There has been a debate over whether to make all AssignStartingPlots resources bonus resources, with "enhanced luxuries" and strategics being largely manufactured. We can carry on that debate here.
For my part, I think that all resources should be strategic, and the Monopoly tree buildings should be changed to use strategic-resource quantities, as opposed to local resources. Actually, the lower-level Monopoly tree buildings should still use local resources, but Distribution Center on up should use strategic resource quantities plus something like "requires 3 of (insert lower Monopoly building here)."
By making the resources strategic and increasing both the base improved yields and Monopoly building benefits, we can reduce the amount of resources on the map and make the mod run faster.
For my part, I think that all resources should be strategic, and the Monopoly tree buildings should be changed to use strategic-resource quantities, as opposed to local resources. Actually, the lower-level Monopoly tree buildings should still use local resources, but Distribution Center on up should use strategic resource quantities plus something like "requires 3 of (insert lower Monopoly building here)."
By making the resources strategic and increasing both the base improved yields and Monopoly building benefits, we can reduce the amount of resources on the map and make the mod run faster.

. Most of this is actually just xml work, with the only real lua work being on the city view and top bar to make everything easier to see, which needs doing anyways.