RFC: BtS Bug Reports

I'm having the same problem with the auto-turn bar. I loaded a 600AD unlocked start as France. the auto turn bar never moves, but when I press enter, a warrior and settler spawn at Paris--I have no techs. 15 turns later (750 AD, the correct spawn date), I get what I am supposed to start with, in addition the the warrior and settler. All the AI civs start with the right things at the right time, both the ones that spawn at 600AD and the ones that spawn later (Portugal, England, Netherlands)

I'm running RFC on BTS via Steam
 
Here is an example of an exploit where granting independence to cities cut off from trade only gifts them free warriors as defenders. This makes it very easy to farm stability. Could it be changed so that independents spawn with units relevant to the current era, even if they have no access to the necessary resources?
Spoiler :
At this point I have not researched astronomy, in the previous turn I mass-liberated the recently conquered aztec cities
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for some reason, 600 ad starts with the arabs aren't working right. cairo and sala'a don't seem to flip, which isn't that big of a deal because they're easy to conquer with your camel archers anyway, but i'm also not getting islam on the second (or third, whichever) turn anymore. and the dutch seem to spawn a few turns later, instead of waiting until 920. i haven't play tested anyone else, but this has happened twice already. 3000 bc starts seem to work fine. this never happened before i patched.

edit: just checked with china. for some reason, it's starting in 900 instead of 600.
 
Shouldn't this tile be a river tile?

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P.S Lolz on the city name
 

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I recently wrote some custom code to the Stability.py to log stability changes and i think i discovered one or two bugs, could somebody confirm or deny please?

I think this two lines aren't working well:

iNewBaseStability += 10*teamPlayer.getDefensivePactTradingCount()
iNewBaseStability += 2*teamPlayer.getOpenBordersTradingCount()

I always receive 10 and 2 points for open borders and defensive pacts agreements, and the value isn't changed by open borders or defensive pacts agreements count (which mean i have for example 2 defensive pacts and 5 open borders, but i'll receive only 10 and 2 points to the stability no 20 (10*2) for 2 DPs and 10 (2*5) for OBs).

The versions: latest BTS and RFC for BTS no modmods... I can attach save game and the changed Stability.py file if it will be helpful... Thanks in advance for help.
 
Yup, those functions look like they're supposed to return 0 or 1 depending on whether the player has the technology required for defensive pact / open borders, not the actual number of those things. I don't know if it's worth fixing at this stage, but Portugal's victory condition from Victory.py does it correctly, so you could rewrite it that way.
 
Another minor bug:

Resource.py line 123 exception iFish is not defined... in header is missing:

iFish = con.iFish # patch error line 123

(after iRice)
 
morff, are you running the current version? Because I believe that one was fixed. Or was it fixed only in RFC:E/M? :confused:
 
It's latest BTS patch (3.19) + latest RFC (v1.187 for BTS)... I'm sorry i didn't mentioned it before.
 
morff, are you running the current version? Because I believe that one was fixed. Or was it fixed only in RFC:E/M? :confused:

Only in RFC E/M. I'm the once that reported it to Edead.
 
is it intended that Cathage (and prehaps others?) can't sail Fishing boats east towards Greece or to the clams at Corsica?
 
Hi all, I'm new to the forums... so I'm not quite sure about this, but
I was playing as Japan, gone all the way from 650 BC to 1733 AD, when I wanted to switch to America. I knew I couldn't trade cities to America unless I had a city built on top of the one where they spawn (Washington). So, I built Satsuma there. Everything was going great until...
When America formed, they got Satsuma and New York (Built by England)...except they started at 0 tech, with no extra units, settlers, or anything! It was like they had started from the beginning with a really good two cities, and that was it..! I want to know if this is a problem others have experienced, please reply! How do I put in the save file for others to view? Thanks!
Hope no one else had the same problem...he he
 
thanks so much! So I just copy and pasted this folder, and it has to replace 800 items, just wondering if that is the right thing to do...?:(
 
The most recent version is 1.187 not 1.186.

Using windows to replace every file that was modified is a bit dicey and not what I'd do. Instead, you should delete the old mod in its entirety (but make a back up in case you make a mistake). After deleting your old copy, extract the 1.187 zip file into your mods folder and you should be all set (assuming your BTS is up to date). Once you've successfully installed 1.187, I'd delete the back up old version. Keep in mind that the patch is not backwards compatible with save games from older versions.
 
plauge is a building that can be destroyed on capture :)
 
i captured a city and plauge disappeared ...

as the building distruction works (afair, it removes all culture buildings and 50% chance for each of rest) then ...
 
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