RevolutionDCM for BTS

I can't run scenario in plain RevDCM v2.0 (Civ4, BTS, and scenarios that comes with this mod). It have crashed on map loading... any solution?
 
I can't run scenario in plain RevDCM v2.0 (Civ4, BTS, and scenarios that comes with this mod). It have crashed on map loading... any solution?

Make sure the scenario is setup for 50 civs. Do that by adding teams to the scenario file.
 
Ok, I found my anwser about the versions of BUG/BetterAI/... included in the mod; now I have another question: there is a huge font file with loads of symbols (for religions, resources, corporations...) in the mod, which seem unused (except perhaps for the BUG symbols); also, other mods using revDCM, like legends of revolution, just have the classical BUG font file. Does this mean it's possible to forget about this font file of RevDCM completely ? As long as we include the BUG one obviously
 
The BUG symbols should be in the new large fonts already. You need the larger ones now. That is what the WoC added.

Here is the latest. There is some XML needed with these as well that might not have been changed yet.

The XML in the fonts folder from this is needed.

http://forums.civfanatics.com/attachment.php?attachmentid=214088&d=1242157169

You can overwrite the GameFont files with these.

http://forums.civfanatics.com/attachment.php?attachmentid=214456&d=1242495163

I don't know if glider updated it yet. If so you can disregard the above files.

This is the change in RevDCM 2.0
 
Make sure the scenario is setup for 50 civs. Do that by adding teams to the scenario file.

so can you run like the LHC scenarios where this just by adding a total of 50 AIs

Total AI said:
BeginTeam
TeamID=50
ContactWithTeam=15
RevealMap=0
EndTeam

BeginPlayer
Team=50
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
Handicap=HANDICAP_NOBLE
EndPlayer
 
Mmmmh, perhaps I did not make myself clear; as a matter of fact, I do not understand your answer :p
There are two very large font files in RevDCM (big and small fonts), we agree on that; the thing I noticed is that these files are much larger than usual ones, because of the presence of no less than 368 spaces for religion and corp symboles.
On the other hand, a mod such a legends of rev, based on RevDCM, just have a simple font file instead of these two bigs. So, it seems that these two big files are not necessary to RevDCM.
Thus my question: since I'd like to merge some stuffs, and I already have a font file (including BUG's symbols), could I just replace the font file of RevDCM with my own ? From what I see in Legends of rev it seems yes, but I prefer to check :)
 
If Legends uses RevDCM 1.02 then yes you can use the smaller ones.

RevDCM 2.0 uses the larger, and BUG should already be in it. So if you want your changes in 2.0 you would have to add them again to the new larger ones.

Is that clear?
 
Ah, perhaps I got it; this new big file is from WOC and legends of rev does not use it yet.

If so, then there is something I do not understand: there are no resources in this file, so how can I add some? The thing is that there are not ONLY bug symbols in my font file, but also resources. Should I have to make my files WOC compliant or something ?

Anyway, thanks for your help :)
 
The resources are moved down to the bottom of it. They are just in a different spot. Resources will act the same way except for the change of position in the fonts.

Religions and corporations have an index like the resources have had.

It is added to the CIV4ReligionInfo.xml for example <iTGAIndex> for religions and corporations.

Oh here is modular resources in the it from the WoC if interested.

http://forums.civfanatics.com/attachment.php?attachmentid=213966&d=1242052005
 
Ok, got it; I did not even notice that the resource symbols indeed changed...

Next (and I hope last) question: I just remember that I have JARM included in my mod (which is the one I would like to include in RevDCM); since it (JARM) has a module for new religions, does this mean I will have to rewrite everything to be WOC compliant? Or could I just add them without problems? Please understand I do not know anything about WOC, except that it's a replacement for the modules system of BTS.
 
No problem on the question they will be useful for others in the future.

JARM if you want their fonts will have to be added to it. And the CvReligionInfos.xml will have to be changed to add the <iTGAIndex> for whatever font is used. And the files with schema on the end like CIV4GameInfoSchema.xml will need to be copied into the JARM folder from the RevDCM folders and overwritten.

As for modules part you will need to add the name of the JARM folder to the MLF_CIV4ModularLoadingControls.xml. That is how the folder loads. I have not really looked at JARM that much so I don't remember the name of it. But I assume Custom Religions. If that is the case it would look something like this then added.

Code:
				<Module>
					<Directory>Custom Religions</Directory>
					<bLoad>1</bLoad>
				</Module>

But I have not tried to add it. And if you do. It would be nice if you would submit what you have done in this thread.

http://forums.civfanatics.com/showthread.php?t=320428

So others can use your work. Will save a lot of time in the future. Thanks ahead of time if you do try.

If you need more help do not be afraid to ask. The other thread would be better though because it pertains to the WoC more.
 
@glider1

Well, after two games over the weekend I can definitely state that there is a problem with random events, that is, they are disabled for some reason in 2.0 version. I have checked that again by looking for BUG signs which are usually generated on a map if a tile changes its production due to random event and there was not any.

@ripple01

Could you, please, post your further experience? Have you got any random events in your games?

Thanks,
chem1
 
If Legends uses RevDCM 1.02 then yes you can use the smaller ones.

RevDCM 2.0 uses the larger, and BUG should already be in it. So if you want your changes in 2.0 you would have to add them again to the new larger ones.

Is that clear?

...and this was why I didn't want RevDCM to go WOC. Bloated junk.

But, since I'm a lowly user and glider makes the decisions, it's on him.
 
Ah, perhaps I got it; this new big file is from WOC and legends of rev does not use it yet.

The Test build is built from RevDCM 2.0, and thus uses WoC. Also will be udating the official version soon. I don't know though, it seems withe new better AI, BULL, and some bug fixes on the way, RevDCM would be up for an update soon itself...
 
@Phungus
I don't know though, it seems withe new better AI, BULL, and some bug fixes on the way, RevDCM would be up for an update soon itself...
Yeah will try hard to post a new release in the next 36 hours. I've been out of the shop for a few days. These "issues" have to be resolved:

1) what is "BULL"?
2) are random events broken or not?
3) has Jdog helped you sufficiently with the SDK bugs good enough for a new release?

Cheers.
 
1) what is "BULL"?
2) are random events broken or not?
3) has Jdog helped you sufficiently with the SDK bugs good enough for a new release.

Very siccinct glider. I will try to reply in kind:

1)BULL is the new BUG that includes modified SDK to allow for certain UI enhancements not possible in pure Python (Python was limiting some UI improvements EF has been working on, hence BULL).
Edit: Here is the latest BULL SVN. There hasn't been an "official" BULL release yet.
2) I don't know :p
3)jdog has fixed a couple rare CTD bugs I was able to create when I was trying to replicate the hang found by gatling gun (I also have a very strong reasons to believe this is the same crash reported by Ninja2). Unfortunately he has not had the time to look into the hang itself, as the AI refuses to do what it did to cause the hang if I change the save to a WB save (the first necessary step in porting the save from LoR to pure RevDCM format). So the answer is sort of. Though I believe the improvements in Better AI 0.75 along with the new rare bug fixes in the latest version of RevDCM would be worth an update.

Also of note Thomas SG said he has a working a scrolling scoreboard compatible with the BUG interface. His last post said he was debugging it, but would release the source for RevDCM in a couple days.
 
Was intending to release RevDCM 2.1 today with Better BTS AI 0.75. The build is very stable but for one "issue" which has delayed me...

It appears that random events are broken. Two good people including ripple have alerted me to it, but as yet I cannot track it. The suspicion is either that I am not seeing random events for some reason in testing, or that something since 1.02 is involved in impeding them. There are no errors in any of the logs.

Take your pick what you want. I can work for a release of RevDCM 2.1 as "is" but that will not happen until soonest Sunday (North America) because even "packaging it up" takes time, or confirm to me that random events are dead, and I will fix them and release in conjunction with any other "additions" that spring up in the mean time.

Latest source code for 2.1 has been uploaded to sourceforge.

Choice is yours.
Cheers.
 
Back
Top Bottom