Rubin
King
- Joined
- Dec 7, 2005
- Messages
- 950
Perhaps approach this issue in two steps:
1) Use the 3 SMAC/X resources as simple tile modifiers. This allows for early (easy?) implementation and perhaps offering feature testing options.
2) Once we have a better grasp on the features and balance in the mod we should re-work the entire resource system to match our vision.
1) Use the 3 SMAC/X resources as simple tile modifiers. This allows for early (easy?) implementation and perhaps offering feature testing options.
2) Once we have a better grasp on the features and balance in the mod we should re-work the entire resource system to match our vision.