RevolutionDCM for BTS

FYI: After 300 turns in MP not a single OOS today. The diplomatic text error is the only issue, any idea for the reason ?
 
Could you be more specific about the diplomatic text error?

Edit:
On re reading your post last page I see you're getting a missing text string error when meeting AI civs. I cannot reproduce this in single player. This is a weird bug, because I don't see how it's possible with how the files are loaded. Do you have any advice on how to reproduce this bug, and what gameoptions and BUG menu options (especially those in the RevDCM tab) are enabled?
 
hum... It s probably due to some corrupted module then... Strange as they were fine with previous version and the schema files have been updated.... Let me do some debugging.....
 
OK I nailed it => It was the actual quote module.... Dn t ask me why but deleting it solved the issue...

BUG Found in MP: If a player (A) bribe a city to fix revolt, and then the others (ie Player B, C..) do the same then player A pays each time a player select "Bribe".
 
Hej Phungus just one stupid question??
When we want to use REVDCM as a base for some mode all we have to do is rename name of mod in Cv mod name....that is how I do in previosly versions of REVDCM..
Now I get this error when I rename mod in Cv mod name under Contrib...
I downloaded REVDCM 2.70 and addon pack...
Thx!
Pozdrav!!
Civ4ScreenShot0001.JPG
 
UserSettings are no longer being placed inside the main mod folder, instead they are being placed inside the My Documents/My Games/BtS path, inside a folder of the mod's name. You need to either copy the UserSettings folder inside your new mod's folder (which brings back the issues with being in the Program Files directory, so isn't recommended if your mod is for distribution), or create a new folder of your mod's name along the My Documents path the way RevDCM 2.7's installer does, and put the UserSettings folder in there. If you use the RevDCM core for you mod, I strongly urge you to select the Source Code add one when installing 2.7, and take a look at the Install Script in there. The RevDCM install script is well commented, and checking it out should give you a good idea of how and where the different sections of the mod are installed to, and if you use 2.7 as a base the install script should be easy to convert for your mod. Of course you don't need to do this, you can just put everything back in the mod's main folder, but this isn't optimal as you run into issues with the UserSettings ini files being in program files, and public maps being invisible to the Civ4 config file.
 
@@@@@@@@@@@jack@@@@@@@@@@@@@

Thank you for testing MP and giving me feedback. You can actually connect this mod up and play MP? Your information is worth gold. How when and why are you able to to do it? You seem to be the last remaining sole inhabitant of this planet that can connect it and play (ok there must be at least another). I can connect BTS, Better BTS, RevolutionMP etc etc but never RevDCM. Could you stick around here or at the RevolutionMP forum and enlighten me?

EDIT: Even if you simply zip up your mod variation of RevDCM and attach it here or email it to me so that I can try and replicate your ability to connect it.

Cheers
 
The prerelease updated, everything in the Singleplayer RevDCM 2.7 todo list has been checked off, only item left is the Multiplayer stuff. We aren't sure at this time whether or not the MP fixes in RevolutionMP can be ported over to RevDCM 2.7, glider hasn't gotten it work, so this build may in fact be the official 2.7 release (although when the installer is compiled we'd probably check the BUG svn for updates to include). While my vote is to wait until some MP fixes can be worked in, at the end o the day it's up to glider and all depends on how the MP stuff works out. Anyway please try to get this to break by playtesting it. As far as we know RevDCM 2.7 is totally bug free in single player, so if you find any issues please report them:


RevDCM 2.7 pre-release Setup
RevDCM AddOns v1.03
 
Thanks Phungus! *Yes it would be nice if somebody gave me some experiences with multiplayer and this build* so that I can decided whether I should merge in the MP changes with confidence that it is going to make a concrete improvement.
Cheers
 
This is purely anecdotal evidence, but I have the 2.7 build from about a week ago, and as long as Rev's are off, no one is having any OOS issues with AND. (we have ~4 MP testers on the RoM forums)
 
Afforess could you give me a little bit more detail on what build of RevDCM you have. Straight out of the box it doesn't connect. Something is being changed to make it work. What do you think that is?
Cheers
 
Afforess could you give me a little bit more detail on what build of RevDCM you have. Straight out of the box it doesn't connect. Something is being changed to make it work. What do you think that is?
Cheers

Really? I believe the SDK part is 99.5% the same as yours, except with lots of extra code, mostly for new XML.

I haven't done anything in particular to my code for MP. You can see my source code at :https://anewdawn.svn.sourceforge.net/svnroot/anewdawn/Trunk/Sources/ if you want.

Sorry I can't be more helpful, I don't know of anything I've done special for MP.
 
Ok then, if that it is not it, what particular way are you connecting in MP? Anything out of the ordinary? I usually just do direct IP and default MP options (simultaneous, AI etc etc). I can get it to connect on RevMP and BTS but not RevDCM.
Thanks for the help.
Cheers
 
Glider just out of curiosity, but have you tried disabling some of the RevDCM tab options?
 
Yeah I tried running RevDCM in MP as a straight BetterBTS core with everything turned off. I blew on the screen and sang hail mary and that didn't help either. I'm now onto bloody mary.
Cheers
 
I'll have access to multiple computers on Saturday, I can test out MP on revDCM then. ;)
 
A quick test:
I can connect fine using Direct IP with the latest RevDCM 2.7 pre-release. I just installed it, and started two instances of the game (with the "multiple" command-line option). I used one of them for hosting and connected to my own IP with the second. Maybe two instances on the same computer doesn't count, but I don't see why not.
 
Hi All,

I have just installed the plain RevDCM 2.7 prerealease 6 compiled by phungus (I think?) from the SVN repositery...

The add-ons I have are merely modular leaderheads, civ, units, artstyle... For the additionnal traits I m relying on XML + python using the randomevent.py & modular event (It may sound weird but you can do whatever you want without touching the SDK and it s OOS safe => I remember Aforess (If I m not mistaken) had some issues with a "super settler OOS in MP", well typically putting buildings in an event will solve this type of problem).

=> To be short: It s not the additionnal stuff but probably a matter of OS / network setting

With Host under Vista x64 and client under Vista x32 I had to create using the lan or direct IP and join using direct IP

Now with Host under Win7 x64 and client under Vista x32 LAN room is working fine... 2 OOS after 3 days of testing...
 
I didn't know you could do that! The MP mechanics should be the same as the messages are still transiting the internal loop back IP channel on the computer.

Could you explain exactly what the command line option you use is? glider will definitely be interested too.

Me Three! I didn't know you could start multiple instances of the game, I know I looked into it a few months ago...
 
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