East St Trader said:
The fact that wins can be achieved after a period of early all out expansion does not answer the question as to whether that approach is sensible or not. The wins may be achieved despite the REX rather than because of it.
But it does answer the question as to whether the approach is viable. You must remember that some of the illustrations used here and in other threads are rather extreme examples to make that point. As to the despite/because of argument, at worst it's both: it's inevitable that you will win "despite" getting yourself behind with your initial expansion, "because" you expanded enough to ensure the most stuff to work with for the rest of the game. If you don't win, then you've done something (many things) seriously wrong.
One point which I have pretty well satisfied myself on is that where you share a continent with two or more opponents it will rarely be right to fight on two fronts. You can keep both in check easily enough but won't finish them off quickly enough and you will also lose out quite heavily on the benefits which flow from having a friendly neighbour.
Well, these are just the nuances of effective warmongering in which a ton of people are much more experienced than myself. But I can say that fighting 2 wars at once is neither recommended nor necessary. Finishing off all your opponents are also far from necessary.
OK the research standstill would have lasted a bit longer but if you go for REX you really must achieve your primary war aims or you lose out at both ends.
With REX as I've defined it, there is only one primary war aim: get yourself the most land. All other aims, such as securing pyramids, are secondary or tertiary. If this isn't your primary aim, then you're playing a different strategy which in itself may be viable too.
Remember I've already said before that REX isn't necessarily the only or even the best strategy for Emperor - just that it's viable, because it's quite a flexible and forgiving strategy. It does not depend on a key early wonder. It does not depend on a specific trait, a specific leader or a specific UU. It doesn't depend on religion or any early tech slingshot trick. All it requires is that you secure a sizeable advantage in land relatively early, and let time do its work.
I've seen quite a few people complain about how they can keep up in tech early but fall behind the later it gets and invariably get beat to the SS. Well, with this strategy the opposite is true - the more time passes, the bigger and more apparent your advantage will become. You can and will always outtech the AI with this strategy, even though no one wants to trade with you. I can't remember the last time I lost on emperor, and sure as heck can't remember the last time I've been outteched on emperor.