Resource icons - graphic style

Do you like the resource icon art style?

  • Yes, I like it. Nice and readable.

    Votes: 11 20.0%
  • No, I do not like it - but I believe, it is WIP.

    Votes: 23 41.8%
  • No, I do not like it - unfortunately, I think it is final.

    Votes: 3 5.5%
  • I don't care / it is okay-ish

    Votes: 18 32.7%

  • Total voters
    55
You guys seriously think they're showing WIP icons?
We already saw the WIP leader graphics tho. Icon art itself is way more replaceable than them.
 
You guys seriously think they're showing WIP icons?
Yes, this happens all the time and it happened with previous civ games too. FXS have to spread work evenly between departments. 2d designers don't have that much work on DLC, so it makes sense to let them finish graphics in the latest stage of the game. Especially considering some things could change during gameplay iterations.
 
I'm glad I'm not the only one who thinks that some icons lack in quality and need a rework.
Perfection:Cotton, Camels, Silk, Whales, Marble, Spices, Salt
cottonciv7.png
camelsciv7.png
silkciv7.png
whalesciv7.png
marbleciv7.png
spicesciv7.png
saltciv7.png


Atrocious:Horses, Wool, Truffles, Gypsum, Jade, Dyes, Dates
horsesciv7.png
woolciv7.png
trufflesciv7.png
gypsumciv7.png
jadeciv7.png
dyesciv7.png
datesciv7.png
 
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I'm glad I'm not the only one who thinks that some icons lack in quality and need a rework.
Perfection:Cotton, Camels, Silk, Whales, Marble, Spices, Salt
View attachment 707309View attachment 707318View attachment 707316View attachment 707311View attachment 707312View attachment 707335View attachment 707334

Atrocious:Horses, Wool, Truffles, Gypsum, Jade, Dyes
View attachment 707320View attachment 707321View attachment 707322View attachment 707324View attachment 707325View attachment 707336
The 'wool = sheep' looks like a Polar Bear, Pigs spells Pork to me, not Truffles, the 'Gypsum' looks like generic crystals, the 'jade' like a pile of leaves.

If they stay the same, it's going to take some time playing before I start to recognize these Resources at a glance, which is what the 'icons' are supposed to be for.
 
Good overall:Ivory, Pearls, Incense, Wine, Iron
ivoryciv7.png
pearlsciv7.png
incenseciv7.png
wineciv7.png
ironciv7.png


Could have been better:Stone, Gold, Silver, Kaolin
stoneciv7.png
goldciv7.png
silverciv7.png
kaolinciv7.png


Something else that I notice is that some icons are identical to their Civilization VI versions and depict the same objects. A metal can take many forms, so it would have been better if some resources depicted something entirely different from before. Iron could depict a sword or a spearhead, Copper could depict a bronze muscle cuirass, Gold could depict a golden wreath, Silver could depict a silver coin etc.
Odrysian_Wreath.jpg
Gold_aureus.jpg
silverdrachma.jpg
Gold_stater.jpg
Olmec_mask.jpg
 
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I'm fine with iron = anvil, it's a common symbol for iron. In fact, I would prefer general abstraction, for example, a horseshoe in place of a horse etc., so that the icons are more square-fitting and stand-alone, but that's me. Also always liked Civ V's cart with coal to Civ VI's general lump of black pebbles.
 
You guys seriously think they're showing WIP icons?

Talk about copium.
Given that the icons have literally changed since we first saw them and the entire UI is clearly still WIP, that's a reasonable assumption.
 
Reviving my own thread with some necromantic magic, I guess I have to recognise that the icons weren't WIP.

Nevertheless, I seem to have got ... used to them by now.
There are now more high-resolution images of them and they actually look - on the whole - okay enough.
Not great, mind you, but okay.

Nevertheless, there are still some criticisms. And I still think the icons for the animal resources are particularly bad.

In contrast to the other resources, the images look flat.
In contrast to the other resources, the images never protrude beyond the edge. *)
Especially with the horses, the proportions of the head seem far to elongated (see picture). Horses do have quite a square head.
1738318257408.png


Quite apart from that, I wonder whether a standardisation of the coloured background (here too, the blue of the horses stands out negatively) would not improve the legibility of the icons.
There are empire resources, city resources, bonus resources and later factory resources. I assume the decision for the current background colours was made only with aesthetics in mind. (Again: HORSES!?)
Wouldn't it be smarter to colour code the resources according to their use? Perhaps extended by the particular role they play (bonus for food, for combat strength - what we are used to call "strategic resources" -, happieness etc.)?

It seems I'll have to hope for a revision after the game's release.
But hoping I will.



*) And in the cases where they do, I sometimes don't like the exact way they do it.
The "iron" anvil (not an animal of course) only touches the left edge of the icon without overlap, its visual weight mostly shifted off-centre to the right annoys me more than it should.
1738319744768.png

Admittedly, we're getting into nitpicking territory here, so I'll just mention this in a footnote.
 
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That's not sugar, which hits your point perfectly.


 
Some resources are easy to represent : an anvil for Iron, everyone will understand that at a glance, but kaolin? Really how many people knew that thing even existed before seeing it in the game videos? And how would you represent it on something as small as a game icon? A pile of white dirt? Some porcelain dishes? None of that would immediately convey the idea of kaolin (that bowl might be one of the worst options, but i don't think there was a good one).
Honestly, i don't care much about the icons because we'll get used to those anyway. It took me some time to get used to the Civ6 icons, coming from Civ5 but eventually i got used to them and likewise i'll get used to those new ones. The only real improvement i'd like to see is some color-coding, border style, or other visual clue to tell at a glance whether a resource is an empire resource, a bonus resource, a treasure resource ... and so on
 
The thing is, 'getting used' to something that's underwhelming is not the most desirable outcome.
Sure, I will get used to it too.

But because the artistic quality of the map is so high, the underwhelming resource icons are even more noticeable.
Especially as their art style is quite different from the icons you see when you expand a city. These are fine, as they resemble the map art (depth of shadows, amount of detail, colour palette).

1738325327268.png

Also, I totally forgot about the treasure fleet resources.
Yep, they deserve their own background for sure.
 
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