Revolutions mod tips

salty mud

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I'm a big fan of the Revolutions mod incorporated with mods such as Legends of Revolution as it adds a large degree of dynamism to the game. Empires rise and fall and breakaway states can overtake their masters. Unfortunately I find the mod quite difficult to understand at times. Conquering has seriously been nerfed, as enemy cities will be unhappy for some time and will often spawn powerful rebels to retake control. There are numerous factors causing this, such as distance, unhappiness, pollution and financial problems. It's quite hard working out how to remedy these issues though. Does anyone have a lot of experience with this mod or know of guides to better understand what's going on behind the scenes?
 
Thanks for the link. Is this different to the Revolutions mod component that is included with Legends of Revolution?
 
I have a lot of experience with Legends of Revolution, and I turn revolutions off :lol:

Honestly this is how I'm feeling lately. I'm not seeing any options to do this in the in-game options menu though under the RevDCM tab. How can this be modified?
 
Yep, when I've played mods with RevDCM included, the revolution mechanic bugs me to no end, so I turn it off in options. I though there was someplace with more detail RevDCM options as well.

I do like the minor civ feature which I think is part of that mod component.
 
The main reason I like Revolutions is because in one of the Python files you can choose what type of civ emerges from Revolutions if the city is controlled by another civ. For example you can only start with the first civs like Egypt, Babylon, China, and India and make Ethiopia emerge from Egypt, Korea and Mongolia from China, Khmer from India etc....
So to me it feels like a more random RFC.
 
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