CrossRFC
Emperor
- Joined
- Jul 21, 2008
- Messages
- 1,243
Yes, the balance in RFCCW is quite amazing. I think the historical civilizations themselves fit very well in the RFC model. We only have to cheat for a select few civs, and for the rest, the stability model and new civ spawns are generally good at replicating actual historical conditions.
Trajan's column could definitely be a stability wonder. It's a symbol of imperialism and the maximum size of the Roman empire. Its construction symbolizes the civ's ability to maintain and grow their own empire. However, I wouldn't set the bonus to preventing instability from losing cities to barbs, instead focusing on all the other aspects of instability such as overextension.
In my opinion, the catalyst for the West Roman AI's collapse should be a sudden loss of cities to barbs, during the large barbarian incursions that occur in the 400+ ADs. One could argue West Rome "collapsed" a few decades before its final fall in 476 AD.
The pressure on Gaul/Northern Italy does a fair job, as far as I've seen. Haven't played that late-game much. Barbarian pressure will be something we'll all look at once we get there.
Edit: about the Parthians: yes, they are building a lot of workers. But I saw a lot of unimproved tiles in Parthian lands that must have been dragging them down. Their military generally consists of 2 marksmen/city, maybe a catapult, but very little to no Horse Archer UUs.
The general pattern I've noticed is little military production early-on, but large stacks in the late game. This has probably been fixed with the adjustment to techs/bonuses/yields in the latest revisions though. Whatever you did to make the Successors' successfully warlike and militarily productive probably needs to happen to the Parthians.
Trajan's column could definitely be a stability wonder. It's a symbol of imperialism and the maximum size of the Roman empire. Its construction symbolizes the civ's ability to maintain and grow their own empire. However, I wouldn't set the bonus to preventing instability from losing cities to barbs, instead focusing on all the other aspects of instability such as overextension.
In my opinion, the catalyst for the West Roman AI's collapse should be a sudden loss of cities to barbs, during the large barbarian incursions that occur in the 400+ ADs. One could argue West Rome "collapsed" a few decades before its final fall in 476 AD.
The pressure on Gaul/Northern Italy does a fair job, as far as I've seen. Haven't played that late-game much. Barbarian pressure will be something we'll all look at once we get there.
Edit: about the Parthians: yes, they are building a lot of workers. But I saw a lot of unimproved tiles in Parthian lands that must have been dragging them down. Their military generally consists of 2 marksmen/city, maybe a catapult, but very little to no Horse Archer UUs.
The general pattern I've noticed is little military production early-on, but large stacks in the late game. This has probably been fixed with the adjustment to techs/bonuses/yields in the latest revisions though. Whatever you did to make the Successors' successfully warlike and militarily productive probably needs to happen to the Parthians.