crossbonez
Chieftain
- Joined
- Mar 11, 2015
- Messages
- 18
On earth sized map with 41 CS and 8 civilizations, my game takes very long time to end one turn. Especially when it is Shaka's turn. Is there any mod that speeds this?
Does a mod exist that allows you to make map notes/signs, as you could in Civ4? I miss this SO much!
Search for "Map Labels" and/or "Map Pins"
Here are some mods I'd like to see:
1) Realistic civilization distribution
A mod that better distributes civilizations according to their real world locations on randomly-generated maps. So, for example, if you're the English the first civilization you meet isn't the Chinese or the Aztecs.
There is a mod - Culturally Linked Start Locations - that does a reasonable job at keeping civilizations of the same culture in close proximity on the map and I recommend it if other people feel the same way about this.
I've always wondered if there was a way to do it by giving each civilization a co-ordinate - x and y - based on their capital or civilization centre. The civilizations could be allocated their starting locations in relation to each other's co-ordinates.
2) True starting locations for the random terrain/real landmass map scripts
There are various map scripts with the vanilla game that have real landmasses but randomly generated terrain each time - Earth, Europe, Asia, Africa and more.
The civilizations, however, are randomly distributed.
It would be great if there were mods that allowed these maps to be played with true starting locations for all the civs in the game.
Yes, there are lots of civs in Europe and few for South America, for example, but one could choose the civilizations at setup and just use two or three civs in Europe, for example - at the user's discretion.
There could even be an option, especially useful if one was going for random civilizations, where it could be automatically and manually set as to how many civs would spawn on each continent.
3) A city-states customiser mod
A mod that lets one customise the city-states in play. So if you were playing a game with all European civilizations, for example, you could set it so that all the city-states would be European ones.
I've had a go at it myself, but I don't have the required modding fu.
4) A "Europe-like" randomly-generated world map script
There are some maps that have a global environment theme: Sandstorm (arid/desert), Frontier (Great Plains-esque), Arborea (forest and jungle).
I'd like one that creates a world that has a Europe-like environment. So no jungle, no or next to no desert, perhaps slight increase in tundra North and South, more marsh. Like the other map scripts above, you'd be able at setup to select pangaea or continents and so on.
It would be be a good map script if one wanted to play a game with European-only civilizations. I intrinsically prefer world-like maps with poles at the North and South and East-West world wrap, rather than with artificial edges.
1) Yes, that is a great mod. It sorts the civilizations into cultural art styles and also factors in relative distance between the Culture Groups. Choosing a diverse selection of civilizations, though, and, say, applying them to an Earth map you could still end up with the Germans starting in South America, for example.1) Culturally linked start locations
2) Yet not another earths map pack
3) really Advanced setup, but that's not what it was made to do, so it might be a little bit of a pain.
4) There HAS to be some script around here somewhere that does that, but I think your specifications are little bit too specific to find one 100% the same.