Resources

Guitarkalle

Warlord
Joined
May 16, 2004
Messages
104
I don't know if anyone has posted something like this, but please give your opinions.

First, you should be able to find oil in the water.

Second, how about that each resource-path produce an amount of resource? So you can stack up on the resource if you don't use it, you can maybe trade away a certain amount of the daily production? This way you can trade with a resource even if you only have one patch.

Third, how about that you can look for new resources? I'm kinda sceptical about this, but it would be interesting to hear what you guys think.
 
Guitarkalle said:
First, you should be able to find oil in the water.
Agreed but the developers would have to find a way to conenct to that oil resource in the water

Second, how about that each resource-path produce an amount of resource? So you can stack up on the resource if you don't use it, you can maybe trade away a certain amount of the daily production? This way you can trade with a resource even if you only have one patch.

Third, how about that you can look for new resources? I'm kinda sceptical about this, but it would be interesting to hear what you guys think.
Hmm, this sounds like this has been done before, Age of Kings has done that, Imperialism I and II did this, and so did Empire Earth. I beleve the resource system in C3C is much more simplistic.
 
CivGeneral said:
Agreed but the developers would have to find a way to conenct to that oil resource in the water.

I tried to mod this, but it requires a diver worker unit, and the problem arises of ships with road bonuses in water.
 
Bluemofia said:
I tried to mod this, but it requires a diver worker unit, and the problem arises of ships with road bonuses in water.
Not to mention that a road on water looks pretty ugly ;).
 
I'd like to see the ability to select the amount of resources/luxuries in the game. Like on the map screen, where you select climate and all.

You could select "Rare" "Common" "Abundant" for your resource level; just an idea...
 
NP300 said:
Perhaps sea resources within a city's range could be automatically connected when you build an offshore platform?
Sounds like a good idea. But there would need to be a special code to ensure that the oil on water to only be exempt from the connection via road rule.
 
You're assuming that 'connecting' of resources to your trade network is going to work in an identical way to Civ3! ;)

Yours,
Aussie_Lurker.
 
Maybe you should just need a platform to extract oil in water. But it should come before modern era.
 
I also think they should add Whaling to the game. Whale oil was a crucial resource to the world economy in the 17th and 18th centuries. Instead of Whales just being confined to a few tiles off your shore line, like some static resource, pods of whales representing different quantities of oil (depending on pod size) could be scattered around the map. So, say once you have Navigation you can build whaling vessels which could cross oceans in search of whale oil (of course, unprotected whaling ships would have to make it back to harbor safely before the value could be added to your Commerce). Then, once petroleum is discovered, whaling disappears and a civ that was a powerhouse from controlling whale oil resources, is suddenly going broke.
 
NP300 said:
Perhaps sea resources within a city's range could be automatically connected when you build an offshore platform?


Seems like a reasonable solution. Isn't that kind of implied by the existance of an ofshore platform anyway? What else would we be using them for.
 
There are other resources that are missing from the game that are of economic importance, and you have to add them as a mod to civIII, in order to use them.
Hemp was important as it allowed for the creation of rope for use in making the rigging for the tall ships. It was also widely used in the making of clothing by local peasants throughout the ages. Even though modern age as we live, the textile industry, oil industry and even the lumber industry do not like hemp as an economic boon. Hemp was a very serious resource used during WWII, as it was a resource widely used as a lubricant for many machines in the manufacturing process, while oil was used widely only for the mechinations of war.

I agree that whale oil, was a very needed resource during the 17th and 18th century, but also was widely used in ancient times for the purpose of harnessing fire for illumination (original oil lamps), was widely used in the making perfumeries and soaps by the Romans as well as other civs. Whale meat was also a resource widely used by the Vikings, whale bone as a trade resource, also a means to sustain the warriors while at sea. Another such fish was also widely used, Candlefish. When dried, the Candlefish could be burned and provide illumination.

Another missing resource is kelp. Which is also another resource of significant economic resource. At least it was for many of the Asian civs, China used it as a food source as well with the invention of ice cream. And where would the japanese be without sushi :)

Pearls, Coral and Sponges.

Sponges was an economic resource for many of the mediterranean civs.

Another missing resource is salt. Both rock salt and sea salt. Without salt as a resource, many ancient civs would have perished within centuries. It is also a needed resource for the making of black powder: salt(sodium), pewter, and charcoal (carbon). The salt flats of Utah, were a source of Bauxite, which is a much needed resource in industry, especially in the production of steels and modern chemistry. One only needs to look to american history and see illustrations of the 12 horse wagon trains, that would haul Bauxite across the terrain to the east and to where industry required it for the manufacturing and production of steel.

China, Kampuchea(Cambodia), Central and South America and even North-Western America, all used Jade. North-Western America used Jade as a tradeable resource, as did the native peoples of Central and South America. Kampuchea used also as a tradeable resource. China used it, not only as a tradeable resource, but also in industry, as their first forges, used it to make anvils and hammers for metalworking. Even Mongolia, Japan and Korea used it as a tradeable resource.

Last words:-

Out of all the resources, the only one that is missing, that is very much needed, is Salt. Without the presence of salt, either from the earth or from the sea. No civ could be established without its presence. Economic resources aside.
 
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