Discussion in 'Civ4 - Rhye's and Fall of Civilization' started by Hitti-Litti, Jul 20, 2007.
The list(originally posted by Zaanzie)
Ok, so it seems to be that the cow and cotton near jacksonville spawns at the same tile. So the cow gets replaced by the cotton.
The sugar was bugged because there is a #, before the "gc.getMap().plot(71, 30).setBonusType(iSugar) #Egypt", just erasing it, the sugar will spawn 1 tile NW of Axum.
This is the beggining of the list, it seems to be that iFish , its not defined.
Just add: iFish = con.iFish , and fish will spawn 1 tile west of the californian wine.
# Rhye's and Fall of Civilization - Dynamic resources
from CvPythonExtensions import *
import Consts as con
gc = CyGlobalContext()
PyPlayer = PyHelpers.PyPlayer
### Constants ###
# initialise bonuses variables
iHorse = con.iHorse
iBanana = con.iBanana
iCorn = con.iCorn
iCow = con.iCow
iPig = con.iPig
iSheep = con.iSheep
iWheat = con.iWheat
iSugar = con.iSugar
iWine = con.iWine
iCotton = con.iCotton
iDye = con.iDye
iRice = con.iRice
Why is there a large dip in the AI power ratings[only in RFC]:
I think there is a gip, because they was switching their civic, you can re-load and check info screen for civic changes.
For the power rating?
Anyways, I don't think it has anything to do with civic changes, as whenever it happens it happens for all civs together[the dip].
Ah sorry didn't see it's the power :]
i have a problem with portugal 2nd UHV goal, isnt recognised, bug or what? I have tried couple of times
Will certainly check it once I get back to my own PC.
I played the old version where 7 open borders was needed and i had 13, when updated it works ok so far, 3rd to beat...
I posted this in the RFC MP forum, but it seems to be pretty dead so I thought I'd mention it here.
The high and spiraling tech costs for everyone in the hotseat game... is this a bug? I can't seem to get around it. Has it been dealt with/fixed elsewhere?
Are you sure you aren't talking about the dynamic costs? For example, divine right's cost in the 500's is reduced from 4000 to 2800 beakers(approx).
I don't think so. Some examples of tech costs at the MP game start are:
In contrast, a single player RFC in Monarch:
Any idea what's going on?
Did you get those figures from playing as the same civ in both games?
Could Rhye, AP or Blizzrd shed some light on this please?
Further investigation reveals that technologies are more expensive the more players are selected as human at the start of the game. No idea why.
Also the problem has persisted even after I've uninstalled and reinstalled the mod.
Can you post saves?
Any news about the wiki? Or should i just grab what's online and in archive.org and try to recover it? Rhye if you have back-up of the wiki, please contact me to solve this.
Separate names with a comma.