if you get enough research overflow, it will eventually go beyond the bound for storing the number and wrap into negative. i'd guess this happens at 214,748 and goes to negative 214,748.
i'm going to be sad when my gold wraps into the negatives =(
if you get enough research overflow, it will eventually go beyond the bound for storing the number and wrap into negative. i'd guess this happens at 214,748 and goes to negative 214,748.
i'm going to be sad when my gold wraps into the negatives =(
This apparently also happens with values such as research amount (not just your overflow)... I'm running a game right now with a mod that adjusted research values to 5000%... from modern era up the research required is a negative value and any research will complete in 1 turn.
Sad that they overlooked people wanting even slower paced research games (although build times are still full speed - I enjoy having several hundred turns to use a unit type before I need to upgrade, makes for some grueling battles).
if you get enough research overflow, it will eventually go beyond the bound for storing the number and wrap into negative. i'd guess this happens at 214,748 and goes to negative 214,748.
i'm going to be sad when my gold wraps into the negatives =(
This apparently also happens with values such as research amount (not just your overflow)... I'm running a game right now with a mod that adjusted research values to 5000%... from modern era up the research required is a negative value and any research will complete in 1 turn.
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