chance to promote a bunch and then upgrade while keeping the promotions intact. Boy was I wrong. I easily repelled the attack and captured two Clan cities before suing for peace. After founding a few cities, I found myself wanting some of theirs, so I declared war and wiped them off the map in a matter of about 10-20 turns, using only 2 of my Adventurers (I think I had about 5 at that point, but couldn't be bothered to move them all across the map, and I think I was saving 2 until I could get spell-casting units). A little bit later, I Water Walked across the ocean and took out Doviello, then finally researched some ships and brought a full army to bear on Malakim. Next to fall under my axe will be Khazad and Amurite. Now, I repeat, this might be because Grigori is so strong, or it might just be the level of competition and I should probably up the difficulty level. But no one seems to have units that can stand up to Combat 5, Commando heroes with +3 base strength (two from promotions, one from bronze), and some other random promotions. Not as early in the game as the Grigori have access to them.
Anyway, like I said, I was unable to find any discussion of them on the board, and was looking for some other people's opinions and strategies on Grigori. I will post some of my own later, if there's any interest at all in this thread - for right now, this is already pretty long and rambling...
And again, thanks to the author(s?) - this mod rocks, can't wait to try out everything else it has to offer. And I'm already eagerly awaiting the other 3 parts of the mod (expansions?).