That quote from UnconqueredSun Crusher1 brought up was from a thread that evaluated towns as a means of production via rush-buying - sort of the opposite of a hammer economy... and depending on how you look at it it's either hyperbole or simply wrong (if anyone wants me to back this up, I will... but I'm not sure that belongs here).
When we're using hammer to build research/wealth directly, it gets a lot worse because the final conversion rate is now 1:1 rather than 1:2 in favour of hammers.
Cities will have enough incidental commerce from things like rivers and trade routes that building at least one type of multiplier bulding will be attractive anyway. Production multipliers come late and cause health issues.
I'm mostly with KaytieKat... I love my hammers dearly, but building wealth/science with them seems a waste most of the time; I'd rather go overboard with infrastructure.
- Devoting a lot of your citizens to production that you are intending to use as such != a hammer economy. That's something one will do with every economic approach if you need the hammers for an army or adequate expansion.
***
Also:
Overflow tricks with discounted items or failure cash for wonders are special cases in that one will often get sizable bonuses on top of what we'd get if we're building gold directly. Especially in the early game where hammer multipliers are actually easier to come by than commerce multipliers, this can definitely be quite powerful.
When we're using hammer to build research/wealth directly, it gets a lot worse because the final conversion rate is now 1:1 rather than 1:2 in favour of hammers.
Cities will have enough incidental commerce from things like rivers and trade routes that building at least one type of multiplier bulding will be attractive anyway. Production multipliers come late and cause health issues.
I'm mostly with KaytieKat... I love my hammers dearly, but building wealth/science with them seems a waste most of the time; I'd rather go overboard with infrastructure.
- Devoting a lot of your citizens to production that you are intending to use as such != a hammer economy. That's something one will do with every economic approach if you need the hammers for an army or adequate expansion.
***
Also:
Overflow tricks with discounted items or failure cash for wonders are special cases in that one will often get sizable bonuses on top of what we'd get if we're building gold directly. Especially in the early game where hammer multipliers are actually easier to come by than commerce multipliers, this can definitely be quite powerful.