Afforess
The White Wizard
RevDCM and RevDCM based mods get a lot of keyErrors whenever the active player switches to a new civilization. These errors all stem from Civ4lerts, and if I disable the alerts, the errors go away; but that's too steep a price to pay to get Revolutions to work. So how would I go about resetting Civ4lerts when the active player changes?