Yes, this happens all the time and it happened with previous civ games too. FXS have to spread work evenly between departments. 2d designers don't have that much work on DLC, so it makes sense to let them finish graphics in the latest stage of the game. Especially considering some things could change during gameplay iterations.
I'm glad I'm not the only one who thinks that some icons lack in quality and need a rework.
Perfection:Cotton, Camels, Silk, Whales, Marble, Spices, Salt
The 'wool = sheep' looks like a Polar Bear, Pigs spells Pork to me, not Truffles, the 'Gypsum' looks like generic crystals, the 'jade' like a pile of leaves.
If they stay the same, it's going to take some time playing before I start to recognize these Resources at a glance, which is what the 'icons' are supposed to be for.
Something else that I notice is that some icons are identical to their Civilization VI versions and depict the same objects. A metal can take many forms, so it would have been better if some resources depicted something entirely different from before. Iron could depict a sword or a spearhead, Copper could depict a bronze muscle cuirass, Gold could depict a golden wreath, Silver could depict a silver coin etc.
I'm fine with iron = anvil, it's a common symbol for iron. In fact, I would prefer general abstraction, for example, a horseshoe in place of a horse etc., so that the icons are more square-fitting and stand-alone, but that's me. Also always liked Civ V's cart with coal to Civ VI's general lump of black pebbles.
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