Research Lab

I'm for MM.. Let MIA research towards Monarchy or Republic
 
I like MM, but is it a given that we aren't working a three-way for Republic with MIA and Nuts?

And if we get MM before Republic (which I think is a good idea), do we share it with MIA? Is our research co-op done after Republic or is it all AA techs?
 
I'm not sure about the original deal... and too lazy to go look it up. I don't mind sharing MM with MIA, but they'll have to give us something for it. They are the one's that wanted "a lot of little pieces" instead of the whole puzzle. We'll get republic one way or the other.....

I think bridging that gap and getting those cities defended will be #1 priority to getting a foothold over there before they know what hit them.
 
I don't see the priority over MM right now. I away from the forum a little while and haven't quite caught up with current affairs, but I'd say we get out of despotism asap. Monarchy is still quite a viable option for us (REL trade), we might find, through good diplomacy, a decent way to republic as well.
 
MM will allow us to send settlers over to the other continent, to help either TNT or D'nuts, in order to prolong their war. We can take control over the crossing point, also.

3 movement ships are always better than 2 movement ones.

Also, does MM allow us to trade maps in this game? I seem to remember the ability to trade maps was earlier in this game, but forget which tech it was changed to.
 
In my opinion getting out of despotism should definitely be our first research priority. If we went and settled the gap, we'd have to be ready to defend it, and we're nowhere near even starting to produce any real units even for homeland def. Plenty of time to grab some other government first.
 
I agree with getting to Repub. this also enhances our food to accelerate growth. Our expansion and growth is our ace in the hole. This game goes slow so it is hard to keep on track. Repub and 150% more cities than our closest rival will have this game in the bag in no time at all. Expansion and we will soon be able to overpower with science from beakers too.
 
Republic needs to be first. Then MM. We couldn't defend a beachhead against immortals right now any way.
 
Alright, the collected wisdom of our renown wariors has convinced me. Go for Republic.

But if we can't take it to TNT, I'll feel better when we have some GS roaming around and some more workers to connect the iron and luxuries to keep our (future) Republic of Idiots strong and happy.
 
I wasn't thinking MM for aggressive settling but just one city on each side of the gap (could of course be considered "aggressive", heh). I agree that we have way too weak military to risk any conflict. What I do think could be beneficial with MM is we can prevent anyone to take battles to our ground. A little fleet of galleys would do that for us. Then we don't have to worry that much about our lack of land units. At least I worry since I'm afraid our expansion will possibly be a paper castle if we we don't have the power to defend those cities. We rely solely on our friendship w MIA and that is a gamble that I'm not 100% comfortable with. If they decive us and hook up with others that can land units then we're in trouble, right? If they decive us but we only have to handle their units we could manage. I agree republic is wanted asap but I figure Nuts (prolly researching it right now) will have to wait some time before they revolt and make use of it. Things will clear up when we start talking to them and the possibility of getting rep with their help are on/off. Therefore, I maintain we should go for MM first.
Did this make any sense at all.....:crazyeye:
 
Well, AFAIK (as far as idiot knows) we are the fastest-researching nation, simply because of our sheer size. So we could carry our Republic or Monarchy, while MIA (or D'nut, if they're researching at all) starts on MM.
 
Our size over the next 20-30 turns will take care of the military too. Once a couple 2nd ringers start knocking out vet warriors for future upgrade we will be sitting pretty.
 
OK. Writing is ours! The problem is what's next?

Zero research until the deal is done with D'nut?

EDIT::: One other thing of note is that Persia has Masonry here is a screenshot from the pre-turn save.
 
No way on 0 research, we need to put something forward by ourselves. Anyways, at worst, we'll have to exert a strong arm's pressure over the other nations - which is arguably good even.
 
Had to do 0 research this turn do to impending deal with the Nuts.

Now I have a question....next turn we'll get Philo & CoL. Our current 80% (max because of happiness) science output is 18 beakers. Divide that into 840 (Republic tech cost) and you get 46 turns plus tax). I realize that the beaker output will grow in that time span, but how much. Is it worth it to burn to Republic or just make a min run? At 10% we'll be gaining 15 gold per turn. Nice for GS upgrading and/or embassies (~50 per).

My feeling is that we do a min run on it. Don't know what the neighbors will think but I think that we could get ALL of their techs when we get it.... maybe have a deal where we get their techs as they research them. We could call it a security deposit.
Code:
Ave rate	Turns
18		46.6
19		44.2
20		42
21		40
22		38.2
23		36.5
24		35
25		33.6
 
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