Reuploaded Civ MegaPack V2 Updated for SVN 11168

I think I got it to work!

Here is Afghanistan and Ainu. They need to be added to the MLF_CIV4Modular loadingControls.xml, or you can delete that file.

Please lee me know if these work (or not).

Thank you so much!
 

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Ok y'all,

It is done!

I didn't do the fictional civs, and I couldn't get Transylvania to work, but the others are all good.

Enjoy!
THANKS!
There's some error with Ulm, and I had to edit the loading list to only load the existing civs (maybe wasn't needed).
You also missed some "normal" civs, though, I didn't exactly focus to remember which ones.
And Atlantis is clearly fictional, lol.
I didn't test how it plays, but Pedia shows that everything is fine (minus Ulm).
 
THANKS!
There's some error with Ulm, and I had to edit the loading list to only load the existing civs (maybe wasn't needed).
You also missed some "normal" civs, though, I didn't exactly focus to remember which ones.
And Atlantis is clearly fictional, lol.
I didn't test how it plays, but Pedia shows that everything is fine (minus Ulm).

Let me know what historical ones I missed, and I'll get on it.

Thanks!
 
Can anyone explain to me why when I install the pack, Israel goes from WHITE FLAG and BLUE MAP COLOR - to BLUE FLAG and WHITE MAP COLOR?
The installed files DO NOT change anything in the Israel folder - it's a separate module altogether (maybe was a part of the pack before, but I'm not sure).
It seems utterly stupid - and I'm talking about a SAVE that has none of the newly added civs to begin with.
The game changes colors of existing civs based on data from those yet unused - or what now?
I'm both baffled and VERY annoyed.
Please, clarify this nonsense.
 
Can anyone explain to me why when I install the pack, Israel goes from WHITE FLAG and BLUE MAP COLOR - to BLUE FLAG and WHITE MAP COLOR?
The installed files DO NOT change anything in the Israel folder - it's a separate module altogether (maybe was a part of the pack before, but I'm not sure).
It seems utterly stupid - and I'm talking about a SAVE that has none of the newly added civs to begin with.
The game changes colors of existing civs based on data from those yet unused - or what now?
I'm both baffled and VERY annoyed.
Please, clarify this nonsense.
The Israel civ is one of the ones that is included with C2C, I did not touch those files. Sorry I can't be of any more help.
 
Can anyone explain to me why when I install the pack, Israel goes from WHITE FLAG and BLUE MAP COLOR - to BLUE FLAG and WHITE MAP COLOR?
The installed files DO NOT change anything in the Israel folder - it's a separate module altogether (maybe was a part of the pack before, but I'm not sure).
It seems utterly stupid - and I'm talking about a SAVE that has none of the newly added civs to begin with.
The game changes colors of existing civs based on data from those yet unused - or what now?
I'm both baffled and VERY annoyed.
Please, clarify this nonsense.
Most likely two civs shared same color theme, so one of civs got their colors changed.

There are three outdated schema files, that should be deleted, and schema references should be updated.
There are XML errors detected by validator too.
So this modpack isn't fixed.
 
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Most likely two civs shared same color theme, so one of civs got their colors changed.

There are three outdated schema files, that should be deleted, and schema references should be updated.
There are XML errors detected by validator too.
So this modpack isn't fixed.
My question is based on the WEIRD fact that NONE of the modpack's FILES should affect my save in the first place.
My modular Israel isn't edited, none of the save's active civs are edited.
So why does the GAME edit the color of a NON-edited civ in a NON-edited game save?
Like, WUT???
Here's the SAVE, but I doubt it will reflect the change without you also installing the modpack.
On MY computer, Israel has a BLUE FLAG and a WHITE MAP COLOR.
I'm now gonna experiment by reverting back to no modpack and re-loading (and re-saving) the game.
But it's absolutely STUPID.

EDIT:
What. The. WHAT???
I removed all the modpack civ folders and replaced ModularLoadingControls back to the original one.
And the save CHANGED!!!
WHAT. THE. HEEELLL!!!???!!!
This definitely DEMANDS investigation - why the heck would a SAVE be affected in the first place?
Again, NONE of the save's civs are present in the modpack - so WHAT is affected to begin with???
 

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My question is based on the WEIRD fact that NONE of the modpack's FILES should affect my save in the first place.
My modular Israel isn't edited, none of the save's active civs are edited.
So why does the GAME edit the color of a NON-edited civ in a NON-edited game save?
It doesn't matter in this case.
Another civ had same color scheme as Israel.

And yeah it changed scheme after installing modpack.
There is lots of errors in it anyway.

Also Pit's scenario is very easy because you can conquer 5 - 10 cities before AI starts founding new cities especially in slowest speeds.
AI would have to make raid parties.
 
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It doesn't matter in this case.
Another civ had same color scheme as Israel.

And yeah it changed scheme after installing modpack.
There is lots of errors in it anyway.
That isn't the question.
The real question is why it changes the colors of the civs NOT present IN the pack???
What the heck?
 
That isn't the question.
The real question is why it changes the colors of the civs NOT present IN the pack???
What the heck?
It doesn't matter if civs are present in pack or not.
Civs can't use same colors.

So some civ in pack used same color as Israel.
 
It doesn't matter if civs are present in pack or not.
Civs can't use same colors.

So some civ in pack used same color as Israel.
Thanks.
Which is still stupid, since that civ isn't even present in-game.
But I now know how to fix it easily.
Need to trace what civ uses Color-Israel, lol.
EDIT:
Ah, stupid me.
I meant "the same COLOR as Israel", though it wasn't impossible that it literally referred to the NAME as well (I checked, none does that).
EDIT:
Found the culprit: [Etruscans] and [Malaysia] and [Zapotec] have a VERY close color, so it glitches.
Namely, ROYAL_BLUE.
I edited it to be totally different, and I don't give a damn.
LOL!
 
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Most likely two civs shared same color theme, so one of civs got their colors changed.

There are three outdated schema files, that should be deleted, and schema references should be updated.
There are XML errors detected by validator too.
So this modpack isn't fixed.

What are these errors, if I may ask? I maybe can fix them.
 
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