Resources and Improvements

civ editor11

Ruler
Joined
Jan 24, 2009
Messages
999
Location
U.S.
I had to make this thread so that I can update our list with what we have.
TC01 said:
These two topics are ones I think should be covered together, since many improvements will only be used for resources. So here is a discussion/list thread for resources and improvements. (Graphics suggestions should go in the Graphics Thread).

When suggesting a resource or improvement, do the following:

1. If you are suggesting a resource, make sure you suggest an improvement that can work it.

2. Make sure that you say whether this is a "Space" resource or improvement or a "Planet" resource or improvement.

3. If you have a better name for any of the current resources or improvements, or think one should be removed, please post that here.

4. Finally, consider that one unimplemented feature is "Named Planets" providing certain benefits. See the discussion in the Mapscript Thread on Named Planets, and if you want a certain planet to provide a resource, you can suggest it here or there.

Land Improvements: Improvements found only on planet terrain ("land"). Resources listed under the improvement that works them.

  1. Drill Mine: Buildable on non-resource plots as well.
    • Gold
    • Silver
    • Crystals
    • Plasma
    • Agrinium
    • Mirkanite
    • Anthracite
    • Titanium
    • Farium
    • Ionite
    • Trinium
  2. Mandalorian Mine:
    • Beskar
  3. Moisture Farm: Buildable on non-resource plots as well.
    • Wheat
    • Salt
    • Muja Fruit
  4. Plantation:
    • Tea
    • Wine
    • Silk
    • Coffee
    • Rice
  5. Animal Nursery:
    • Bantha
    • Nerf
    • Kaadu
    • Shaak
    • Dewback
    • Grazer
    • Swine
  6. Utility Trawler:
    • Fish
    • Clam
    • Crab
  7. Gas Refinery:
    • Tibanna Gas
  8. Spice Refinery:
    • Spice
  9. Hutt Palace:
    • Dancing Girls
    • Slaves
  10. Power Plant: Only buildable on Volcanic Planets, gives production bonus
  11. Prefab Shelter: Upgrades to Village, Town, City, provides credits
  12. Road: Double movement, buildable on all land plots.

Orbital Improvements: Improvements found only on asteroids ("space terrain"). Resources listed under the improvement that works them.

Space Improvements: Improvements found only on asteroids ("space terrain"). Resources listed under the improvement that works them.

  1. Extraction Facility:
    • Titanium
    • Anthracite
    • Crystals
    • Gold
    • Silver
    • Farium
    • Ionite
    • Trinium
    • Carbonite
    • Durasteel
  2. Hypermatter Refinery:
    • Hypermatter
  3. Hyperspace Lane: Double movement, buildable on all land plots.

I will add the new ones inside of the quote I just wanted to give TC01 credit for starting this part. Please tell me if you have any thoughts on this.
 
I deffinatly want to get involved in this project (Being a HUGE Star Wars fan), I've seen so many Star Wars mods that just die after a while and I think a Star Wars mod has potential.
I don't know that much about modding yet, I'm still learning.

Anyway do you have any units added yet?
 
You can be an XML modder or even better yet you could make units. Do you have any experience with Blender 3dsMax or any other program because we really need someone who can do that.
Our unit thread is Unit List
I really want to get this one done so yes please join our team.
 
What about slaves as a resource, to go with Hutt Palaces? Also, you may be able to set it up so certain governments do better/worse/prefer certain resources.
 
I can definately set the slaves up the governments are a touch harder
 
I added Beskar and slaves into it. I need graphics for these before I can add it in game though
 
Uranium from a drill mine or extraction facility.
 
Back
Top Bottom