request for Grigori strategies/discussion

Grigori have a hard time in the mid-game because they cannot declare a state religion. You need hapiness resources, but unfortunately, a city usually has either hapiness resources or hills for production, not both, and since they cannot adapt a religion, they can never use slavery or sacrifice the weak either in those hapiness-resource cities.

What I usually do with all of Cassiel's traits is to play like a normal non-slavery civ game (quite a bit of my private games actually), rush a couple great persons, build up to a tech advantage and go aggressive domination. When in doubt, win by conquest (that's just me though).

Magic on a ship: what's new? You built a coastal city in MP, without naval defense, and you don't expect a human player to (ab)use that? "Un"possible. You're lucky they used fireballs and not summons - the latter can actually take and raze your cities without a land force.
 
Gambling houses are great for grigori, up to +10 happiness and helps with the gold needed for upgrading adventurers. Or if you don't need gold and want a lot of happiness and culture, go Theatres.

Later on a Law3 Archmage for unyielding order and you're set.
 
I don't think anyone mentioned that to maximize the production of Adventurers you need to be careful about the wonders you build and where you build them.
 
I could have sworn that I saw that the next .25 patch would allow the Grigori to upgrade their other GPs to Adventurers for a little gold, but it isn't there anymore. That would have removed the need to be careful about polluting the GPP pool.
 
ya i saw that too.. that wouldve been nice, without it that Ind trait is a waste (adaptive to change it is nice, but why give them that to start?)

wouldve been too easy to get adventurers that way likely, but im sure theres some compromise that would work
 
Well, for the first non-adventurer GP, start a golden age, which gives +100% GPP.

Might be neat if settled GP gave +1 adventurer point as well. But a system that allows you to trade in others 1 for 1 means you can take gambles like building oblisk, market, & elder council in every city, assigning max specialists, and have many 100 xp heroes much quicker, too much imo.
 
I still wish there was a way to make Gregori citizen specialist generate an adventurer point or two (or possibly to make each gregori unique building add 1 gp per citizen specialist).
 
So, what do you think of non-agnostic Grigori strategies? Kael just said that the next patch will change it so that it is the agnostic trait, not the civ, that makes religious techs unresearchable (and presumably temples/disciples unbuildable), so unrestricted leaders will probably allow adventurer priests.
 
I played and won with gregori once, but cannot say I was overimpressed.
Then again, I lost my only neighbour quite soon :mischief:.

On the other hand, I played hippus on a pangea (with the raider leader), and was quite impressed...
super early high retreat horsemen were just unstoppable.
And I got more horsemen than you can get grigori adventures :p.

Anyway, on topic again, grigori's lack of religion made for an intersting, different game, where I really had to get all possible happiness boosting resources.
 
Has anyone achieved an Altar victory for the Grigori? I would imagine that it would not be too difficult to develop six Luonnotar, and that the techs leading up to Omniscience would be useful in their own right.
 
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