I have only one stipulation for this NES. As many of you know, the Old World is the favorite for starting locations. Therefore my one request is that the Americas are treated as the Old World. I would like the majority of people joining to create their nations in America with old worldy names. I would not be opposed to a Germany in mexico or Britian in Cuba. That is the one twist of fate i desire.
For those who recall i last moderated a "military" NES, which was well played by all involved, and I would have kept up with it had it not been for the unfortunate death of two of my friends in a car accident. Since then I have been keeping busy in college and with other work, but I've missed playing and moderating NESes with y'all. So here we go, a return to the old timey story NES.
Just as a note i'm not going for over-realism or anything, this is an old-timey NES, strictly for the fun of diplomacy and the founding of massive empires. Be aware that the rules will likely change over time, as did the old RTOR NES. This is a more story based NES and i don't really care what your nation is, whether it's historically based or anything. As stated, do what you want, argue for whatever, and the NES will change itself.
Go for Empire!
Rules:
Setting Up your Nation Template
Nation Name:
Government (try to keep realistic and to the times):
Economy: Stable
Education: dur?
Army: miniscule Stone Age
Preferred Starting Location/Color:
Remember my only request is that priority is given to locations in the Americas.
Economy
To increase your economy all you do is say "increase economy", and that's that, however you can't build an army or navy while your economy grows.
Economy's Sizes
Chaos-Depression-Recession-Failing-Stable-Growing-Wealthy-Prosperous-Booming
Education
education gives you a basic idea to how smart the average person in your nation is. The higher this is the more likely you'll make it to the next age before your neighbors, and in some cases you'll be unable to progress without at least some educational improvement
Education Scale
dur?-barbarian-below average-average-scholarly-wisemen-genius
Military
Let your stories guide you in war, the better the story the better the war. Come up with plans or not, it's up to you. You can increase 1 size without economy loss or 2 sizes from any combination of stat increase with the loss of 1 economy size. Look below for more information.
Military Sizes
miniscle-tiny-small-medium-large-huge-gigantic-enormous
Increasing Stats
your economy is the expenses for all upgrading. for every two things you upgrade your economy will go down a level.
Examples
upgrade both army and navy from medium to large. -1 economy level.
upgrade the army from small to medium and increase education from poor to average. -1 economy level.
upgrading army to next age: costs one army level as well as the usual prices.
Example: upgrade army and navy to Early Modern Age. -1 economy and -1 army and navy sizes. same goes for the airforce.
key for Units
Stone Age: Men with clubs and stone weapons.
Copper Age: archers, some axemen and some men with copper swords; coracles
Ages Coming Soon
Bronze Age: the organization of armies, and wonders can be built.
Wars of History
Spanish-Amazonian War: Spain vs. Amazonia; 3800 BC - 3600 BC; Spannish victory
The Great War: Haudenosaunee, New Polaxia, Georgia vs. Michigan, Souix; 3800 BC -
Yukon Civil War: Yukon vs. Colombia; 3700 BC -
Timeline
4000 BC: Cuba, Aztec Empire, Queztal Confederation, New Polaxia, Haudenosaunee, Yukon, and Spain are all created from formerly nomadic tribes.
3900 BC: Haudenosaunee and New Polaxia run into trouble with the newly formed nation of Michigan in the form of border disputes. Aztecs and Queztals resolve border disputes which occur.
3800 BC: Yukon and Cuba enter Copper Age. Newly created nation of Amazonia invades Spain, winning initial victories. Michigan launches dual invasions of both Haudenosaunee and New Polaxia. Souix and Georgian nations are formed.
3700 BC: Aztecs, Queztals, and Spain enter Copper Age. Amazonians defeated in battle by Spanish. Cheifdom of the Andes is formed. Colombia revolts from Yukon. War continues raging on the Great Lakes coasts as Michigan is fought to a standstill by the Iroquois and Polaxians.
3600 BC:
For those who recall i last moderated a "military" NES, which was well played by all involved, and I would have kept up with it had it not been for the unfortunate death of two of my friends in a car accident. Since then I have been keeping busy in college and with other work, but I've missed playing and moderating NESes with y'all. So here we go, a return to the old timey story NES.
Just as a note i'm not going for over-realism or anything, this is an old-timey NES, strictly for the fun of diplomacy and the founding of massive empires. Be aware that the rules will likely change over time, as did the old RTOR NES. This is a more story based NES and i don't really care what your nation is, whether it's historically based or anything. As stated, do what you want, argue for whatever, and the NES will change itself.
Go for Empire!
Rules:
Setting Up your Nation Template
Nation Name:
Government (try to keep realistic and to the times):
Economy: Stable
Education: dur?
Army: miniscule Stone Age
Preferred Starting Location/Color:
Remember my only request is that priority is given to locations in the Americas.
Economy
To increase your economy all you do is say "increase economy", and that's that, however you can't build an army or navy while your economy grows.
Economy's Sizes
Chaos-Depression-Recession-Failing-Stable-Growing-Wealthy-Prosperous-Booming
Education
education gives you a basic idea to how smart the average person in your nation is. The higher this is the more likely you'll make it to the next age before your neighbors, and in some cases you'll be unable to progress without at least some educational improvement
Education Scale
dur?-barbarian-below average-average-scholarly-wisemen-genius
Military
Let your stories guide you in war, the better the story the better the war. Come up with plans or not, it's up to you. You can increase 1 size without economy loss or 2 sizes from any combination of stat increase with the loss of 1 economy size. Look below for more information.
Military Sizes
miniscle-tiny-small-medium-large-huge-gigantic-enormous
Increasing Stats
your economy is the expenses for all upgrading. for every two things you upgrade your economy will go down a level.
Examples
upgrade both army and navy from medium to large. -1 economy level.
upgrade the army from small to medium and increase education from poor to average. -1 economy level.
upgrading army to next age: costs one army level as well as the usual prices.
Example: upgrade army and navy to Early Modern Age. -1 economy and -1 army and navy sizes. same goes for the airforce.
key for Units
Stone Age: Men with clubs and stone weapons.
Copper Age: archers, some axemen and some men with copper swords; coracles
Ages Coming Soon
Bronze Age: the organization of armies, and wonders can be built.
Wars of History
Spanish-Amazonian War: Spain vs. Amazonia; 3800 BC - 3600 BC; Spannish victory
The Great War: Haudenosaunee, New Polaxia, Georgia vs. Michigan, Souix; 3800 BC -
Yukon Civil War: Yukon vs. Colombia; 3700 BC -
Timeline
4000 BC: Cuba, Aztec Empire, Queztal Confederation, New Polaxia, Haudenosaunee, Yukon, and Spain are all created from formerly nomadic tribes.
3900 BC: Haudenosaunee and New Polaxia run into trouble with the newly formed nation of Michigan in the form of border disputes. Aztecs and Queztals resolve border disputes which occur.
3800 BC: Yukon and Cuba enter Copper Age. Newly created nation of Amazonia invades Spain, winning initial victories. Michigan launches dual invasions of both Haudenosaunee and New Polaxia. Souix and Georgian nations are formed.
3700 BC: Aztecs, Queztals, and Spain enter Copper Age. Amazonians defeated in battle by Spanish. Cheifdom of the Andes is formed. Colombia revolts from Yukon. War continues raging on the Great Lakes coasts as Michigan is fought to a standstill by the Iroquois and Polaxians.
3600 BC: