miccal2000
Warlord
- Joined
- Sep 6, 2006
- Messages
- 243
THANKS!Ok y'all,
It is done!
I didn't do the fictional civs, and I couldn't get Transylvania to work, but the others are all good.
Enjoy!
THANKS!
There's some error with Ulm, and I had to edit the loading list to only load the existing civs (maybe wasn't needed).
You also missed some "normal" civs, though, I didn't exactly focus to remember which ones.
And Atlantis is clearly fictional, lol.
I didn't test how it plays, but Pedia shows that everything is fine (minus Ulm).
Here's what you missed from the FULL pack (you can sort it out into real / fictional, though Atlantis is also fictional).Let me know what historical ones I missed, and I'll get on it.
Thanks!
The Israel civ is one of the ones that is included with C2C, I did not touch those files. Sorry I can't be of any more help.Can anyone explain to me why when I install the pack, Israel goes from WHITE FLAG and BLUE MAP COLOR - to BLUE FLAG and WHITE MAP COLOR?
The installed files DO NOT change anything in the Israel folder - it's a separate module altogether (maybe was a part of the pack before, but I'm not sure).
It seems utterly stupid - and I'm talking about a SAVE that has none of the newly added civs to begin with.
The game changes colors of existing civs based on data from those yet unused - or what now?
I'm both baffled and VERY annoyed.
Please, clarify this nonsense.
Most likely two civs shared same color theme, so one of civs got their colors changed.Can anyone explain to me why when I install the pack, Israel goes from WHITE FLAG and BLUE MAP COLOR - to BLUE FLAG and WHITE MAP COLOR?
The installed files DO NOT change anything in the Israel folder - it's a separate module altogether (maybe was a part of the pack before, but I'm not sure).
It seems utterly stupid - and I'm talking about a SAVE that has none of the newly added civs to begin with.
The game changes colors of existing civs based on data from those yet unused - or what now?
I'm both baffled and VERY annoyed.
Please, clarify this nonsense.
My question is based on the WEIRD fact that NONE of the modpack's FILES should affect my save in the first place.Most likely two civs shared same color theme, so one of civs got their colors changed.
There are three outdated schema files, that should be deleted, and schema references should be updated.
There are XML errors detected by validator too.
So this modpack isn't fixed.
It doesn't matter in this case.My question is based on the WEIRD fact that NONE of the modpack's FILES should affect my save in the first place.
My modular Israel isn't edited, none of the save's active civs are edited.
So why does the GAME edit the color of a NON-edited civ in a NON-edited game save?
That isn't the question.It doesn't matter in this case.
Another civ had same color scheme as Israel.
And yeah it changed scheme after installing modpack.
There is lots of errors in it anyway.
It doesn't matter if civs are present in pack or not.That isn't the question.
The real question is why it changes the colors of the civs NOT present IN the pack???
What the heck?
Thanks.It doesn't matter if civs are present in pack or not.
Civs can't use same colors.
So some civ in pack used same color as Israel.
OKHere's what you missed from the FULL pack (you can sort it out into real / fictional, though Atlantis is also fictional).
Most likely two civs shared same color theme, so one of civs got their colors changed.
There are three outdated schema files, that should be deleted, and schema references should be updated.
There are XML errors detected by validator too.
So this modpack isn't fixed.
Use XML validatorWhat are these errors, if I may ask? I maybe can fix them.
NopeNext question: Is there a Linux version of this? Wine does not like it.
Well, crud.Nope