#Fall of the roman empire
Trigger(28).year(410).fired("RomeisPlayer",False).target((51,45),(56,51)).flip(bMinorsOnly=False)#Sack of rome Goths conquer Gaul cities
Trigger(28).year(410).fired("RomeisPlayer",False).once().units(57, 48,30,5)#Goth troops
Trigger(28).year(410).fired("RomeisPlayer",False).once().units(57, 46,30,5)
Trigger(28).year(429).fired("RomeisPlayer",False).target((51,36),(61,39)).flip(bMinorsOnly=False)#Vandals in Carthage
Trigger(28).year(429).fired("RomeisPlayer",False).once().units(58, 39,30,8)
Trigger(4).year(395).once().fired("RomeisPlayer",False).check(bHuman=False,bDead=True).target((64,35),(73,47)).flip(bMinorsOnly=False).buildings(60,67,3,37)#Byzantine Empire
Trigger(4).year(395).once().fired("RomeisPlayer",False).check(False,False).target(68,45).buildings(0)#Constantinopolis capital city
Trigger(4).year(395).name("Constantinopolis", "Byzantion", (68,45))
Trigger(4).year(395).fired("RomeisPlayer",False).check(False,False).stability(30)
Trigger(4).year(395).fired("RomeisPlayer",False).once().check(False,False).units(68,45,29,10)
Trigger(4).year(395).fired("RomeisPlayer",False).once().check(False,False).units(73, 38,29,6)#Legions Egypt
Trigger(4).year(395).fired("RomeisPlayer",False).once().check(False,False).units(69, 33,29,6)#Legions Jerusalem
Trigger(7).year(410).check(False,False).stability(-20)
Trigger(7).year(476).check(False,False).collapse()