Still working on converting the save from gatlin gun so that it is a small download and trips the assert from pretty much a pure RevDCM mod. This is very hard. I have been making progress though. It seems I can wipe the changed units in the Legends mod, and still get it to trip the assert, but mucking with the leaders and civs makes it fails to keep it tripping. It seems a certainty now this is RevDCM based, as a straight RevDCM core along with straight RevDCM units still trips this failed assert, and I can't see how modified leaderheads and civs could effect CvSelectionGroup, anyway, will continue on this.
Edit: This is so friggin tedious....
Fairly certain this is a dll AI logic issue. I can't see how it could be related to Python. Anyway, gotten close, stripped out everything that isn't RevDCM except the civs and leaderheads. Going to tweak this a little more, I may be able to go pure RevDCM WB save that shows this. However it is appearing like I will need to include a couple modded civs and leaders from legends, and as converting these has caused the bug not to trip. So far though I've been able to slowly wittle this save with a scapal and it's working, but every time I try to be a little more blunt in my aproach, the failed assert stops triggeringIs the bug occuring in python or in one of the dlls? I have quite a bit of generic python expertise if that helps... although my knowledge of civ infrastructure is close to nil
Thanks for the testing. Yeah WoC and RevDCM are really no big deal, with most of the "overhead" being WoC code that loads in during game initialization. Suspect that your load CTD's are possibly because there is some small difference between versions in your mod or a problem in the merge itself. If the WoC modules folder is empty (except for the two MLF files) then WoC does nothing. A possible debug way to distinguish between WoC and not is to load up your mod from the "my documents" folder, upon which WoC completely goes dead altogether, but at least the mod loads as per normal. There is a possible "issue" with the font's in version 2.00 of RevDCM that is currently being looked into.so basically, just wanted to say im very happy with this build of revdcm and woc.
i suggest you add unit statistics for next release
That is an interesting scenario. Whatever is "fixed" in Revolutions is now fixed in RevDCM because they are one and the same since RevDCM 1.00.if the spy successfully completes a mission and has no palace to return to, the game doesn't like this very much. I remember a spinoff mod of RevDCM fixing this but I don't remember if RevDCM fixed this itself.
I'm probably somewhere in between. My python is not bad but not that good, but I do have some knowledge about the civ infrastructure which is not too bad. It will be handy to have someone around to ask the occasional question about Python.Is the bug occuring in python or in one of the dlls? I have quite a bit of generic python expertise if that helps... although my knowledge of civ infrastructure is close to nil