thanks glider, ill check it out,
illtry to play with the new revdcm tab, see if i can add stuff into it,
also thinking of removing, but im begining to like it too,
indeed take a break!!!!
you got v 1, you deserve to do some rnr
****
got to ask , just to clarify more:
for the sake of argue, say i added a modcomp named "mylon"
this mod has an on/off tag in the globaldefines.xml,
thats fine, i can set it just fine prior to game launch,
but, if i want his mylon to apear and controlled via bug revdcm options,
i need to add rags to:
revdcm.xml
revdcm.py
revdcmtaboptions.py
and i do so, the globaldefines tag wont affect no more, and only the bug revdcm tag will control right?
so i gotta decide if i wanna gave it via revdcm or "old fashion globaldefinesalt?
am i right so far?
is there a difference of usge between globaldefines.xml to globaldefinesalt.xml?
thanks...
im sorry if im asking too many quastions ....
illtry to play with the new revdcm tab, see if i can add stuff into it,
also thinking of removing, but im begining to like it too,
indeed take a break!!!!
you got v 1, you deserve to do some rnr

****
got to ask , just to clarify more:
for the sake of argue, say i added a modcomp named "mylon"
this mod has an on/off tag in the globaldefines.xml,
thats fine, i can set it just fine prior to game launch,
but, if i want his mylon to apear and controlled via bug revdcm options,
i need to add rags to:
revdcm.xml
revdcm.py
revdcmtaboptions.py
and i do so, the globaldefines tag wont affect no more, and only the bug revdcm tag will control right?
so i gotta decide if i wanna gave it via revdcm or "old fashion globaldefinesalt?
am i right so far?
is there a difference of usge between globaldefines.xml to globaldefinesalt.xml?
thanks...
im sorry if im asking too many quastions ....