Resistance.........what does it mean?

ccs001

Chieftain
Joined
Dec 9, 2011
Messages
4
Hello everyone,

I have been playing civ for years but never really progressed but am now trying harder levels. So I am playing king difficulty and have just conquered the Egyptian capital which I annexed. However, it has a population of 21 and tells me that resistance will be for 20 turns or so. Thus, I do not understand. I am struggling for gold and happiness and the last thing I need is all this unhappiness. I have enough money for a courthouse so figured I may have a couple of turns of resistance and subsequent unhappiness, but 20 turns of it will screw me. Especially as I really want to wipe out the Egyptians before they win a cultural/social victory, but if I take another city then my happiness will plummet below -10! And there are two more cities after that.

Thus, could someone please explain how I have messed this up? And how one is supposed to capture several cities quickly without ruining ones own civ through unhappiness and lack of gold?

Does one really have to go through that many turns of resistance? I had hoped to capture a city with a big population but after 23 turns it will be zero (well.......I presume I will be left with 1!).

Thank you all for any and all help.

Charlie:blush:
 
Set the cities ablaze...? Are you trying to get a cultural victory as well? What policies do you have? Any building sin your civ that you can build to increase happiness?
 
The annex popup when you capture a city is completely useless, never click it.

You will get only half the unhappiness if you leave it a puppet until resistance ends.
 
Hello everyone,

I have been playing civ for years but never really progressed but am now trying harder levels. So I am playing king difficulty and have just conquered the Egyptian capital which I annexed. However, it has a population of 21 and tells me that resistance will be for 20 turns or so. Thus, I do not understand. I am struggling for gold and happiness and the last thing I need is all this unhappiness. I have enough money for a courthouse so figured I may have a couple of turns of resistance and subsequent unhappiness, but 20 turns of it will screw me. Especially as I really want to wipe out the Egyptians before they win a cultural/social victory, but if I take another city then my happiness will plummet below -10! And there are two more cities after that.

Puppetting the city doesn't cause excess unhappiness - just the normal unhappiness you get from having an extra city. Also, a puppet city can be annexed at any time, so unless you need to produce from it immediately or have excess happiness, you won't want to annex it. Usually you'll want to annex a city only once you have sufficient happiness to sustain the penalty while you build a courthouse (which eliminates the resistance); sometimes I'll have two or three puppet cities and will annex them one at a time, only annexing another once resistance has been calmed in the first. On the other hand, if you need gold you may want to annex a city that has gold-producing squares/resources straight away so that you can focus on getting that resource.

Thus, could someone please explain how I have messed this up? And how one is supposed to capture several cities quickly without ruining ones own civ through unhappiness and lack of gold?

Generally you aren't. If your goal is just to prevent the Egyptians from winning, destroying (razing) their cities is enough - you don't need to control it. Of course you can't do this with the capital, but you can treat it as a puppet.

Does one really have to go through that many turns of resistance? I had hoped to capture a city with a big population but after 23 turns it will be zero (well.......I presume I will be left with 1!).

I don't think city populations decline in Civ V the way they do in older games in the series.
 
To Bechhold: Thanks for your response. I am trying to win by domination, but I have made so many mistakes! I keep telling myself to just start a fresh as its been a comedy of errors thus far. However, I still think that I can win and therefore do not want to "give up".

My social status is very low............I have one completed and two partially, but the pesky Egyptians have 5, 5, 5, 5 and 4 so I figured I best wipe them out! Currently I am winning by score and the only civ threatening my score are the mongols and they are on the other continent.

There are 100 turns left I think (currently on ~400), so am hoping that once the Egyptians are gone I can attack the mongols a wee bit to lower their score.

I am just waiting for the English to suddenly arrive on my shores with their apparently "not to be trifled with" military.

I just checked and the Egyptians now have five completed social policies so I am expecting their victory imminently. I have liberty, 3 commerce and 4 science.

I have many "happy" buildings but I am building the odd one here and there but they are in captured cities and take many turns. I was probably too keen on capturing cities but Darius just would not leave me alone!

To DaveMcW: Thanks for your response. I guess I just do not understand it; it seems that we are punished too harshly for conquering cities, which itself can be difficult.

Is there no way to reduce the resistance, as 20+ turns seems soo long? It makes me think that wiping civs out is not a good move (well......attempting to)??!! But when they will win another way ie socially, what choice do I have? My army is good enough to beat them but I probably will not becuase I cannot take the unhappiness hit of 1 city, let alone two more!

On a trivial note........I have never had 40+ useless horses before now!
 
I say burn the city, if you can easily take the last two cities then burn them as well. It's race against time and the clock is probably not on your side. Culturally speaking.
 
If you really want to annex a city, I suggest making the city it a puppet and waiting until the resistance has ended.
 
If you really want to annex a city, I suggest making the city it a puppet and waiting until the resistance has ended.

This, the happiness hit is a lot less.

Also, a huge happiness hit is not such a big deal when doing a domination as it looks, I've had well over -100 happiness before and still won. It's just a minor inconvenience at the time. Just have some serious forces around your capital, like a Missile Artillery or 2, as when you go over -20 for more than 4 turns, they provide rebel stuff to attack it! I've had up to 4 Modern Armour units spawn before. However, it's no real problem, and just gives you more culture and experience for your defenders.

As far as I am concerned, in a domination victory in late game, large unhappiness is something you have to learn to deal with, and I always build up some before the final push, and always puppet (or raze if it's a poor city) until the resistance period is over, then I decide whether to annex or leave them as a puppet.

Learn to live with temporary high happiness levels, on the higher levels especially, it will happen, and you need to be able to handle it...
 
Is there no way to reduce the resistance, as 20+ turns seems soo long?

Only by building a courthouse; puppeted cities will never build one, however, so you have to annex the city first. If you have enough gold it's a good idea to annex a city and buy a courthouse immediately, since it will take effect straight away.

It makes me think that wiping civs out is not a good move (well......attempting to)??!!

Truth be told, it's never been a good move in any version of Civ - domination victories have always been disproportionately difficult on higher difficulty settings

.
But when they will win another way ie socially, what choice do I have?

It might sound unhelpful, but stop them getting to that point. If you're playing for domination you really should be wiping out the competing civs on your continent very early in the game, when they have only a couple of cities. I've never even known the Civ V AI to go for a cultural victory, or at least to have more than three completed policy trees, so you must have left the Egyptians alone for a long time to get to that stage.

Alternatively, science and diplomacy victories are the easy ones, so go for those...

Phil
 
Thank you everyone that replied. I have managed to destroy the Egyptians and was immediately faced with the Americans having built the Apollo programme so I think I now need to attack them. This is more difficult as they appear quite advanced.

I am close to being ready to attack them and have just been informed that the English have built the United Nations and also have 9 votes already. But...........I figured I can liberate three from the Americans at least and then maybe have enough to buy a couple off to stop the English. Then I noticed how much money the dear old Queen has....................16,000 gold!!!:eek: Thus, I think in 9 turns time my desperate attempt to win my first King level game will be over! Time will tell. In two turns time I will finally have a happy population, and from this game I have most definitely learnt the importance of that!

On conquering the Egyptian cities I turned them all into puppets; one then had resistance for 8 turns, the next for 4 turns and the last for 14 turns each with a population of 15, 8, and 14 respectively:confused:. Is it possible to know in advance what the level of resistance will be?

Thanks for all help, I am off to try and stave off defeat...............:sad:
 
I say burn the city, if you can easily take the last two cities then burn them as well. It's race against time and the clock is probably not on your side. Culturally speaking.

They don't let you burn the capital down. They should fix that.
 
Policy choices should mirror what you intend to do. Make sure you pick policies that give you lots of happiness before you start warring or you'll find your war cut short by unhappiness issues pretty quickly.
 
On conquering the Egyptian cities I turned them all into puppets; one then had resistance for 8 turns, the next for 4 turns and the last for 14 turns each with a population of 15, 8, and 14 respectively:confused:. Is it possible to know in advance what the level of resistance will be?

When you take a city it halves the existing population, and the city will be in resistance for as many turns as there are citizens left. So 10pop before capture will become 5pop with 5 turns resistance after capture. Judging from your numbers there may be some rounding up, and I think the third city you mentioned must have been 28pop before capture.
 
Thanks the-quasar, I will learn to live with unhappiness! I have noticed over the last few turns that I was still able to fight pretty well.

Thanks philbowles, that makes me feel better to know that its more difficult to achieve a domination victory. I had completely left the Egyptians alone as we were friendly and trading and they were quite a way a way with the "mighty" persians in between us.

I will learn more about the policies so that I can make better and at least sensible choices.

At TPQ, I have never really thought about my policy choices until the time came to choose one..............then lots of umming and aahhing! I will be more selective in future.

I agree with you nokmirt that one should be able to destroy opponents capital cities.

Thanks scarpa for informing me of that. My numbers were rough as I could not quite remember what they had been. I am glad to know now what to expect.

So, the not-so-bloodthirsty English have won the day with a diplomatic victory. I am disappointed to lose but also amazed I was still there at the end as I was nearly annihilated by my early Aztec neighbours, and most of my policy choices etc were awful. Most of the game was with an unhappy population and most of it was also at war. Live and learn so to speak. Next time I will win!:crazyeye:

Thanks everyone for the help and info.:)

Charlie
 
Sounds like you learned a lot from this game, and sometimes it's good to lose, as you can gain more knowledge from the experience.

Go out and get 'em next time ;)
 
They don't let you burn the capital down. They should fix that.

Considering that they made it a deliberate exception to the normal city rules, I doubt they see it as a bug to be fixed.

What they should do, as I've suggested before, is treat razed cities like razed improvements - i.e. the ruins are still there and can be reoccupied by a new settler. Since this will allow capitals to 'survive' as required by the domination victory condition, they can do away with making capitals an exception to the normal rules.

This has the added bonus of being more realistic than either the Civ V or classical Civ approaches to razing cities.

So, the not-so-bloodthirsty English have won the day with a diplomatic victory. I am disappointed to lose but also amazed I was still there at the end as I was nearly annihilated by my early Aztec neighbours, and most of my policy choices etc were awful. Most of the game was with an unhappy population and most of it was also at war. Live and learn so to speak. Next time I will win!

That's definitely a good first step if you haven't got much experience playing King- it took me a couple of games before I could survive the early game since the AI will rush as soon as it can if you don't have enough of an army early on to deter them.
 
On conquering the Egyptian cities I turned them all into puppets; one then had resistance for 8 turns, the next for 4 turns and the last for 14 turns each with a population of 15, 8, and 14 respectively:confused:. Is it possible to know in advance what the level of resistance will be?

I think you get 1 resistance per person in the city but I would have double check on that.
 
The annex popup when you capture a city is completely useless, never click it.

You will get only half the unhappiness if you leave it a puppet until resistance ends.

If you build a courthouse all the unhappiness gonne you will have more happiness. Its recommended for cities with a lot of population and a lot of production...
 
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