cafka
Working Class Hero
Oops, wrong thread.... Sorry
Originally posted by knowltok
Perhaps a good solution would be to make rail travel like shipping, with a container. You would have rolling stock and would have to load your troops, then move and unload where you want them. I know a system like this would add horrible complexity, which is why I favor limiting rail travel to 1/5 or something like that. Face it, it takes as much time to load troops onto trains as onto ships. Also as much time to unload them and form up, so why does rail travel get the advantage?
Originally posted by danila
A similar solution, although much easier, in my opinion, would be to allow unlimited movement only between cities. And may be, only once every turn. In this case, it will be possible to send units from their "home" city to the point of invasion, send them in the field, spending movement points and attack.
Basically, there will be two movement modes - rail transport between cities and normal movement (on their feet or wheels) across the terrain.
Originally posted by JLE3
Just my 2 cents, but the Germans defeated the Maginot line by going around it, invading Belgium in the process. The Maginot line did hold up well to frontal assault, but was vulnerable to a flanking move and attack from the rear. That's also the strategy the US used to defeat the Iraqi's.
Originally posted by Supercilious
About the Maginot Line - you are wrong.
Originally posted by Gray
The Maginot Line did not do much to help the French fend off the Germans during WWII. However, it is a viable option in Civ3.
. . .
Anyone else have some cool defensives strats/stories to share???
Originally posted by Shabbaman
You should have beaten the Japanese in the first place, like I did![]()
Originally posted by knowltok
Certainly the bombing of terain squares can work to nulify railroads, but that doesn't mean that railroad movement couldn't be modified and still retain a great game. Also, will the AI bomb your railroads to stop your internal movement? If not, advantage player. It is just something that would be interesting to hear the rational behind.
Originally posted by Zachriel
But to keep the tactics feeling "right", rail is too powerful.
Originally posted by JAWiseman
I agree completely.
To others that have posted, IMHO the fact that a train can cross a continent in one year in "real life" is irrelevant. The movement benefit of rail should be relative to all other movement in the game. To be able to move 2-6 squares at a time, then 20 turns later, to be able to infanately move around within your borders does not feel "right" to quote Zachriel.
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I believe that Civ3 would have a much better "feel" if railroads were incrementally better than roads, say twice as fast (e.g. 1/6 of a movement point), and making that simple change would feel more "realistic" than rail.
I mean really, anyone can cross a continent on a road in a year too, but I do not hear anyone saying roads should have infanite movement. I can drive from NY to LA and back 50 times in one year, and I am sure I could walk it once in one year. What implications does that have on the game? It clearly means that movement should be relative within the game, and does not need to make sense in the real world.
Originally posted by Hellfire
I find it odd that Zachriel would advocate limiting this when he had a Conquest victory on the french GotM. Without RR, he would have never been able to get a Conquest victory without triggering a domination first (unless that was turned off, and if so I'm sorry).