I'd like to see a mod for America that adds a second trait, as I really think the AI is useless with America. I was thinking 10 or 15% bonus production to buildings that exist in the capital, or maybe something unique like +50 production during golden ages. If someone could do that that'd be quite fancy.
edit:
gave it a go myself and ran into this isssue:
ok so I've figured out half of this American problem I have. I'm able to give America the Roman bonus (or any other bonus I guess) but the description isn't working
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 4/5/2014 8:48:00 PM -->
<GameData>
<Traits>
<Update>
<Where Type="TRAIT_RIVER_EXPANSION"/>
<Set CapitalBuildingModifier="100"/>
</Update>
</Traits>
<Language_en_US>
<Update>
<Where Tag="TXT_KEY_TRAIT_RIVER_EXPANSION"/>
<Set Text="New Description."/>
</Update>
</Language_en_US>
</GameData>
I tried changing river expansion to manifest destiny and still no dice. What's the syntax error here?
edit:
gave it a go myself and ran into this isssue:
ok so I've figured out half of this American problem I have. I'm able to give America the Roman bonus (or any other bonus I guess) but the description isn't working
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 4/5/2014 8:48:00 PM -->
<GameData>
<Traits>
<Update>
<Where Type="TRAIT_RIVER_EXPANSION"/>
<Set CapitalBuildingModifier="100"/>
</Update>
</Traits>
<Language_en_US>
<Update>
<Where Tag="TXT_KEY_TRAIT_RIVER_EXPANSION"/>
<Set Text="New Description."/>
</Update>
</Language_en_US>
</GameData>
I tried changing river expansion to manifest destiny and still no dice. What's the syntax error here?