Requested Mods

I'd like to see a mod for America that adds a second trait, as I really think the AI is useless with America. I was thinking 10 or 15% bonus production to buildings that exist in the capital, or maybe something unique like +50 production during golden ages. If someone could do that that'd be quite fancy.

edit:

gave it a go myself and ran into this isssue:

ok so I've figured out half of this American problem I have. I'm able to give America the Roman bonus (or any other bonus I guess) but the description isn't working

<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 4/5/2014 8:48:00 PM -->
<GameData>
<Traits>
<Update>
<Where Type="TRAIT_RIVER_EXPANSION"/>
<Set CapitalBuildingModifier="100"/>
</Update>
</Traits>
<Language_en_US>
<Update>
<Where Tag="TXT_KEY_TRAIT_RIVER_EXPANSION"/>
<Set Text="New Description."/>
</Update>
</Language_en_US>

</GameData>

I tried changing river expansion to manifest destiny and still no dice. What's the syntax error here?
 
Maybe one's already out there in non-Steam land, but a new unit to bridge the Frigate to the Battleship? Like a Dreadnought? It doesn't really need much of a power boost as ranged naval units tend to just be really valuable anyways, but something to visually go with the ironclad and maybe slot in to the second half of the Industrial age?

A mod like this with a guide on how to use some of the unit and icon assets posted here to build this would be even better :)


Edit: some other idea(s) I have

-A new terrain feature w/ graphics for savanna? Maybe just +1 food and no real movement penalties or combat bonuses...really just something to add more visual variety to the map.

-A meta-mod that lets an end-user select in the new resources they'd like in their game, and set some things like if it's luxury, city-state only, or bonus, what bonuses it gives, etc. Probably way too difficult to do, but I hate how I look at resource mods and it's like 7-8 things packaged together and I'd really just like 1-2 of them.

-New unit: a hot air balloon? Maybe a little goofy but a quasi-military unit for the industrial age that breaks the fog-of-war effect for a 4-5 hex diameter? Aside from needing a unit model I don't know how much you'd have to rip from the steampunk pack in G&K.

-A new tile improvement for late game, mostly for hippie environmentalists like myself who get a little squicky at having ivory and whaling resources in the atomic+ era. Maybe a new improvement for a nature preserve that doesn't give access to the resource and instead provides a bit of happiness or something?
 
Maybe one's already out there in non-Steam land, but a new unit to bridge the Frigate to the Battleship? Like a Dreadnought?
...
-New unit: a hot air balloon?
For one, R.E.D. Xtended adds dreadnoughts, among other things.

However, if all you want is to add one new unit class, this is a good tutorial.

The same tutorial can be used for the balloon. If you want to use the Smokey Skies blimp, you can skip step 4 and just re-use the existing art define (in this case, ART_DEF_UNIT_SMOKEY_STEAM_AIRSHIP). [You'd make it a cheap/slow/weak helicopter with a high BaseSightRange.]
 
One thing I have pined for since Civ IV is multiple leaders, fair enough plenty of civs are in Civ V but I like the idea of potentially doubling the number of possible leaders and adding Julius Caesars, Henry VIII, JFK etc .....it doesnt look like anyone has been able to do this yet, maybe its technically not possible?

Equally it would nice to have multiple UA's that could be chosen randomly, anyone??
 
Is there a way someone can direct me to a perma-war or a perma-peace mod? I have been looking everywhere for it and it seems pretty simple of a mod. Is there one out there?
 
Replace leader's name in notifications with civilization names instead. Sometimes when I see stuff like "Oda Nobunaga denounced Enrico Dandolo" it just throws me off. It'd be much better if it just said "Japan denounced Venice" instead.

Is there a way someone can direct me to a perma-war or a perma-peace mod? I have been looking everywhere for it and it seems pretty simple of a mod. Is there one out there?

Yeah, you can do it as part of the Really Advanced Setup mod:
http://forums.civfanatics.com/showthread.php?t=486324
http://steamcommunity.com/sharedfiles/filedetails/?id=126959669
 
Playing with approximately more then 16 civs causes problems with the world congress interface - the voting results aren't displayed completely then, they tooltip simply gets truncated at some point. Does anyone know a mod taking care of this (if it is parited with supporting more then 22 civs 33, too, fine - but my focus is on that interface issue) ? If not, i would be obviously glad if someone would make one ;)

Thanks in advance.
 
Can someone please compile these bernie14's ethnic riflemen units into a single mod that would replace original models?
http://forums.civfanatics.com/showthread.php?t=422125
I know R.E.D. has these units, but I don't like a lot of other skins in that modpack, I'm very picky.

You could use Ethnic Units, and delete all the files in SQL\Units\ except Rifleman.sql. You could delete all the art files other than the ones you need at that point, but it's not strictly necessary. I'd suggest replacing the generic with my Teamcolor Napoleonic musketmen so the other civs can participate in all the fun. You could do so by using the mod at the end of this tutorial.
 
You could use Ethnic Units, and delete all the files in SQL\Units\ except Rifleman.sql. You could delete all the art files other than the ones you need at that point, but it's not strictly necessary. I'd suggest replacing the generic with my Teamcolor Napoleonic musketmen so the other civs can participate in all the fun. You could do so by using the mod at the end of this tutorial.
thanks! just what I wanted. but should I also delete Edited_Animations folder? I just don't want it to replace original animations on original units, or it won't do that and I can leave that folder untouched?
 
but should I also delete Edited_Animations folder?

No! If you do, some units rotate - which leads to "tunnelling tanks" and some very odd shipping ;)

attachment.php
 
but should I also delete Edited_Animations folder?
No! If you do, some units rotate - which leads to "tunnelling tanks" and some very odd shipping ;)
He can delete the Edited_Animations if he's only keeping the riflemen (any of the infantry units, in fact). It's only the artillery, vehicles (including chariots), ships, submarines, planes, etc. that use them.
 
Request: Mod that removes free unit promotions from FOY and Mt. Kilimanjaro. Those promotions are to strong and make the game boring when you find the natural wonder.
 
Request: Mod that removes free unit promotions from FOY and Mt. Kilimanjaro. Those promotions are to strong and make the game boring when you find the natural wonder.

I'd love to have a replacement (including graphics which I can do) for FoY and el Dorado. Any ideas?
 
I'd love to have a replacement (including graphics which I can do) for FoY and el Dorado. Any ideas?

Do you mean replacing the wonders entirely?

South America could probably use some more representation. The Galapagos seems like an obvious choice. Angel Falls is a good choice too, there isn't a waterfall wonder in the game.

Europe is also missing natural wonder representation. The northern lights (aurora borealis) would be awesome, but I'm not sure how you could make that graphic work. Seems like that would be a challenge.
 
Do you mean replacing the wonders entirely?

South America could probably use some more representation. The Galapagos seems like an obvious choice. Angel Falls is a good choice too, there isn't a waterfall wonder in the game.

Europe is also missing natural wonder representation. The northern lights (aurora borealis) would be awesome, but I'm not sure how you could make that graphic work. Seems like that would be a challenge.

animating would be the hardest part. Other than that with decent models it can be done.

Sadly, I get swamped with RL and other projects I can't get on this soon. But hopefully I get time.
 
Any ideas?

Here's some more contenders (I've added Montijin's suggestions, but they're mostly from these lists [note there's a reference to CiV lower down]):
  • Victoria Falls or Iguazu Falls or Angel Falls
  • Komodo Island or Galapagos Islands
  • Ha Long Bay or Guanabara Bay (Rio Harbor)
  • Puerto Princesa Subterranean River
  • Mount Everest or Table Mountain [though do we really want more mountains?]
  • Paricutin or Hallasan (Jeju Island) [more volcanos?]
  • Lake Baikal or The Dead Sea [more lakes?]
  • The Grand Canyon
  • The Amazon Rainforest
  • The Serengeti
  • The Polar Ice Caps
  • The Aurora Borealis
 
Here's some more contenders (I've added Montijin's suggestions, but they're mostly from these lists [note there's a reference to CiV lower down]):
  • Komodo Island or Galapagos Islands
  • Ha Long Bay or Guanabara Bay (Rio Harbor)
  • Puerto Princesa Subterranean River
  • Paricutin or Hallasan (Jeju Island) [more volcanos?]
  • Lake Baikal or The Dead Sea [more lakes?]
  • The Grand Canyon

Island/bay ones sound interesting to me, as do more lakes.

Montijin- As far as changing FOY and Kilimanjaro, are you looking to change their special to something that's still a unit enhancement but just less powerful, or just making them yield-boosters like most natural wonders? If the former:

FOY: maybe a small strength bonus enhancement (5% or so)? Or maybe they get something like Japan's bushido enhancement? Don't know if either's possible since I haven't done any unit/promotion modding yet.
 
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