Return To Our Roots NES 5

Angelscotboi

Emperor
Joined
Jul 27, 2002
Messages
1,351
Location
Scotland UK
As you know the RTOR NES is one of the best NESes on CivFanatics. Therefore I have decided to bring you RTOR NES 5. Erez87 has unfortunately discovered he does not have time to mod this anymore, so tis just me from now on.
I will try and update every day around 7 BST, but there may be the odd occassion where I can not update, I will try and give you all warning.
We know this one will be much better than the spectacular failures that were RTOR 3 and 4. Sorry guys but apparently they flopped big time :p :lol:
So without further ado i give you RTOR NES 5. *does lots of fake TV style cheering* :lol:

Rules
RTOR NES 5 works in the same way as number 2 in that it is a story telling type NES, and it will work under basically the same rules as StJNES. Why the same rules? Because those were ones that were decided on in a discussion here on the boards.

Tribes
Your tribes synopsis will be set out something like this:
Empire/Tribe Name (colour on map)
Ruler Name (Civfanatic Name)
Government Type
Traits
Age
Armed Forces-
-Army
-Navy
-Airforce(when applicable)
-Space Navy(when applicable)
Culture-(Defined as Failing-Lagging-Average-Above Average-Influential-World Leading)
-Confidence in leader(Rebellious-Wary-Friendly-Faithful)
Economy-
-State of Economy(Depression-Recession-Failing-Breaking Even-Growing-Booming-Prosperous-First Rate)
Education-
-State of education(None-Rudimentary-Failing-Average-Above Average-Strong-First rate)
Religion-Type-
-State of Religion(None-Basic-Average-Good-First Rate)

When naming your tribe you must use plausible names, names which sound like a people would reasonably call themselves, for example from StJNES...Anarchian Empire and The Holy Trindic Empire are acceptable, they both seem real, whereas the Holy Nation of Sheepsta :rolleyes: is not acceptable.
You will start off with a small army and tiny navy or a tiny army and small navy. You will have an economy which breaks even, a lagging culture, and there will be no religious facilities and no education facilities. And your people will be Wary of you.

Location
Just post where abouts you would like to be placed. And we will see what we can do. If it is unsuitable one of us will suggest a new location.

Support
A tribe will only be able to support what is reasonable to their circumstances, meaning that a small nation with the wealth and power the equivalent of modern day Turkey will not be able to hold the same armed forces as a nation with the wealth and power of a modern day USA. It will be determined by an assessment of what is reasonable in the circumstances.

Diplomacy and Orders
Orders and Diplomacy will be conducted on the thread.

Conducting War
We would prefer to have a formal declaration of war before an invasion, its just good manners. :crazyeye:
Heres how we will do battles and their out come.
Each one unit of an armed forces has a value of one for their attack and defense. Each tech level above stone age adds one to their attack and defense. And each size level also adds one.
For example, Anarchia invades Trindia. Anarchia has a medium bronze age army and Trindia has a large stone age army. That would mean Anarchia has a value of 4 for their attack and 4 for their defense, because one size level equals one, so tiny=1, small=2, medium=3, and the tech level adds one, so medium stone army=3 and bronze age tech=1, add both together=4. And Trindia also has 4 attack and 4 defense, because although their army is stone ages it is one size level bigger giving it the same value as the Medium bronze army.
This would result in a stalemate. In such cases I will roll a 6 sided dice, if 1-3 is rolled then the aggressor, ie Anarchia, wins, if 4-6 is rolled then the defender wins.
If you really must be underhanded and sneaky and make a total surprise attack then PM me.

Governments
Here are the recommended governments. The ones with * next to them can be chosen now.
Despotism.*
Ancient Monarchy.*
Oligiarchy.*
Ancient Republic.*
Ancient Democracy.*
Ancient Theocracy.*
Feudalistic Monarchy.*
Confederation.
Theocracy.
Republic.
Communism.
Parliamentary Monarchy.
Dictatorship.
Democracy.

Religions
Recommended religions. As above * is available.
Polytheism.* System of religion where there is many gods.
Tribalism. * Religion of the land, and earth. Native american religion.
Absolutism.* System where the ruler is god. Only available with ancient theocracy.
Judahism.* Jewish Religion, later divided into...
Liberalism. Liberal sub group of Judahism.
Orthodoxy. Orthodox sub group of Judahism.
Islam. Muslim religion.
Christianity. Religion later divided into...
Catholism. Catholic sub group of Christianity.
Protestantism. Protestant sub group of Christianity.
Baptism. Baptist sub group of Christianity.
Cultism. Religion of the Cults.
Atheism. No religion.

Ages
Here are the technology levels.
Stone Age- Clubmen. Stone Throwers. Fishing Boats.
Copper Age- Axe Warriors. Slingers. Biremes.
Bronze Ages- Phalanx. Archers. Biremes.
Iron Ages- Swordsmen. Archers. Triremes.
Classical Ages- Swordsmen. Bowmen. Triremes.
Dark Ages- After the collapse of Rome, the Byzantine rise.
Age of Chivalry- The time of cultural flowering, and great change. The zenith of the Knights.
Late Middle Ages- Time of many wars, and early colonization efforts. Is when the hundred years war occurred.
Gunpower Age- Discovery of gunpower led to an explosion in colonisation. Discovery of America. Spain at its height.
Industrial Age- The Industrial Revolution begun in England, spreads. The steam engine begins wide spread use of rainroads and trains.
Age of Reason- An age of discovery and advancement for all nations.
Early Modern Ages- Pre-WW1 era, WW1. Post-WW1. Time of patriotism and warfare.
Middle Modern Ages- WW2 era, Post WW1. Time of the blitzkreig, the rise of communism, and the death of Nazism.
Late Modern Ages- Nuclear Weapons. Strategic Defense Initiative. Stealth Technology. United Nations intervention and peaceful progress.
We will see if there is further ages. As you can see the ages are the same as the ones in RTOR NES 2. We felt that it would be in keeping with the spirit of the RTOR series to keep the ages.

Traits
Select two Traits to enter as part of your tribes culture.
Militaristic= Militaristic Cultures are nations entirely orientated around the ideals of war. In game terms this provides a +1 attack bonus, and a slightly cheaper army.
Expansionist= Expansionist cultures are explorers, innately curious about the world around them. Generally their greatest wish is to compile a complete world map. In game terms they provide a +1 defense bonus because they tend to have a good knowledge of most nations they have contact with, and are able to trade with NPC nations for less.
Industrious= Industrious nations are full of hands on working class peoples. They prefer building great structures rather than fighting. In game terms they have -1 defense, and they can only reach a prosperous economy. However this is made up by the fact that they can issue 3 orders instead of two, and infastructures are built much more quickly.
Commercial= Commercial civilisations are more interested in the accumulation of wealth. They have a higher percentage of upper class than other civilisations. Communist states can not be commercial. In game terms commercial civs earn more from trade routes, and they have a -1 to defense. However they can quickly raise an emergency mercenary army at the cost of one economy size level.
Religious= Religious civilsations are much more fanatical about their religion than other civs. They will not hesitate to go to war with anyone who attacks their beliefs in any way. In game terms NPCs will be friendly to religious civs of their own religion and wary of those who are religious of another religion, and a leader can call a Jihad in times of emergency against an aggressor.
Scientific= Scientific civilsations produce the worlds best teachers and scientists. They also tend to support the worlds strongest cultures. In game terms they recieve a bonus to education, and are more likely to break into a new age. However due to their innate curiousity about science, they tend to not like to fight, they incur -1 attack.
Please note that Traits can be changed only if there is a Government and leadership change accompanying it. And it takes 4 turns for a trait change to fully be enacted. This is because Traits are an integral part of your Tribes culture and to change it would require quite a bit of upheaval within your Tribe.
 
Nations
Player Tribes
Empire/Tribe Name: Carthaginians [Red]
Ruler Name: Hannibal Karthago (lmsw08233)
Government Type: Feudalistic Monarchy, High King.
Traits: Commercial & Expansionist
Age: Classical Age
Army: Gigantic (Tiny Reserves-Iron)
Navy: Gigantic (Iron)
Culture: World Leading; Confidence-Faithful.
Economy: First Rate.
Education: First Rate.
Religion: Polytheism; First Rate.
Location: Inhabits northern coast of africa. TUN province.

Empire Name: Cambodians [Dark Purple]
Ruler Name: Chi Yi Xhan (Erez87)
Government Type: Ancient Democracy, Prime Minister.
Traits: Militaristic & Scientific
Age: Classical Age
Army: Gigantic
Navy: Large
Culture: Influential; Confidence-Faithful
Economy- First Rate.
Education- First Rate
Religion- Judahism; Good.
Location: South Eastern Asia, CMB Province.

Empire/Tribe Name: Iroquois Confederacy of 6 Nations [grey]
Ruler Name: Hiwatha Onodaga
Government Type: Tribal Confederation(Ancient Monarchy), Great Chief (puglover)
Traits: ??
Age: Iron Age
Army: Gigantic
Navy: Gigantic
Culture: Influential; Confidence-Faithful
Economy: Prosperous
Education: First Rate
Religion: Judahism; First Rate
Location: Great Lakes area of North America; DET Province.

Empire/Tribe Name: Great China [Dark Pink]
Ruler Name: Zong Chi Wuan (Erik Mesoy)
Government Type: Feudalistic Monarchy, King.
Traits: Militaristic & Industrious
Age: Classical Age
Army: Very Large(Riders-Iron)
Navy: Large (Iron)
Culture: Influential, Confidence-Friendly
Economy: Booming.
Education: First Rate
Religion: Polytheism. Good.
Location: Eastern China. in the province of PEK

Empire Name: South-African Confederation [light grey]
Rule Name: Xam Xhosa (IceEye)
Government: Ancient Theocracy, Highpriest
Traits: Religious & Expansionist
Age: Iron Age
Army: Very Large
Navy: Small
Culture: Above Average; Confidence- Friendly
Economy- Prosperous
Education- First Rate
Religion- Absolutism; First Rate
Location- Africa, to the southwest. AGL Province.

Empire/Tribe Name: English [Dark Blue]
Ruler Name: Arthur Pendragon
Government Type: Ancient Monarchy, King.
Traits: Expansionist & Scientific
Age: Classical Age
Army: Very Large
Navy: Very Large
Culture: World Leading; Confidence-Friendly
Economy: First Rate.
Education: First Rate
Religion: Polytheism. First Rate.
Location: East of UK. Province LON.

Empire Name: Viking Empire [Light Purple]
Ruler name: Harald Olavson (Heine).
Government type: Feudalistic Monarchy, King.
Traits: Militaristic & Expansionist
Age: Iron Age
Army: Very Large
Navy: Gigantic
Culture: World Leading; Confidence-Faithful
Economy: Prosperous
Education: First Rate.
Religion: Polytheism; First Rate
Location: Northern Europe Western coast of scandinavia. NOR Province.

Empire Name: Aztecs [yellow]
Ruler Name: Quezatoxatl Aztec
Government: Ancient Monarchy; King
Traits: Religious & Militaristic
Age: Iron Age
Army: Very Large
Navy: Very Large
Culture: Above Average; Confidence-Friendly
Economy: Prosperous.
Education: Strong
Religion: Polytheism: First Rate
Location: Middle America; MXC province.

Empire/Tribe Name: Incans [purple]
Ruler Name: Extepan Inca (emu)
Government Type: Ancient Theocracy, Sapa Inca.
Traits: ??
Age: Iron Age.
Army: Gigantic
Navy: Very Large
Culture: Influential; Confidence-Friendly
Economy: Prosperous
Education: First Rate
Religion: Absolutism; First Rate
Location: Upper Peruvian regions. LPA Province.

Empire Name: Chimu Empire [Bright Pink]
Ruler Name: Jochani Chimu (Giovanni Wine)
Government: Ancient Democracy; Prime Minister
Traits: Scientific & Expansionist
Age: Classical Age
Army: Very Large
Navy: Very Large
Culture: World Leading; Confidence-Faithful
Economy: First Rate.
Education: First Rate
Religion: Tribalism: First Rate
Location: In the Andes mountain chain in northern Peru. LMA Province.

Empire/Tribe Name: Egyptians [Pale Yellow]
Ruler Name: Nefer Seti (& Hathor Seti) (Jason the king)
Government Type: Despotism, Pharoah.
Traits: Commercial & Scientific
Age: Classical Age
Army: Large(Border/Sea Fortresses)
Navy: Very Large
Culture: Influential; Confidence-Friendly
Economy: Booming.
Education: Above Average
Religion: Polytheism; First Rate.
Location: Inhabits Egypt along the nile. ASW Province.

Empire/Tribe Name: Babylonians [Dark Blue]
Ruler Name: Hammurabi Sumer
Government Type: Ancient Monarchy, King.
Traits: Industrious & Scientific
Age: Classical Age
Army: Large
Navy: Tiny
Culture: Above Average; Confidence-Friendly
Economy: Booming.
Education: Average
Religion: Polytheism; Above Average.
Location: Inhabits the Tigris-Euraphrates valley. BAG Province.

Empire/Tribe Name: Indians [Dark Red]
Ruler Name: Adbul Rass (Revolutionary)
Government Type: Ancient Republic, Speaker
Traits: Religious & Scientific
Age: Classical Age
Army: Medium
Navy: Small
Culture: Lagging; Confidence-Friendly
Economy: Booming
Education: Strong
Religion: Judahism; Good
Location: Indus Subcontinent, DEL Province

Empire/Tribe Name: Hun Empire [Orange]
Ruler Name: ??? (naervod)
Government Type: Ancient Democracy; Central Minister
Traits: ??
Age: Iron Age
Army: Large(Green Conscripts)
Navy: Small
Culture- Above Average; Confidence-Faithful
Economy- First Rate
Education- Strong
Religion- Polytheism; Average
Location: on the north coast of the Black Sea, in SEV province.

Empire/Tribe Name: Mali Kingdom [Dark Green]
Ruler Name: Songhai Ilk (Kennelly)
Government Type: Ancient Monarchy, King
Traits: Industrious & Expansionist
Age: Classical Age
Army: Very Large
Navy: Large
Culture: World Leading; Confidence-friendly.
Economy: Booming.
Education: First Rate
Religion: Polytheism; First Rate.
Location: Inhabits Western Coast of Africa; TIR province

Empire Name: Europa Confederation [Light Brown]
Rule Name: Chris Sanchez II
Government: Feudalistic Monarchy, High Lord
Traits: Industrious & Scientific
Age: Iron age
Army: Small
Navy: Medium
Culture: Average; Confidence-Friendly
Economy- Growing
Education-Failing
Religion-Polytheism; Average
Location- Center of Spain

Empire/Tribe Name: Abyssinians[brown]
Ruler Name: Cyrus Katal
Government Type: Ancient Monarchy, King.
Traits: Militaristic & Industrious
Age: Iron Age
Army:Very Large
Navy: Large
Culture Average; Confidence-Wary
Economy: First Rate.
Education: Average
Religion: Polytheism; Average.
Location: Eithiopia, ABY Province.

Empire Name: Empire of Brisbane (The Brisbanites)
Ruler Name: John Howard (sheep2)
Government Type: Feudalistic Monarchy, High King.
Traits:
Age: Iron Age
Army: Gigantic
Navy: Gigantic
Culture- Average; Confidence-Faithful
Economy: Growing.
Education: Above Average.
Religion: Judahism. Average
Location: Austrailia. South East QUE

Non-Player Tribes
Empire/Tribe Name: Pheonicians [Green]
Ruler Name: Ribb-Addi Baalbek
Government Type: Ancient Monarchy, King.
Traits: Commercial & Militaristic
Age: Classical Age
Army: Gigantic (Tiny Reserves-Iron)
Navy: Large (Iron)
Culture: Average; Confidence-Friendly
Economy: Booming.
Education: Average
Religion: Judahism; Average.
Location: Inhabits the western coast of Syria/Israel/Lebanon. SYR province.

Empire/Tribe Name: Persians [Turquoise]
Ruler Name: Xerxes Parsis
Government Type: Despotism, Emperor.
Traits: Militaristic & Industrious
Age: Classical Age
Army: Gigantic (Tiny Reserves-Iron)
Navy: Medium (Iron)
Culture Average; Confidence-Friendly
Economy: Growing.
Education: Average
Religion: Judahism; Good.
Location: Inhabits the southern coast of Iran. BAN province.

Empire Name: Mayans [Navy Blue]
Ruler Name: Mochetezuma Maya
Government Type: Despotism, Omni Maya
Traits: Religious & Scientific
Age: Iron Age
Army: Very Large
Navy: Small
Culture: Average; Confidence-Friendly
Economy: Prosperous
Education: Failing
Religion: Tribalism; Average
Location: Jungle regions of central america. HON province.

Empire Name: Twin Kingdoms of Roma and Greece[Light red]
Ruler Name: Julius Ceasar (& Alexander Macedon)
Government Type: Ancient Monarchy, Imperator
Traits: Scientific & Expansionist
Age: Iron age
Army: Very Large
Navy: Very Large
Culture: Average; Confidence-Friendly
Economy: Growing
Education: Average
Religion: Polytheism; Average
Location: Italy, ROM province; Greece, GRE Province.

Empire Name: Japan [mega light pink]
Ruler Name: Takato
Government Type: Despotism, Emperor
Traits: Expansionist & Religious
Age: Classical Age
Army: Gigantic (Iron)
Navy: Very Large (Iron)
Culture: Average; Confidence-Friendly
Economy: Growing
Education: Rudimentary
Religion: Polytheism; Basic
Location Japanese Islands, EDO Province

Official Alliances In History (== Dead Alliances ==)
==Suez Alliance- Lower Egypt & Pheonicia==
Carthago-Memphis Pact- Carthage & (Upper) Egypt
==Mediterrean Pact- Carthage, Mali Kingdom, Europa Confederation &(Upper) Egypt==
==Syrian Alliance- Pheonicia & Babylon==
==Northern Dual Alliance- VikingLand & Hun Empire & Twin Kingdoms of Roma and Greece==
Java Pact- Cambodia & Brisbane
==American Alliance- Iroquois, Incans, Mayans, & Chimu==
==Grand Eastern Alliance- Japan & China==
==Grand Northern Alliance- China & Hun Empire & VikingLand==
Parsa-Pheoni Pact- Pheonicia & Persia
==Mali-Egypt Alliance- Mali Kingdom & Egypt==
Afro-Euro Alliance- Carthage & Europa & Abyssinia & Mali & Egypt
Southern Americas Alliance- IncaLand & Chimu Empire
Northern Americas Alliance- Iroquois & Mayan Empire
==Trans-Med Pact- Carthage & Europa & TKRG==
Trans-World Alliance- China & Huns & Vikings & Iroquois
Chimu-English Defensive Pact- Chimu and English Empires

Wars In History
4100 BC to 4000BC- Carthaginian War of Independence: Carthage vs Pheonicia. Carthaginian Win.
4000BC Aztec Tribal War. American Tribals vs AztecLand. Aztec Win.
3800BC to 3700BC- Byzantine Conflict; Byzantium(&Greece) vs Pheonicia. Pheonician Win.
3700BC to 3400BC -Korean War; Empire of Japan vs Kingdom of Great China. Japan Win.
3600BC to 3400BC- Egyptian War; Lower Egypt vs Carthago-Memphis Pact vs Syrian Alliance. Carthago-Memphis Pact Win.
3600BC to 3200BC- War of the Persian Gulf; Persia vs Babylon & India & Hun Empire. Persian win.
3500BC to 3400BC - Mexicea War; Aztec Empire vs MayaLand. Stalemate.
3500BC to - War of the Mediterranean Sea; Syrian Alliance vs Carthago-Memphis Pact & Abyssinia. Stalemate.
3400BC to 3300BC- Seville Conflict; City of Seville(&Unknown) vs Europa. Europan Victory.
3400BC to 3300BC- War of Peru; IncaLand vs Chimu Empire; Chimu Win.
3400BC to 3300BC- Greece/Roma War; Rome vs Greece. Rome Wins.
3400BC to 3100BC- War of Livonia; Livonia vs Northern Dual Alliance. NDA Win.
3400BC to - Iroquois War; Iroquois Confederacy vs American Alliance. American Alliance Victory.
3300BC to 2800BC- Greek War; Twin Kingdoms of Rome and Greece vs Northern Dual Alliance. Twin Kingdom Victory.
3200BC- Abyssinid Revolution; Egypt vs Abyssinia. Abyssinia win.
3100BC to 2600BC- Mongolian Revolts; Mongolia & Cambodia vs Grand Eastern Alliance. China Wins.
3100BC to 2500BC- West Pacific War; Grand Eastern Alliance vs Java Pact. Eastern Allied Win.
3100BC to 2800BC- Punic War; Twin Kingdoms of Rome and Greece vs Carthage & Mali Kingdom. Twin Kingdoms of Rome and Greece win.
2500BC to - Babylonian War; Parsa-Pheoni Pact vs Babylon. Parsa-Pheoni Pact Victory.
2400BC to 2300BC- Holland War; England vs Europa. English Win.
2400BC to 2200BC- Iroquois-Mali War; Iroquois Confederacy of 6 Nations vs Mali Kingdom & Egypt. Mali & Egypt.
2300BC to 2200BC- Europa War; Europa vs GNA. GNA win.
2200BC to - Mali War; Carthage vs Mali Kingdom. Mali Win.
2200BC to 1800BC- South Africa War; SAC vs Afro-Euro Pact. Afro-Euro Pact Win.
2200BC to 2000BC- Indus War; India & Parsa-Pheoni Pact vs Cambodia; Indian Victory.
2200BC to 1900BC- China War; Japan vs China & VikingLand; Stalemate.
2200BC to 1800BC- American War; Northern Alliance vs Southern Alliance & Aztecs & VikingLand; Stalemate.
1600BC to - Europa/England War; England vs EC. Pending.
1600BC to - Second China War; Japan vs China & VikingLand; Pending.
1600BC to - Second South Africa War; EC vs SAC; Pending.

Timeline
2100bc- The Mayans withdraw from AztecLand to attack the Chimu as their Iroquois allies launch a full scale invasion from the north. The Aztecs make some progress against the Mayans but are completely defeated and humilated by the Iroquois. Carthage and the Mali Kingdom make peace. Egypt and Cambodia enter Iron Age. Egypt completes its "Sea Wall". SAC is seriously invaded from all fronts. Babylon sues for peace with the Parsa-Pheoni Pact. The Parsa-Pheoni pact invades Cambodia. Cambodia continues its attacks on Inida. In Brisbane whispers of a new religion and one God arise and their ruler embraces this new Religion. Brisbane recovers largely due to the faith and determination inspired by this new religion. Japan continues fighting in China, but looses some of its northern lands to a combined Chinese-Viking assault.
 
here is the map for you:
nes.gif


and if you can't see it, click this hyperlink:
http://personal.zahav.net.il/personalsite/er/erez87/nes.gif
 
Okay Heres my nation.
Empire/Tribe Name: Carthaginians.
Ruler Name: Hannibal (lmsw08233)
Government Type: Despotism, Emperor.
Age: Stone Age
Army: Tiny
Navy: Small
Culture: Lagging; Confidence-Wary.
Economy: Breaking Even.
Education: None
Religion: Polytheism; None.
Location: Inhabits northern coast of africa. Tunisia province.
 
In the province of NORway many tribes get togheter and made the Viking Empire.

Empire Name: Viking Empire
Ruler name: King Harald (Heine).
Govrement type: Anicent Monarchy, King.
Age: Stone age
Army: tiny
Navy: small
Culture: average
Confidence: wary
Economy: breaking even
Education: none
Religion: Polythsme; none
Location: Northern Europe; NORway
 
good to have u on board Heine.
 
I'l join as the Atzec Empire.

Empire Name: Atzecs
Ruler Name: Montezuma
Goverement: Anicent Monarchy; King or something
Age: Stone Age
Army: Medium
Navy: None
Culture: Infulential
Confidens: Wary
Economy: Failing
Education: none
Relegion: Polythism; none
Location: Middle America; MXC and MAZ
 
sir lancelot...read the rules fully next time :P u can nly have a small army and tiny navy or tiny army and small navy to start with...:)
 
If I don't want to use a nation from the list, can I create a nation of my own?

If yes, this is what I would like to be:

Empire Name: Chimu Empire
Ruler Name: Ninchcaman (Giovanni Wine)
Government: Ancient Monarchy (Emperor, or something of that kind)
Age: Stone Age
Army: Small
Navy: Tiny
Culture: Lagging
Confidence: Wary
Economy: Even
Education: None
Religion: Tribalism: None
Location: In the Andes mountain chain in northern Peru (LMA)

Saluti
 
Empire/Tribe Name: Persians [Dark Green]
Ruler Name: Cyrus the Great
Government Type: Despotism, Emperor.
Age: Stone Age
Army: Tiny
Navy: Small
Culture Lagging; Confidence-Wary
Economy: Breaking Even.
Education: None
Religion: Polytheism; None.
Location: Inhabits the southern coast of Iran. BAN province.


Orders below!
 
I would like to be Higher Egypt, but I can't post too much now, will post nation stats tomorrow.

And this is just to see if I have time, lol. If I dont, I will reluctantly have to quit, but I can't see this start and not play in it!!!

Jason
 
sure no probs giovanni. and you too jason nice to have you here. :)
updated you guys in.
 
Huns (orange)
Attila the Hun (naervod)
Tribal Chiefdom
Stome Age
Armed Forces-
Small Army
Tiny Navy
Culture-Lagging
-Confidence in leader-Wary
Economy--Breaking Even
Education-None
Religion-Type- Idol Worship
-State of Religion-None
Location: on the north coast of the Black Sea, in SEV
 
Atilla shouthed to to his army and they rode off into the distance, to conquer more territory for the Huns. He remained at home, planning his wedding feast. (His wedding feast will go according to RL, if anyone knows what happened at his real wedding feast, dont spoil it). His navy was also sailing out into the Black Sea to claim naval dominance in the area.

ORDERS-
Settle MOS, RMN, GLC, WRS, and GRG
 
Quick off the mark arent u naervod? :lol:
We'll get erez to update the map tomoro with everyone on it. erez as soon as you come online, fix the above map plz so everyone can begin submitting orders according to it. :D
 
Increase Navy size.

Settle the following lands:

Rest of the un-named Persion homeland province.

TEH, KHY [vital! I wish to block Babylonian expansion to the east, so create a chain of Persian lands stretching to the Caspian Sea, north of TEH.]

GUJ, BOM [my settlers shall be sent to India by boat with our Small Navy to protect them].

Tiny Army, protect the settlers expanding north.

Research technology! With our expanding lands, our morale and economy should boom soon!
 
Europa Confederation (any color)
General Chris(AnarchyRulz)
Despotism
Stone
Armed Forces-
-Army Small
-Navy Tiny
-Airforce(when applicable)
-Space Navy(when applicable)
Economy-Stagnate
Education-Little
Religion-Type-None
Location- Center of Spain

ORDERS:
Try to expand and control all of Spain.
Build army and navy
 
Settle SWE and FIN
Send ships to explore and settle DEN, EDI and LON.
Increase army and navy
Increase economy
 
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