Resource Variety

Id be okay with this only if the favorite bonus activates in the medieval era or later. As others have stated having a rng bonus on top of the starting bias would be too strong. But i think if its ij the medieval era, then people would already have had time to settle new cities.

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I haven't seen someone trying it. But IIRC, Ed chopped some forest outside his territory in on of the videos he played. He still got a production boost, but less hammers than when it would have been inside his territory. I would assume the same is true for bonus resources.

Does that mean you could "steal" or "destroy" other players bonus resources ??
So it could be a valid strategy to "attack" him with a couple of workers that take care of his bonus resources in a couple of turns ? :O
 
Does that mean you could "steal" or "destroy" other players bonus resources ??
So it could be a valid strategy to "attack" him with a couple of workers that take care of his bonus resources in a couple of turns ? :O
It was in neutral territory. I doubt it works inside other civs borders.
 
If it works outside your borders, it should also work in enemy territory - no ?

Might be a good reason for a DoW though...
 
i think they should allow harvesting (except chopping) only in your own territoriy for the sake of making space for districts on perfect tiles. otherwise i feel like it will encourage a lot of fishy tactics that will leave the land barren and boring.
 
i think they should allow harvesting (except chopping) only in your own territoriy for the sake of making space for districts on perfect tiles. otherwise i feel like it will encourage a lot of fishy tactics that will leave the land barren and boring.

Even if you could only harvest in your own territory, you could just declare war on your neighbor and capture the border cities. since they would now come under your ownership, you could harvest all the resources. At the end of the war, just return the resourceless cities for a lessened warmonger penalty and your neighbor's cities are permanently depleted.
 
Even if you could only harvest in your own territory, you could just declare war on your neighbor and capture the border cities. since they would now come under your ownership, you could harvest all the resources. At the end of the war, just return the resourceless cities for a lessened warmonger penalty and your neighbor's cities are permanently depleted.

Remember that you can only harvest bonus resources. And the boost you receive will go to the city that you just captured. Of course, it's bad to loose rice or wheat, but a city is probably not useless because of this.
 
I think it would open up for nice strategies.

As it costs you builder chargers and the "income" doesnt go to your city if outside your borders, it would be a strategic choice to destroy resources.
And it wouldnt be that unrealistic to burn enemies crops down...happened a lot in history.
 
And it wouldnt be that unrealistic to burn enemies crops down...happened a lot in history.

Crops/Farms? Yes.
Resources, for ever? Not really.
 
Crops/Farms? Yes.
Resources, for ever? Not really.

Well if you think of all the "sow the ground with salt" times, that's basically what "harvesting" is.... still not as common as simple pillage+burn.
 
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