RFC: BtS Bug Reports

Love the dynamic city names which change through history, but I have noticed that the names for Tokyo, Osaka and Kyoto are not correct. They instead appear as Toukyou, Oosaka and Kyouto (neither is the correct spelling in English)


You only get English names, generally speaking, if you are playing England. Of course, for many other civs, their language's spelling don't look any different, so you don't notice any difference. But if you play as France, New Orleans isn't called that, it's Nouvelle Orle(accent)ns. And if you play as Japan, the names the Japanese cities are naturally in Japanese. Or to be more accurate, as how they appear in Japanese when a Japanese person is forced to use a western keyboard to "spell" the name, and the rendering into kanji is done. All 3 names you gave are indeed exactly how you have to type them into a computer keyboard in order to render them into correct Japanese. It's one of a number of romanization styles used to render Japanese in the alphabet used by English; it's usually called "modified wapuro" (as in "modified word-processor". It's the one I prefer myself.

Cheers, Luke
 
You only get English names, generally speaking, if you are playing England.

That's not correct, the displayed city name depends on the current Civ owner of the city. The civ you are playing isn't taken into account. However in this case Barak is probably right. For example Niwt-rst (egyptian) would be spelled as Niut-rst for an italian reader, as well as Per-Uaset instead of Per-Wadjet. The English spelling is used because it's more international, so the same should apply to other languages that aren't written with roman letters, like japanese.
 
Today, I patched RFC to up-to-date version, downloaded VD, and edited the XML to create Real Capitals(in modmod section). I tried to start a game as Greece, and as soon as the game loaded, I lost. Nobody else played. I remember hearing about this bug, but I forget where. Is there a solution?.

EDIT: OK, this is not a bug. Either I did something wrong when editing my py with the Real Capitals mod (most likely happened), or the instructions were wrong (seriously doubt). I learned my lesson. Always save files before editing them.
Yup, redid everything 3 times before I got it right. 4th time is a charm.;)
 
After I installed 1.984 version (I deleted the RFC folder and install 1.984 in the mods folder) and tried to played the game CTD while the mod was loading. All the previous versions worked fine.
I have Civ Gold with latest BTS patch.
Please help!
 
That's not correct, the displayed city name depends on the current Civ owner of the city. The civ you are playing isn't taken into account.

The civ you are playing IS taken into account, because the assumption was the the civ you are playing IS the civ who owns the city.

Cheers, Luke
 
wrong assumption then. In any case, what you wrote is incorrect.
 
The Japanese names are pretty wrong. Clearly Rhye knows some Japanese, and is trying to reflect how the romanization would look if you transliterated the hiragana symbol-for-symbol.

There are standards for romanization in Japan, and they don't do it this way.

とうきょう is Tokyo, not Toukyo
おおさか is Osaka, not Oosaka
きょうと is Kyoto, not Kyouto

If one prefers, he can put a bar over the long "o" but that is not standard.


I'm going to end up on Mr. Rhye's bad side, I can tell :P
 
But that's not what I came here to say. I actually have a bug to report.

Playing the Chinese yesterday I managed to get my capitol taken by the Mongols (I know, how careless of me.)

This gave me an event I'd never seen before. I was exiled to Cambodia, and told I had a limited number of turns to retake Beijing.

Cool, I thought, and I took a stack of about 12 elephants up to retake my capitol.

As soon as I did though, I got two messages: one telling me my capitol had just been taken, and I was exiled again (this time to Japan) and the second one said "congratulations on retaking your capitol! Let's teach them a lesson!"
 
Oh, one more thing about Japanese names.

Playing China, if you found a city on the peninsula East of Beijing you get the city of "Dairen."
Now that's technically accurate, but it's the Japanese spelling. The Chinese spelling is "Dalian" (大连)

(I should know, I live there.)
 
Hangly Man, no need to post 3 times, you can just edit your first post as many times as you like :)
 
But that's not what I came here to say. I actually have a bug to report.

Playing the Chinese yesterday I managed to get my capitol taken by the Mongols (I know, how careless of me.)

This gave me an event I'd never seen before. I was exiled to Cambodia, and told I had a limited number of turns to retake Beijing.

Cool, I thought, and I took a stack of about 12 elephants up to retake my capitol.

As soon as I did though, I got two messages: one telling me my capitol had just been taken, and I was exiled again (this time to Japan) and the second one said "congratulations on retaking your capitol! Let's teach them a lesson!"

if you've got a save right before the last event, I could figure out what happened
 
The Japanese names are pretty wrong. Clearly Rhye knows some Japanese, and is trying to reflect how the romanization would look if you transliterated the hiragana symbol-for-symbol.

There are standards for romanization in Japan, and they don't do it this way.

とうきょう is Tokyo, not Toukyo
おおさか is Osaka, not Oosaka
きょうと is Kyoto, not Kyouto

If one prefers, he can put a bar over the long "o" but that is not standard.

I'm going to end up on Mr. Rhye's bad side, I can tell :P

とうきょう is Tōkyō, not Tokyo. At least, in Japanese.
Tokyo would be ときょ, which is wrong.

Civ doesn't handle signs over letters for long vowels (ō), so the most accurate way to show the name is the extended form.


My RFC posting credibility is destroyed! :cry:

again ;)
 
Well, it's just a question of conventions, so please do not fight too long on it :p

Rhye chose to write the japanese names that way, which is as acceptable as any other "official" way.

I'd like to see 東京 or 広島 myself, oh well... ;)
 
if you've got a save right before the last event, I could figure out what happened

Alas, I don't. Let me see if I can duplicate it though.

It looked to me as if the "capitol captured" and "capitol retaken" events were firing in the wrong order, or at the same time.
 
Recently I saw a lot of people compain about the Quests. It is back to having to build 20 forges (or something else) to get your quest completed. There was a time when 7 or 5 of something was good enough. What happens? Rhye, could you change this again pease, as building 20 cities with the impovement is almost impossible.
 
Yes, the quest mecahnics are currently broken in 1.184.

Scaling them to the size of the map is the problem. Rather, they should be scaled according to the era when they trigger. Getting 20 Libraries or Harbours before the Medieval age requires getting to 20 cities before Astronomy. Not even Rome can pull this off. Getting 20 Libraries in the post-colonial era is a different matter. But I think that this sort of quest is coded so that it can't actually trigger in the later eras?

Rather than scale considering the map size, the quests should consider what is a reasonable number of cities for a given civ to have in that era. Effectively, large parts of the map are not possible to reach in the early eras which should mean that the effective map size is reduced.

I think that 7 cities is above average in the Ancient or Classical eras and therefore a reasonable goal to complete a quest. 10 cities in the Medieval era would also be above average but still a reasonable quest target. Post-Astronomy, 15 cities is also above average but still a reasonable goal.
 
Alas, I don't. Let me see if I can duplicate it though.

It looked to me as if the "capitol captured" and "capitol retaken" events were firing in the wrong order, or at the same time.

To get autosaves for every turn, which then would allow you to capture moments such as this one, I edit my CivilizatoinIV.ini file in the following sections:

Code:
; The maximum number of autosaves kept in the directory before being deleted.
MaxAutoSaves = 50

; Specify the number of turns between autoSaves.  0 means no autosave.
AutoSaveInterval = 1
 
Okay, so here's the story. I'm playing Arabia and the Turkish spawn date was coming up, so I amassed an army and destroyed them immediately after they settled their city. However, my units still flipped to them, and after the flipping stopped, they've been sitting just outside my borders with the 5 units they have, no cities, and are still alive (in fact, they're my vassal :lol:). No, they do not have a Settler, only 3 workers, a pikeman, and a longbowman.

Save attached.
 

Attachments

Nothing unusual with that at all. Rhye changed the parameters for newborn civs between 1.183 and 1.184 to basically prevent the auto-annihilation strategy. For every unit that you kill of theirs there is a chance that they will be given another unit.

From the changelog for 1.184:

- Considerably less units flip during a war with a civ just spawned, but to counterbalance this, new civs’ units are “semi-immune” (that means, there’s 50% chance that a new unit is added every time one is killed) the first 2 turns while they are in the capital plot (prevents the exploit of the early attack, that didn’t trigger the unit flips)°°
 
The name of Dalian has changed a lot, actually. It was called Sanshan during the Three Kingdoms period and the Jin Dynasty, but in the Tang Dynasty (medieval) it was called San Shanpu and in the Qing Dynasty (renaissance) it was called Qing Niwakou! I assume it changes to Dairen if the Japanese capture it, then Dalian if the Chinese take it back?

Also, Xi'an's name changes aren't sufficiently thorough - it wasn't called Chang'an until the Han Dynasty (classical era), before that it was called Fenghao. Its name didn't change to Xi'an until the Ming Dynasty (14th century), considerably later than it does in the typical game. And under the Mongols it had a different name, Jingzhao.
 
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