bonafide11
Worker
We've gotten into many fiery debates about the little information we know about Civ V, but the only topic that really has not been discussed much yet is the research and building queues.
Basically from what I can tell, the change is that now, at the beginning of turns, instead of the "what tech would you like to research next?" and "what would you like to build in this city next?" windows popping up, you'll go right to moving your units and controlling them while on the side or top, icons will appear telling you to research something new and build something new in certain cities.
The reason it hasn't been discussed much yet is because 1.) the information is pretty vague about it and 2). it won't affect gameplay much. But it will have a major impact on the flow of the game. While replaying Civ IV yesterday, I noticed how annoying it got that in the later stages of the game, while I was at war and planning my attack, it got annoying that I kept getting interrupted by 10 windows popping up asking what I want to build next. Now that these are queued and I can do them at the end of the turn, I feel like it'll flow much better because I can get to them when I want to, don't have to them immediately.
This is one change that I think is an all around good improvement, and I think most people would agree, but I'm curious to hearing what other people think of it.
Basically from what I can tell, the change is that now, at the beginning of turns, instead of the "what tech would you like to research next?" and "what would you like to build in this city next?" windows popping up, you'll go right to moving your units and controlling them while on the side or top, icons will appear telling you to research something new and build something new in certain cities.
The reason it hasn't been discussed much yet is because 1.) the information is pretty vague about it and 2). it won't affect gameplay much. But it will have a major impact on the flow of the game. While replaying Civ IV yesterday, I noticed how annoying it got that in the later stages of the game, while I was at war and planning my attack, it got annoying that I kept getting interrupted by 10 windows popping up asking what I want to build next. Now that these are queued and I can do them at the end of the turn, I feel like it'll flow much better because I can get to them when I want to, don't have to them immediately.
This is one change that I think is an all around good improvement, and I think most people would agree, but I'm curious to hearing what other people think of it.