phungus420
Deity
- Joined
- Mar 1, 2003
- Messages
- 6,296
CCV's Scrolling Scoreboard source by Thomas SG (Designed for BUG interface):
http://forums.civfanatics.com/showthread.php?t=322463
http://forums.civfanatics.com/showthread.php?t=322463
I noticed the same thing with RevDCM 2.0 some time ago and I uploaded fixed gamefonts that work with DXTBmp. See this post for more info and download the fonts from it.One new question
Is there something special to do when editing the GameFont.tga file ?
I used, as I did before with success (with another font file) the program DXTBmp to edit the GameFont.tga file, but as I save it, the file just become a pile of garbage (sorry, no better expression; basically, everything is lost).
Take your pick what you want. I can work for a release of RevDCM 2.1 as "is" but that will not happen until soonest Sunday (North America) because even "packaging it up" takes time, or confirm to me that random events are dead, and I will fix them and release in conjunction with any other "additions" that spring up in the mean time.
Latest source code for 2.1 has been uploaded to sourceforge.
Choice is yours.
Hello everybody. Firstable, I may say this is an excelent mod. Thanks for developing it.
You know, is the first time I try to take a llok at the SDK. I donwloaded the files from the 1st post and copied (and replaced) then into the CvGameCoreDLL folder (a copy). There is a MakeFile that I really don't know what to do with it, but I guess it will be required to build the DLL because when I try to do it, I get the followking errorrs just while Linking everything.
error LNK2019: unresolved external symbol "void __cdecl CyCityPythonInterface2(class boost:ython::class_<class CyCity,struct boost:ython::detail::not_specified,struct boost:ython::detail::not_specified,struct boost:ython::detail::not_specified> &)" (?CyCityPythonInterface2@@YAXAAV?$class_@VCyCity@@Unot_specified@detail@python@boost@@U2345@U2345@@python@boost@@@Z) referenced in function "void __cdecl DLLPublishToPython(void)" (?DLLPublishToPython@@YAXXZ) ... [...]
[...] and some other similar errors. I'm using Visual Studio 2003 and have already chosen Final Release to build the DLL. Does anyone knows what I am missing?
The CyCityInterface2 file I think is not added into the project file. But I could be wrong.
<?xml version="1.0"?>
<!-- Sid Meier's Civilization 4 Beyond the Sword -->
<!-- Modified by the World of Civilization Team -->
<!-- Global Defines -->
<!-- -->
<Civ4Defines xmlns="x-schema:CIV4GlobalDefinesSchema.xml">
<Define>
<DefineName>GAMEFONT_TGA_RELIGIONS</DefineName>
<iDefineIntVal>50</iDefineIntVal>
</Define>
<Define>
<DefineName>GAMEFONT_TGA_CORPORATIONS</DefineName>
<iDefineIntVal>50</iDefineIntVal>
</Define>
</Civ4Defines>
This reminded me about one optimization tweak I got from some Rise of Mankind user long time ago. In python files change line:@anyone
As an aside for anyone else, during testing I have noticed that in some situations, RevolutionDCM will slow down to double duration time between turns from turn 1 onwards. It is fixed by regenerating the ini's as per above. Why it happens in some situations has escaped me. There are no other effects in the game except for the slower turn times independent of age and complexity. I think it's something inside the BUG code.