nokmirt brings up a good issue: How does one change the era artwork, like make modern & future eras the same as industrial?
Sorry this isn't a RevDCM issue, per se.
Basically, I just want to have the roads and buildings from the Industrial Era. I plan on revamping this scenario to cover History from the American Civil War to around 1920 or 1925. I don't plan on going into the Modern Era for this project, but for some odd reason the scenario is locked in the Modern Era. Are you sure there is no way to change the era in question? I had this problem before, I was trying to play a 1500 ad mod and I am supposed to have artwork from the Renaissance, but it was stuck in the Industrial Era, frankly it looked ********. It seems they are one era ahead.
Also, England in this scenario had 11 Machine gun units. Maybe a little too much fire power for 1860. I changed them to Grenadiers, and I took away all techs after railroad because I plan to add my own. The main issues are going to be the evolution of ships from the ironclad to the dreadnought, and the evolution from rifled muskets to the bolt action rifle, and the cannon on to artillery and rail guns etc. First things first, I was going to play the base mod and get a feel for RevDCM, because I am new to it, and it looks interesting. Then from there do research and start modding.
I added a monitor for the United States as a UU. I cannot find a Confederate rifleman with a musket, the one I found has a bolt action rifle and just did not look right, he looks like a displaced cavalry trooper. So for now I am going to leave the standard rifleman, for the time being. In any case this is going to be a large project. I am going to use some ideas from the famous El Justo mod, Age of Imperialism v. 4 for civ 3. I am also going to play that to learn how it all fits together, and implement the basics into civ 4 BTS 3.19 on the Giant Earth Map. Anyone interested in these ideas, let me know, I certainly can use the help and advice on how we should go about bringing this project into reality. Thanks