/************************************************************************************************/
/* REVOLUTION_MOD 01/01/08 jdog5000 */
/* */
/* Dynamic Civ Names */
/************************************************************************************************/
// Make civs full name show up in Score board
/* original BS
szBuffer.assign(gDLL->getText("TXT_KEY_MISC_CONTACT_LEADER", GET_PLAYER((PlayerTypes)widgetDataStruct.m_iData1).getNameKey(), GET_PLAYER((PlayerTypes)widgetDataStruct.m_iData1).getCivilizationShortDescription()));
*/
szBuffer.append(gDLL->getText("TXT_KEY_MISC_CONTACT_LEADER", GET_PLAYER((PlayerTypes)widgetDataStruct.m_iData1).getNameKey(), GET_PLAYER((PlayerTypes)widgetDataStruct.m_iData1).getCivilizationDescription()));
/************************************************************************************************/
/* REVOLUTION_MOD END */
/************************************************************************************************/
szBuffer.append(gDLL->getText("TXT_KEY_MISC_CONTACT_LEADER", kPlayer.getNameKey(), kPlayer.getCivilizationShortDescription()));
szBuffer.append(gDLL->getText("TXT_KEY_MISC_CONTACT_LEADER", kPlayer.getNameKey(), kPlayer.getCivilizationShortDescription()));
Got a new problem here. I've updated CCV to RevDCM 2.8 (build 561) and got sometimes a new CTD around 800BC and 1000AD
The bug appeared in ~10% of all my test games.
At this early stage of testing, depending on what others think, we could release a 2.8 followed by 2.8XX releases, or I sit back and look through the multiplayer code in detail.
Cheers
Ok thanks for that Thomas. I'll check it out. Could explain the last thought on DCN? and civics changes? I'm struggling to think what you mean. Acronym's often fly over the top of my head.
Eh Jeff
Hopefully someone can answer your question soon. I'm in the middle of trying to test and help release 2.8 as soon as we can.
Cheers
What we could really use now are testers to find any bugs. Right now the only bug we know of in Single Player is that BULL options are not updating correctly on game load, waiting on help from EmperorFool on this one. Other then that if you find any bugs, please post a bug report explaining the behavior and please include a save so that we can check it out.
I did no such thing, the only changes I ever made were the ones you recommended. (iirc)Also Fuyu feel free to take a look at RevDCM's install script, I think you might have improved it for Better Bug AI.
I PMed him along with you about getting MP working, but got no reply.Has anyone heard from Lemmy101?
Cheers