Revised strategy for Emperor and Deity levels

Yes, true about the tech pace. I just got used to being a half age behind. When I found CF I remember lots of 'how do I keep up in techs' posts, and I would reply 'keep up? just learn to play from behind'. I found it excitng to be so far behind, right on the edge. Of course I have gotten better too, and there have been some offsetting changes as well. The AI seems to take a more random tech path, on the first release it seemed that the AI would never go Myst before Alph. Also I think early aggression has been pumped up, the strat 'cowering peacefulness' was actually one of the best for Diety in the first release (for me at least). Nowadays it seems harder to get a diplomatic victory without a few MA's or MPP's to tip the scales.

Looks like we agree and I will add to your call of "Kudos to Firaxis for making Deity challenging AND playable". Thanks for the reply.
 
Originally posted by Renata
Wow, this is an ancient thread. Where'd you find it?

Renata

I found it attached to the "Strategy for Emperor and Deity Levels" lesson in the war academy.

I am presently beating the game on emperor (on the 2nd try). (It's early 1900's, I lead tech and over 50% of power, I built the UN.) I based my second emperor game strategy on Out4blood's approach and it worked great.

Regardless of the new options Firaxis has made available, this old strategy still works just fine! And what fun it was having early wars and beating up on the AI civs. I have typically avoided the early wars because they were not needed on chieftain through monarch levels.
 
I have played game on monarch level from the beginning of the game, but I'm looking for a new challenge. So I tried to play on deity level, and I noticed that I just not seem to be able to:
a) Kill another civ early in the game, because they produce units twice as fast and also have twice as much cities as I have.
b) Have a good early game, my cities are corrupt as hell, and (I hope i'm wrong) the pop-rushing mode only gives 10 shield (at least not 20).

Because of this I'm not able to build temples in my boarder cities because I have one shield and it takes about 35 turns to grow my city and than pop-rush a temple (by that time my city has culture flipped).

Is there anyone who could give me some early empire managing tips? The military academy has inproved my monarch game, butfor deity the given tips seem a bit worthess to me) :egypt:
 
Originally posted by jaap_jan
I have played game on monarch level from the beginning of the game, but I'm looking for a new challenge. So I tried to play on deity level, and I noticed that I just not seem to be able to:
The first thing I'd say would be to go from Monarch to Emperor rather than straight to Deity. But I assume this is just a typo on your part, and you really can beat Emperor without difficulty.
a) Kill another civ early in the game, because they produce units twice as fast and also have twice as much cities as I have.
I can win on Deity, but I still can't do this. On Emperor I can knock someone out with Swordsmen (frequently upgraded from Warriors) after I get 4-6 cities, but not Deity.
b) Have a good early game, my cities are corrupt as hell, and (I hope i'm wrong) the pop-rushing mode only gives 10 shield (at least not 20).
This must be a miscalculation. Count more carefully. Remember that if you've put 0 shields into a building, rushing costs double so (for example) you'd have to kill 2 people to rush a Barracks as a Militaristic civ from scratch.

As for the corruption thing... I'm not so sure. How far away are you settling cities? You only really need 12 workable tiles per city, not 21, for most of the game. If you're really desparate, try looking up some info on ring city placement ("RCP") on the strategy boards.
Because of this I'm not able to build temples in my boarder cities because I have one shield and it takes about 35 turns to grow my city and than pop-rush a temple (by that time my city has culture flipped).

Temples are a luxury if you're not Religious, and even then you should have a compellingly good reason to be building them. Barracks and Granary are your basic Ancient Age infrastructure on Deity. Also be careful that you're not performing "aggressive settling." Building cities that share any workable tiles with an AI will sour relations and increase the chance of war. I know the land grab is really tough on Deity, but you have to show restraint or your cities will be conquered, with or without blood.

Is there anyone who could give me some early empire managing tips? The military academy has inproved my monarch game, butfor deity the given tips seem a bit worthess to me)

I've come to the conclusion that there's just no such thing. I've read the War Academy too, but the only thing that really gave me a clue was to read several Deity SGs. I think success on Deity is an aggregate of many subtle tricks and tactics more than any particular grand strategy. You need to know how to respond to a rapidly changing situation, and the only way to do that correctly is practice. Try busting out a new Emperor game with barbarian activity set to max to stress your early game skills.

If you look at the "Training Day Deity SGs" on here, you'll see that the Americans seem to be the most heavily favored civ. It's because being Expansionist will give you a boost during the most frustrating part of the game and being Industrious is the strongest trait you can have for the long haul (figuring out how to trigger a Golden Age is apparently your problem). That's probably a worthwhile piece of advice in and of itself. The Egyptians suit my play style better, though, and that's what took me to my first Deity win -- so it's still probably better to go with a civ you're comfortable with rather than blindly trusting the Gringos (never a wise proposition ;) ).

Here's an excellent TDSG that was actually played to its conclusion:

http://forums.civfanatics.com/showthread.php?s=&threadid=49270

And I'll finally wish you "Good luck."
Disclaimer: You may find your first Deity game easier if you make your own good luck, and just reset the game till you start with a food bonus of some sort.
 
Wow thank you for the tips!
I think my main problem is agressive citybuilding, ofcourse my cities will flip if i'm closer to the enemy, but I wanted to grap as much land as possible.
Concluding out of some highscore games I place my cities quite close to eachother in a Deity game (2 tiles between, (makes a ring too ;)))

You only really need 12 workable tiles per city
Could you explain to me why?

My corruption is probably very high because I build about 30 cities before I stop, but now I've read your reply I will change my gameplay a bit.

I also would like to thank you for the great tip about the Deity training, strangely enough I hadn't found it yet, but now I will play this games first before I try again on deity.

But first....Let make an high score on chieftain level for in the HOF :)
 
You only need 12 workable tiles per city because that is the maximum population before Hospitals. The debate about the potential late-game benefits of big cities versus many cities is probably very long, but I'll give you my short version of it.

My opinion is that by the time you get to the Industrial Age, the game is almost over. If you can limp your way to Industrialization (which any smart player will get before spending precious resources on Sanitation), you should be able to squeeze out a win just by using your superior strategy and tactics. Hospitals are what Magic players call an "I win MORE" trick -- they can give you a big power boost, but by the time they're a factor the game should be pretty well decided.

Happy hunting.
 
deity, normal continents map, any religious civ (trying em all, babylonians right now)

1: set science for 10%, research iron working in 40 turns
2: build 1 circle of cities around my capital, those will be efficient
3: any moment a city is not able to produce workers / setlers as it doesnt have enough people, it makes warriors.
4: build barrax in city closest to enemy.
5: when iron working, immeadiately build collony on nearest iron.
6: upgrade all warriors to swordsmen.
7: anihilate first enemy with swordsmen, make em pay all they have to save their last city.
8: hope to have a GL by now to make forbidden palace in centre of captured opponent. You now have double civ.

9: buy techs, sell techs, destroy remaining opponents (world domination is my only victory condition)
 
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