Thalassicus
Bytes and Nibblers
I think the Tower is relatively okay in its current form. As Sneaks said it can be used for a free golden age, I buffed the Academy yields significantly, and the beakers can still often give a full free tech.
If this has been asked before I'm sorry for re-asking, I did perform a search and didn't see any comments on this matter.
It doesn't make any sense for a person to be able to build and sail a Caravel and attack using cannons without even researching gunpowder yet???
After my last v5.4 game, I wished that there was more to research than DoF's. The system is balanced enough - but it seems to me that the AI initiates 80% of my DoF's, so the whole process winds up felling pretty passive, consisting mainly of me saying "yes" to almost anyone. (Exceptions are small fry or obvious bullies.)
I'm impressed you have gotten them to agree even once!
I have NEVER gotten the AI to agree to one.
It does not. It should say that in the tooltip, if I forgot I'll ask Thal to add it in.
Btw, how do you like the amount of beakers granted by the GS? The tech costs since the March patch are a little higher than what they were in TBC prepatch, so the GS got nerfed a little more.
I think it's good to have it weak, so the great scientist doesn't have a position of being significantly more powerful than other great people, like in vanilla.
I actually go for Merchants a lot now. 1000-2000from the trade mission is enough to upgrade a whole army, and the customs house gets buffed by Patent Law.
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It's actually double in early eras and triple in late ones. I changed it so Civ 5 great merchants give about as much gold-value as they did in Civ 4, where we could upgrade a whole army with one merchant. I think the big reduction in purchasing power with the Civ 5 merchant is why that great person and specialist type are such a low priority in vanilla.v7.0 Beta 25
- Doubled gold income from Great Merchant trade mission.
It's actually double in early eras and triple in late ones. I changed it so Civ 5 great merchants give about as much gold-value as they did in Civ 4, where we could upgrade a whole army with one merchant. I think the 75% reduction in purchasing power with the Civ 5 merchant is why that great person and specialist type are such a low priority in vanilla.
Vanilla:
400(classical) - 600
(modern)
Mod:
900(classical) - 2000
(modern)
It depends on how many policies you've already acquired.
I like it all except this bit.Each RA signed increases the cost of future RAs.
The perfect solution for Research Agreements is:
This accomplishes several things:
- RAs available only when a Declaration of Friendship is in place.
- RAs provide 5% of the combined
of both players.
- RAs cost
to sign.
- Each RA signed increases the
cost of future RAs.
.
[*]Helps small/peaceful players research faster. With this method, small empires have fewer but advanced units, and large empires have lots of less-advanced units. Giving both quality and quantity advantages to conquerors trivializes warfare.
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