/************************************************************************************************/
/* REVOLUTION_MOD 01/01/08 jdog5000 */
/* */
/* Dynamic Civ Names */
/************************************************************************************************/
// Make civs full name show up in Score board
/* original BS
szBuffer.assign(gDLL->getText("TXT_KEY_MISC_CONTACT_LEADER", GET_PLAYER((PlayerTypes)widgetDataStruct.m_iData1).getNameKey(), GET_PLAYER((PlayerTypes)widgetDataStruct.m_iData1).getCivilizationShortDescription()));
*/
szBuffer.append(gDLL->getText("TXT_KEY_MISC_CONTACT_LEADER", GET_PLAYER((PlayerTypes)widgetDataStruct.m_iData1).getNameKey(), GET_PLAYER((PlayerTypes)widgetDataStruct.m_iData1).getCivilizationDescription()));
/************************************************************************************************/
/* REVOLUTION_MOD END */
/************************************************************************************************/
szBuffer.append(gDLL->getText("TXT_KEY_MISC_CONTACT_LEADER", kPlayer.getNameKey(), kPlayer.getCivilizationShortDescription()));
szBuffer.append(gDLL->getText("TXT_KEY_MISC_CONTACT_LEADER", kPlayer.getNameKey(), kPlayer.getCivilizationShortDescription()));
. The new code looks good and seems to be very stable.Got a new problem here. I've updated CCV to RevDCM 2.8 (build 561) and got sometimes a new CTD around 800BC and 1000AD
The bug appeared in ~10% of all my test games.
At this early stage of testing, depending on what others think, we could release a 2.8 followed by 2.8XX releases, or I sit back and look through the multiplayer code in detail.
Cheers
Ok thanks for that Thomas. I'll check it out. Could explain the last thought on DCN? and civics changes? I'm struggling to think what you mean. Acronym's often fly over the top of my head.
Eh Jeff
Hopefully someone can answer your question soon. I'm in the middle of trying to test and help release 2.8 as soon as we can.
Cheers

What we could really use now are testers to find any bugs. Right now the only bug we know of in Single Player is that BULL options are not updating correctly on game load, waiting on help from EmperorFool on this one. Other then that if you find any bugs, please post a bug report explaining the behavior and please include a save so that we can check it out.

Do not leave any traces of it but let it not cause ranged bombard to die please. Naval bombard is a DCM remanent that has no relevancy to the better bts AI. Be aware that when you cut things out, there might have been a use for them after all. Forty years ago surgeons were cutting out the appendix routinely from patients during surgery simply because they thought it was not needed even when there was no problem with the appendix. Now we find out that the appendix has a use after all. (And no it is not a remanent swim bladder as someone close to me has suggested) 
, just let us know the settings you are using).I did no such thing, the only changes I ever made were the ones you recommended. (iirc)Also Fuyu feel free to take a look at RevDCM's install script, I think you might have improved it for Better Bug AI.
I PMed him along with you about getting MP working, but got no reply.Has anyone heard from Lemmy101?
Cheers
