sylvanllewelyn
Perma-newb
- Joined
- Oct 19, 2006
- Messages
- 2,024
Grigori have a hard time in the mid-game because they cannot declare a state religion. You need hapiness resources, but unfortunately, a city usually has either hapiness resources or hills for production, not both, and since they cannot adapt a religion, they can never use slavery or sacrifice the weak either in those hapiness-resource cities.
What I usually do with all of Cassiel's traits is to play like a normal non-slavery civ game (quite a bit of my private games actually), rush a couple great persons, build up to a tech advantage and go aggressive domination. When in doubt, win by conquest (that's just me though).
Magic on a ship: what's new? You built a coastal city in MP, without naval defense, and you don't expect a human player to (ab)use that? "Un"possible. You're lucky they used fireballs and not summons - the latter can actually take and raze your cities without a land force.
What I usually do with all of Cassiel's traits is to play like a normal non-slavery civ game (quite a bit of my private games actually), rush a couple great persons, build up to a tech advantage and go aggressive domination. When in doubt, win by conquest (that's just me though).
Magic on a ship: what's new? You built a coastal city in MP, without naval defense, and you don't expect a human player to (ab)use that? "Un"possible. You're lucky they used fireballs and not summons - the latter can actually take and raze your cities without a land force.