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Requested Mods

Discussion in 'Civ5 - Creation & Customization' started by Alex_K, Sep 23, 2010.

  1. pegasus515

    pegasus515 Chieftain

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    thanks a lot buddy!:goodjob:
     
  2. Nutty

    Nutty Deity

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    Orange County, California, U.S.A.
    Can you be more clear on what you mean by button? There are lots of different kinds of "buttons" in CiV.
     
  3. isnorden

    isnorden Amnesiac Modder

    Joined:
    Jul 6, 2012
    Messages:
    608
    Location:
    Madison, Wisconsin, USA
    Any chance of a not-too-busy graphics modder doing unit flags and/or models for these guys, please? The missionary-like units may get bundled into the "religion buffs" pack that I just began this week. Many thanks to whoever can help!
     
  4. pegasus515

    pegasus515 Chieftain

    Joined:
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    is there s mod existing for BNW to allow helicopter guns fly over coast?:rolleyes: i see lots of discussion about it but couldnt really find any mods for it :(
     
  5. whoward69

    whoward69 DLL Minion

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    Location:
    Near Portsmouth, UK
    It's part of "Units - Steampunk Airships" (so you'll need to remove the bits you don't want) BUT it requires a modded DLL
     
  6. happyturtle

    happyturtle Mrs GrumpyOldCivver

    Joined:
    Dec 7, 2009
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    860
    I would like two simple features for BNW that I haven't been able to find by searching the Steam Workship.

    First: War trumpets. I miss the war trumpets from 4 that announced when anyone was at war. I think there was a sound effect when peace was signed as well, but I can't remember that for sure. :c5war:

    Second: I want to be able to insult the AI. Either choosing insults from a list, or being able to free type my own in. I don't care if it has a diplo effect or is just purely cosmetic. Yes, I'm silly... :crazyeye:

    Do either of these features already exist in mod form? And if not, is it possible somebody could make them?
     
  7. pegasus515

    pegasus515 Chieftain

    Joined:
    May 4, 2014
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    14
  8. Oregano

    Oregano Freelance illustrator

    Joined:
    Dec 6, 2005
    Messages:
    95
    I'd really like to be able to name tiles again. I miss that from Civ IV.
     
  9. happyturtle

    happyturtle Mrs GrumpyOldCivver

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    Dec 7, 2009
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    860
    Oh yes!
     
  10. Barbarism

    Barbarism Chieftain

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    Aug 30, 2011
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    10
    I'd <3 a mod that allow aircraft to bomb improvements,buildings,perform REAL reconnaissance and disrupt production :D
     
  11. Oregano

    Oregano Freelance illustrator

    Joined:
    Dec 6, 2005
    Messages:
    95
    Is there a way the Barbarian encampments can spawn a city when you clear them?

    I'd really like to see that.
     
  12. Janskey

    Janskey Prince

    Joined:
    Mar 6, 2014
    Messages:
    407
    Location:
    Finland
    Is there a mod, that shows the true number of turns left to build?

    For example, I plant my third city and start building a library. The game says it will take 30 turns. But it won't, because the city will be growing in 5 turns, and again in 7 turns. It would be nice to see something like "11-17 turns left", so you wouldn't have to calculate this manually.
     
  13. whoward69

    whoward69 DLL Minion

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    Near Portsmouth, UK
    Production time depends on hammers, Growth depends on food, both of which depend on worked tiles, improved tiles, happiness, known techs, friendly/allied maritime CSes, etc, etc, etc so it's an impossible calculation
     
  14. isnorden

    isnorden Amnesiac Modder

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    Location:
    Madison, Wisconsin, USA
    Does a mod exist to prevent a religion's Holy City from being converted...especially when that city is the only one a player has built so far? It's embarrassing to see an AI Great Prophet wipe your newly-enhanced religion off the map in three turns flat... :blush:
     
  15. whoward69

    whoward69 DLL Minion

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    Buy an Inquisitor before the second (enhancing) prophet ...
    Otherwise wait, unless you're surrounded by 5 or more cities with the other religion (5 * 8 = 40) (or doing something silly like trading with cities with that religion) the Holy City pressure (40) will eventually flip it back
     
  16. Civitar

    Civitar Adventurer

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    Is there a mod that allows you to name tiles? What I'd like to do is SHIFT-Right-Click on a tile and have a window like the unit naming window pop up, then after I rename it when I mouse over the tile I'd see the terrain type, feature, yields, and name of that tile. That way you could have the Sahara Desert, Sibera, Mt. Everest (not as a wonder), the Bermuda Triangle...
     
  17. whoward69

    whoward69 DLL Minion

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    It was an idea that never got added to "UI - Map Pins" (see here for main thread) as trying to change font size, colour, etc, etc, etc just got too complicated for little gain
     
  18. Civitar

    Civitar Adventurer

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    Shouldn't that sort of thing be addable with LUA? Not that I'd be ANYwhere near capable of doing it, but would resizing the little box that appears when mousing over terrain work? I think that was mentioned when I was discussing unique policies with rob and pazryryk.
     
  19. TamirLenk

    TamirLenk Chieftain

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    Looking for a mod that changes the ruins pool. Tried the one that makes all scouts work like pathfinders, but it would be better if you could just block certain ruin rewards, especially the barb camp reveal.
     
  20. whoward69

    whoward69 DLL Minion

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    Goody Huts - No Maps removes both the "reveal a large expanse of sea" and the "barb camps" from goody huts - but the XML is trivial to understand and easily modified if you want different outcomes removed
     

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