Revolution Random Events

Having a random event do that rather than the actual game seems a bit artificial though. Have you tried Rhye's and Fall of Civilization? Rhye changed defensive pacts to allow up to 4 civs to engage in them at the same time, which leads to big world wars, especially because the civs in the defensive pacts probably have vassals.

Plus they're military alliances more than defensive pacts, i.e. declaring war will drag them in as well, and the pact remains.
 
lower scale insurgencies....

it seems jdog already has the code to cut HP from units in a city looking to revolt. I'd like to see this code added to a random event in a city you conquered that is having the fist with # of turns until order is established. that way it simulates dealing with an insurgency (but without units) like raids or in the modern day IEDs and lower morale.
 
lower scale insurgencies....

it seems jdog already has the code to cut HP from units in a city looking to revolt. I'd like to see this code added to a random event in a city you conquered that is having the fist with # of turns until order is established. that way it simulates dealing with an insurgency (but without units) like raids or in the modern day IEDs and lower morale.


I agree; very silly seeing units garrison a revolting city without taking damage.

I have 2 events ready, already incorporated into my own Rev install:
Senate In Rebellion - The Senate is appalleda t the conduct of the war with #### Civ. (Can submit, and peace comes, or ignore and war goes on with extra War Weariness)

Political Riots: A demonstration in one of your Civs has been brutally supressed by the Cavalry stationed there (based on the Peterloo Massacre)
(Can be in favour and all Cav get promotions, or horrified and all Grocers get +1 happy)


Available any time:)

HDK
 
There should be an event that actually adds to or subtracts from the revolution index. Both positive and negative. Also, maybe a quest that influences this.
 
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