RFC Classical World

@ srpt

I want to make a commit, but as you moved the project to another host, I can't make commits anymore. Can you re-add me, so I can upload my changes?
 
@ merijn: you're added. sent an email invite

finally fixed the jungles around the Funan spawn plot

edit: fixed the missing nomad civ spawns, at rev 48
 
Idea : allow AI founding cities on all areas that have generic names (other weight, of course)
Lpqy doesn't change to Leptis Magna when conquered by Rome
Kushans found Bactra 2 E of its location (realized it when Bactra was razed) and it is named "City" of course :rolleyes:
 
Gojoseon has always been weak. It's supposed to conquer Wanggeoseong (or whatever ancient Seoul is), but lately all they've been doing is get overrun by barbarians.
 
Gojoseon has always been weak. It's supposed to conquer Wanggeoseong (or whatever ancient Seoul is), but lately all they've been doing is get overrun by barbarians.

If they don't get overrun by barbarians, they instead turtle, and become irrelevant.
 
Athens Is not a coastal city either, its harbour is Pireus

The city is named Pella like this when it is occupied by a Greek civ, and it is replaced by the name Thessaloniki when conquered by Romans/ Byzantines etc

Thessaloniki and Pella are close and with this trick we can show which city was more important according to historical conditions. Pella was the Macedonian capital but it declined and Thessaloniki became a more important Roman/Byzantine city
 
For gameplay reasons, we put cities pretty close to the coast at the coast. Coastal cities are almost invariably far superior to those 1 tile off the coast, and those cities are already pretty mediocre.

As for Bharuch, I remember srpt saying he wanted to make it coastal, but he might have forgotten about it.
 
hmmm you are correct, it doesnt happen any more!

it was happening in the first edition, the small map!

I guess srpt must have forgotten it to copy that in this larger map :p
 
what I liked in the small map, is that there were almost everywhere valid city names (not "City")
Now, there is a plenty of spots without names and there should be some...
 
I was about to go into the DLL and overhaul the AIs civic preferences and maybe even severely restrict AI civic switching since they so often make such terrible choices, especially considering stability, which of course they have no awareness of. It then occured to me that it kind of makes sense to calculate stability differently for an AI civ vs a human one. Consider that stability actually plays a quite different role for AI and human civs. for the human player stability is supposed to add significantly to the difficulty and incentivize roughly historical choices and prudent, builderlike practices. for the AI civ stability exists for one reason: eliminating civs at historical times or if they get too big. so what I'm saying is: does it make sense to allow the AIs bad civic choices to risk its survival? I think it might be preferable to have an AI system based on a smaller number of factors: basically size, economy, city losses and specific historical factors not necessarily tied to dates but such as "is there another civ spawning in your core in the next 100 years".

another thing about stability is how often history contradicts it. many states were reduced to tiny rumps and survived that way for some time.

btw yes I know all the civs are too stable right now. I basically tweaked the system for Roman and Byzantine survival and now its too easy. I could either fix the AI civic problem and then make the system harder or introduce per civ modifiers, or make the changes described above.

some errors were creeping back into the city name manager via the spreadsheet. there are actually 2 types of " marks that look the same in the spreadsheet but one works in python and one doesn't.

about Sirajis, that was supposed to be Siraf

Gojoseon had Buyeo and Goguryeo provinces backwards. also gave them Horsemanship (whether human or AI) and 1 more spearman and 1 horseman when they are AI and another of each if Qin is human
 
A map for the Sabaeans (Mariba and Timna aren't coastal cities)
Map_of_Aksum_and_South_Arabia_ca._230_AD.jpg
And THAT, I think, will be veeery helpful
Map_of_the_Periplus_of_the_Erythraean_Sea.jpg
 
I knew that the place that I was born, Megara, had a colony in India but I hadn't seen it nowhere until now !
 
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