Balthasar
Wise Man
- Joined
- Mar 11, 2005
- Messages
- 3,293
Nooooo... up to 32 total strategic/luxury resources .
oop. You caught me in mid-post, embryodead. I just have to start editing before posting....
Nooooo... up to 32 total strategic/luxury resources .
Okay, I think I've got it now; correct me if I'm wrong about any of the following -
1. The Resource pcx can have all the images it wants. It doesn't matter.
2. in the biq, however:
- Under 32 total resources - no problem, carry on.
- more than 32 total resources:
1. the total must be a multiple of 32.
2. As long as the total is a multiple of 32 the ratio of S/L/B doesn't matter, except
3. the S/L resources should all come first on the list
4. you can't have more than 32 S/L resources or you get "ghosts"
5. within that 32 S/L, the ratio is variable.
If all of the above is true, then I have just one last question: does that mean that a mod could have 31 S, one L, and 44 bonus resources? Or one S and 31 L resources?
Empryodead... I have (Editor order List) 21 Strategic and Luxury Resources then 22 is a Bonus Resource then 23 -30 are Strategic Resources then 31 is a Luxury Resources and 33 is a strategic Resource and 33-36 are Bonus Resources. All Work as they should.
These 36 Resources are more than 32 Total Resources and not using the stated sequence of resources in the editor as what is believed must be made.
If we add more than the 32 Resources that are Strategic and or Luxury Resources, then the other factors seem to take affect.
If this is not true, Why can I have 36 ( More than 32) Resources and all work prefectly without the Blocks of 32?
If More than 32 Strategic and or Luxury Resources are used then the ordered Multiples of 32 that embrydead posted need to be used.
*I assume #32 is strategic and #33 is bonus, not the other way around as you have written now, because if both 1 and 33 are strategic then you get ghosting between the two (I reproduced as much).
No, #32 is a Bonus Resource and #33 Strategic Resource and all exactly as I stated. No Ghosting
No, #32 is a Bonus Resource and #33 Strategic Resource and all exactly as I stated. No Ghosting
enbryodead... I assume in your Test Biq you had #1 and #33 as well as all other Strategic Resources shared and connected.
(...) IF all Strategic Resources were shared and connected by Road or Airport Trade then there could be a problem.
...another factor is for example, the Survivors have 17 Strategic Resources + the Two Strategic Resources that are not connected when the unconnected buildings are captured= 19, 5 Luxury and 5 Bonus Resources. For example, Only Zombies have Zombie Goo Strategic resource and Only the Company has Files and Spin Doctors Strategic Resources. In other words, Not all Resources are for every Faction in the game.
#33 Marine Recruits and #9 Military Gear Strategic Resources are Not Connected Resources in my Game. They only show in the 5 buildings that they are connected to. Those 5 buildings are Not Connected to any other buildings in the game. There is no Ghosting of any resource in any Building in any area of the game.
The Zip has some Screen Shots and List of Resources in the Order they are in the Editor as well as the Resource File... that should help clear up any questions and explain why there is no Ghosting.