request for Grigori strategies/discussion

It will sometimes assign a specialist over a field tile, IIRC, but only, say, an engineer (2 hammers) over a riverside desert (1 commerce). I don't know if it'd choose the engineer over a plain plain (1 food, 1 hammer), though.
 
Question: how would you counter Eurabatres in late-game with Grigori?
 
So essentially massing? Dragonslayers don't get any bonus against dragons, do they? (the obvious courage aside)
 
as their name implies, they get the Dragon Slayer promotion >.<

(+40% against dragons)
 
How could I miss that? I thought I'd checked. o.O
 
First time with Grigori, I can't figure out how to make my Adventurer into a Warrior. The action is there but 'grayed out'. I notice it appears only in a city. But what else do I need to do? He's got 50EP and I need him on the front.
 
Suppose a Grigori Mage was to gain control of a Priest using Domination. Could that Priest then build a Temple in a Grigori city?
 
That's a really interesting idea. I wonder if you could upgrade them to Luonnotar and keep or improve their divine promotions, as well? Twincasting Flesh-Golem Summoner/Sorcerers... *shudder*

It works. The Temple was not particularly useful since the Grigori could still not build any of the Divine units. However, the Luonnotar upgrade did work and allowed the unit to gain levels in Body, Mind, and Chaos. (There were several Mana types I did not have, so there might be others.)
 
Archmages! 18 meteors per turn hooray (36 if you're awesome enough to get death)
 
I found that Charismatic was my flavor of choice trait. Cheaper exp requirements for level = more upgrades by 100 exp on the heroes.

Most all o fmy heroes went adept, but I am still getting used to magic, so that is probably mainly due to playing with things. First was a warrior, and wiped out the poor neighbor kids in the first 50 turns or so.
 
They are one of many candidates for that title. So I guess not, but certainly powerful. I find them really fun to play.

They are not overpowered. Religion limitation is really strong handycap.
Especially in later game, when cites grows, temples are very handful to cloud minds of your people (the think which Cassiel fight with).
 
Back
Top Bottom