Research!

Rowan

Warlord
Joined
Oct 22, 2001
Messages
291
Location
Brisbane, Queensland, AUSTRALIA
What is the order of your research,and in particular what in your opinion are the most desirable Wonder in each of the era's?
One more; what are your first three Wonders !
:beer: [dance] :beer:
 
I go straight toward Monarchy and bronze working. Then go for feudalism and chivalry. After that, it's trade, and eventually Democarcy and Communism, and then espionage. I will take detours to get writing, philosophy, mathematics, construction, bridge building, gunpowder, and other techs for military and civil purposes. The best wonders are Colosus, SunTzu, Mich's chap, Leo's, JSB's, AS trading Co, Hoover Dam, SETI.
 
Starting techs:
Bronze Working / Masonry / Alphabet / Writing / Code Of Laws / Literature - aim for Pyramids / Great Library - along the way get Monarchy. Then get engineering / construction and currency (marketplaces)

Next aim for gunpowder and metallurgy - get Leonardo's workshop - hopefully by now have a lead on other civs.Ecconomics (get Adam Smith's - a must)

Later beeline towards flight / advanced flight / rocketry and computers - go for spaceship.Electronics to get Hoover and computers for seti and go for Apollo (usually having several cities building it so that once I get it I have shields saved up for building spaceship parts and can keep ahead and launch early).

Hapiness wonders (oracle/J Bachs/michaelangelos etc) I'll get if I have no other priorities at that time but I won't get upset if I don't get them.

From the above you may guess I do not go for conquest victory!

I'll collect other techs at each stage either from goody huts or trades (maybe a few from capturing other civ's cities if the persist in sneak attacking me - more fool them!).
 
Monarchy and Trade first. It is important to get trade early if you want to build wonders early.

Next is republic and maybe pottery for HG. Switch to republic for better research. Now it is time to grow the SSC so I will get Construction, Medicine and Sanitation.

Monotheism (MC)

Astronomy and University for better research.

After that I will go for Conscription/Tactics for good military units. Now it is time for war.

Wonders... I often build Marco Polo early in the game. The only ancient wonders I will consider building are Colossus and HG. I would like to mention Shakespeare as a wonder I always build early and in my SSC. Magellan's expedition is one of my favorites also. The modern wonders are not as good as the middle ages ones I think.
 
As I am always playing a pacifist technologist strategy against the computer, I always go bronze working, then A.S.A.P. get republic then democracy. Then only I discover the basic ones, like iron working!
After that, directly go to those priorities:
_ gunpowder, conscription (defence)
_ trade/banking/railroad (economy)
_ religion (people management, happiness, wonders)

I always had tons of defence and few attacking units. If someone gets into troubles with me intentionnally (threats, tribute demands) then I reply go and f** off, then war is declared. I just send a spy to capture a city and back to peace :)
Of course space race is my goal so i must manage to research those techs at once.
 
monarchy (and trade,writing)
I usually build collasus and try to get the SSC with the observatory and Newtons.

philosophy. I like that little jolt forward

push toward the happiness wonders and eventually democracy(i rarely go into republic) If I dont Get Mikes my game really goes down hill.

I like Leo's too.

Adam Smiths

Hoovers(I will not be denied Hoover Dam)

Sufferage

Cure For Cancer
 
Allways depends on. If I eg need happiness wonders I get monotheism sooner.
Early I like HG, later on MC, Adam's nice, HD, and most ofthe others too.:)
 
Horseback riding can actually make a big difference on a huge continent. If you use the horsemen to open goody huts you might get to monarchy (or whatever you want) faster.
 
Monarchy is the first goal.But just lately I've been relising what a bonus bank with market place is. I have been heading of a bit more in this direction as it doesn't seem to get in the way of science.Science is the main theme with my development.
Still have lots of trouble with trade. Starlifter is a big fan of it,but I can't figure it? Should one start trading early,medievil,or wait to the modern period.
:beer: [dance] :beer:
 
Trade early and often. It's progressive.

Granted, most of my early caravans go into key wonders, but I try to deliver ones that will give good returns. Later on in the game almost every caravan/freight built will get delivered.

I'm sure I don't do it perfectly, but I get some damn good results from it, so I'm happy.
 
With the progressive bit,don't you only get three items and once you traded three times that is the end of Caravans. I realise that one can still make food Caravans.
:beer: [dance] :beer:
 
New commodities are available after a while. There was a thread recently about switching commodities, where people at apolyton had discovered the pattern. Every 16th turn there is a change iirc. You can also rehome caravans from smaller cities:)
 
Hmmm let’s see. My plan is to research the four techs (Alpha, CB, CL & Mon) plus the off tech for Monarchy, then look around & see what to do next. Sometimes, a hut or two will adjust the original plan with other interesting techs; sometimes searching will show neighbors too close or barbs.

Assuming no problems, I usually use BW for the off tech (a wonder, a defender and a tech towards trade), but writing is also very attractive (dips for search, and buying barbs; a tech towards Phil & a free advance). Given enough room for a dozen early cities and a safe enough environment, I’ll opt for Phil as the next goal (Write, Lit, Myst, Phil) noting that the path improves the one or two temples that might be in place (capital & SSC), lays the foundation for Republic, but there is also pressure for Pot and Mas (both for wonders) soon. If contact occurs, I’ll swap for any & all techs depending upon the other civ -- I prefer to postpone early wars.

I confess to being seduced into HBR when I open the map & see lots of grass/plains in view -- rapid search has its own set of rewards. Also I can be pushed off the Monarchy path if I see two many foreign units too unfriendly too soon -- I often start with CB, then will go Alpha, off tech, CL, Mon -- but if I have CB, Alpha, BW & see some pressure, the HBR & Poly become attractive. If it is rough terrain, then WC & IW become more interesting since two move units won’t have the second move anyway.

One of my foibles is getting around to the water late. If I have enough space to grow on my own rock, I’ll postpone Map for the first twenty techs+ and happily build a dozen cities & a few wonders; a contact for a couple of trades or MPE may give me enough edge with techs that GL is less useful (or if I’m listed as not number one in science, then GL might become a priority…)

So my starting blocks of a tech tree look like: Monarchy…Phil…Trade…techs for early wonders/road to Eng…Astro/Med (the SSC development plan).
 
Old n Slow
I used to get into the old horse back riding,but now usually use a warrior to find a goody hut with a chariot or horseman.
I have been playing much as you are,which seems to be a good start.!
:beer: [dance] :beer:
 
I play whay may be called FCS, Finate City Sprawl, making not as many but much better cities, I research bronzworking, then masonry, build the pyramids so you can have those powerful cities fast, then go for monarchy, (I never get the great library because I'm always first in tech then I do what I can to trade those techs to the AI who has the library so he gets no bonus from it) then philosophy before anyone else, then go for, neutons college and copernicus's observatory and gunpowder then you should be pulling ahead so try to get EVERYTHING, most importantly indusrtialisation, michalangelo's chapple adam smith's trading co and the hoover dam. but I've always found that the colosos and the crusades can be well worth it especially on a small map.
 
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