In Rome is unhappy and unhealthy then it will be more prone to rebellion, solve unhealthy/happiness problems (globe theater perhaps?) combined with trading with other civs for health resources should solve that, also if you opne up the revolution watch window (ctrl + shift +w) then you can see problems. Usually a major problem is religion, if your religion os say, buddhist and Rome has the symbols for hindu and then buddhist then its possible that religion will become a negative factor, (i've seen this happen before). Switching to the first religion can help. But a large garrison does a world of good, especially since playing as Rome no units can really challenge the prateroian till maceman.
Also civcs can make a big difference, e.g slavery will cause more unhappiness in large cities than smaller ones (generally.)
Yea I get all that, and although I don't have the game in front of me to check at the moment I know for a fact that,
out weighs
,
is under control and
is the state religion. This is true for a handful of cities that come up as being in danger of revolting. Further, they have just before threatening to revolt, only just celebrated "We love the king day".
Now my civics aren't helping at the moment (still under Hereditary Rule for eg.), so I guess that might be driving the "Rebellious Spirit" ... but I'm not sure.
I guess the point I'm making is that, if that is the problem, then there should be a way to reduce the 'rebellious spirit', over time. All being well and good in any particular city,
)
etc.), then it should come down some how. Also, to state a separate but related issue, 'we love the ... days' should automatically reduce 'rebellious spirit' and/or make a city immune to rebellion for x number of turns.
But a large garrison does a world of good, especially since playing as Rome no units can really challenge the prateroian till maceman.
I'm glad you brought this up. I asked earlier about the effects of a garrison. Does the revolution mod make its own calculations on garrisons or is it only interested in the happiness of citizens which is affected by garrisons naturally? In other words, if I have a city where one garrisoned unit is enough to keep
in check, does it help on the revolution part of the game to throw more troops in?
I've searched through he code for a clue but I can't find it and I am severely limited for time and knowledge of SDK and python.
Ta.