RFC Classical World

As for Carthage: to satisfy the luxury resource goal, do I need 10 different types of resources, or just 10 resources. If it is 10 different luxuries, then the goal is impossible, because I count only 9 different luxury resources that are easily accessible in Europe and the Mediterranean.

I haven't seen any UHVs to the end yet, but overall it's a great mod.

You need 10 different ones. You can easily trade with an Indian civ or China for as many as 2 or 3 luxuries.
 
Never considered it; thanks!

My game plan actually involved conquering Gaul, squashing the Romans, conquering Syria along with Jerusalem, and finally conquering the Dacians. All of that to get 9 of the 10.

It is very much in fact possible, considering I was actually able pull off an epic war against Rome where I stole Rome, Tarentum, Athens, and Pella; and in the end Rome ceded Massilia to me. I did all of this because I was running late for the 6 resources deadline.
 
Never considered it; thanks!

My game plan actually involved conquering Gaul, squashing the Romans, conquering Syria along with Jerusalem, and finally conquering the Dacians. All of that to get 9 of the 10.

It is very much in fact possible, considering I was actually able pull off an epic war against Rome where I stole Rome, Tarentum, Athens, and Pella; and in the end Rome ceded Massilia to me. I did all of this because I was running late for the 6 resources deadline.

That's what I did as well, tho' no need to conquer Gaul. You can win with:

Silver from Spain
Gold from Spain
Dye from Massila
Wine from Athens / Sicily
Pearls from Sardinia
Cotton from Egypt (conquer or gift Agrarianism and trade)
Incense from Jerusalem / Saba (conquer or trade)
Fur from Germany (raze Mediolanum and found Aquileia at the top of the Adriatic)
Honey from Dacia

Then just trade pepper or cinammon with whichever Indian civ survives to 100AD and you win!

If you are quick enough, you can grab Athens and Massila before Rome spawns, which makes the 6 resources goal much easier - just the first five listed above and the ivory from Africa before it disappears.
 
I think Carthage is indeed about establishing contact with Eastern civs as early as possible. A spy (or a couple of them) should do the job fairly quickly. Spies are very useful in RFCCW as you'll often face a civ that won't open borders with you and they can use the Silk Road without the danger of being attacked by barbarians.
 
Have I suggested about considering Salakanagara, Tarumanagara or Medang?
You know, mostly people only knows Srivijaya and Majapahit that represent classical Indonesia~
 
about Indonesia, no I don't think you ever mentioned those kingdoms before. they seem very small, but I will look into it a bit more.

somehow I missed the reports about the Satavahana UHVs and the Parthian UP. I will check those out tonight.

@FirstThunder: welcome and glad you like the mod!
 
I decided that one Promotion was enough for the Parthian cavalry so I fixed the text.

Satavahana culture goal is 15,000 and the following regions count as SE Asian: Birma, Funan, Malaya, Annam, Sumatra, Borneo and Java.
 
I finished a game as Dacia.

I sent the falxmen to capture Spalatum, sent the settler to found Noricum,
and sent an archer over the Black Sea and through the Caucasus to trade techs:
currency from Judah being the most important (mercenaries require pay, I almost slapped myself when I realized it :lol:).

With the archer’s mission completed, I waited for the mercenary pool to give fill up.
The most valuable mercenaries were horsemen since only they can kill legionaries with greater certainty;
all others were just fodder. So I took my mercenary army and conquered Salonika and then Byzantium, which Rome lost to barbs.
So I completed the first goal with about 20 years to spare. After a short peace, I resumed the war, conquered Roman Ephesus and finally Athens.

The second goal was easy. I got about 3500 gold by running 0% research. The current UHV states that you need at least 3000,
but the victory screen counts up to 4500. So I accepted the challenge. I made a great merchant in Ephesus and got the other 1000 through a trade mission.
Fortunately for me, I was researching sailing. I would have sent him to Armenia, but Rome dragged them into our war, and they refused to reopen borders after peace was made; Pontus never opened borders, neither did Judah. So I turned to Egypt. Fortunately, they were still alive but near collapse,
so I sent my merchant with no time to spare to Egypt’s last city: Berenice.
I would suggest changing the goal to 4500 instead of 3000.

Also, the 2nd goal doesn’t check:
Spoiler :
# Dacian UHV3: 3,000 gold in 150AD
if sd.getGoal(iDacia, 1) == -1:
if iGameTurn <= getTurnForYear(150):
if pDacia.getGold() >= utils.getTurns(3000):
sd.setGoal(iDacia, 1, 1)
else:
sd.setGoal(iDacia, 1, 0)

It must have been a long day. :lol:

For the last goal, I researched siege engines for my last war with Rome. They declared first, so they caught me while I was still preparing.
But it was obvious the balance of power had shifted. I thwarted their invasion and Rome had nothing else; Italy was open for conquest.
So I took my ridiculous army of 30-something units that even Hannibal would dignify with a nod and captured Mediolanum, which was defended by the lone legionary.
After the golden age, my stability began to kick the bucket, so I had to settle for just Mediolanum.
The 3rd goal checked even though the deadline was 20 to 30 years away. The UHV does say &#8220;in,&#8221; not &#8220;by.&#8221;

My only question is:
how likely is a Roman Civil War to occur?
Or is it not coded yet?
They spent many turns at unstable, so I was waiting to see my first one. :lol:
 
The second goal was easy. I got about 3500 gold by running 0% research. The current UHV states that you need at least 3000,
but the victory screen counts up to 4500.

Did you play on a slower gamespeed? It's very likely. The values in the civilopedia are the ones on normal gamespeed. The other gamespeeds have other values, because of the extra turns.
(IIRC, Epic has x1.5 and Marathon has x2 the required amount)
 
That's improbable because the only game speed possible without custom scenario is normal, and there are no other weird effects like spawning too early. Also, UHVs have to be coded like that.
 
went over all the UHVs checking for accuracy and getting rid of all remaining gamespeed references. also increased the Dacian gold goal to 5000, moved the Kushan territorial goal deadline forward to 300AD, added some basic UHVs for Gojoseon.

I will look into the Roman civil war code.
 
Before I saw the update on the Kushans, I had already started a game as them. 320BC start. My first impression was 'Quick! Write a bug report!' because I was losing 40 gold per turn with 0% science only because of a large army. With that starting capital that's a lot. Anyway, I managed to pull it off without losing troops, with the gold plundered from cities. Same tactics as with the Parthians: withdrawing all the way until the enemy is weakened. Strategically I stopped at Cstesiphon and Babylon and took the holy cities in India as well, together with that Kalinkan guy, I'll never trust him again! From there on it was about building economy and getting to Bulk Trade as soon as possible (I went from 30% to 70% in 1 turn). Without any further war, I got to 7% of the world very early on. I wanted to end the game peacefully so I focussed on building culture from there on. Jurisprudence and its courthouses' espionage showed me that Rome was my main competitor. Still, I could comfortably overtake them without war so I didn't prepare one. I better should have, because I completely forgot about the Sassanids. However, the Asvakas proved their worth again and I could built enough of them to wipe the Sassanids out in about 20 turns. At one point Rome and his vassal Armenia, the Satavahanas and the Tocharians declared war on me within 10 turns. I took out Satavahana, conquered the capital of the Tocharians and returned it to them in exchange for peace. Rome didn't attack really so I made peace, but not before also conquering Armenia.

The Kushian empire was about 10% of the world in 300AD. The Roman was about 8% in 300AD, so I took a look; the only part of the world that Rome didn't control that they controlled in reality were Brittannia and the part that Judea controlled: Egypt, Judea and Syria. So in the end I think the Kushan goal wouldn't be much harder in the 80BC scenario, Rome gets big anyway, has a huge tech rate and also more culture than in the 80BC scenario. Not sure if changes were needed.
 
UPs are needed for the following civs and all ideas are welcome:

Antigonids
Gojoseon (also needs UU and UB)
Pontus
Kalinka (maybe faster GP in cities with Jainism)
Chalukyans
 
So I was playing as the Sassanids, conquering the world and upholding the righteous faith of Zoroastrianism,
only to find that my dignified sainthood was not awesome enough to earn me the first victory goal,
because the Mauryans themselves were not Zoroastrian.

Spoiler :
# Sassanid UHV1: Become a Zoroastrian Saint by 400 AD
if sd.getGoal(iSassanids, 0) == -1:
if iGameTurn <= getTurnForYear(400):
if sd.getPiety(iSassanids) > 90 and pMauryans.getStateReligion() == con.iZoroastrianism:
sd.setGoal(iSassanids, 0, 1)
else:
sd.setGoal(iSassanids, 0, 0)
 
Dacia was up next. I took some time to generate a fair start, 320BC scenario. I accidently overwrote the first save I generated so that one was gone. Next save offered a Rome that controlled Thrace and Athens. I went for the city SE of my starting position and Noricum, but I soon lost Noricum and then my capital as well due to a corporation between Rome and the Antigondis. Bad luck. Next save got the -1 bug; no workers meant no fair game. The third save was quite funny, with Pontus in charge of Byzantium and Pella, Athens still independent. Rome didn't get any further than its starting position and even lost Marseille. That would probably be too easy so I abadoned this one as well. Fourth save was okay, but I was extremely unlucky in combat and soon lost all Falxmen. Finally, fifth save. No shrine in Athens, but a very culturally diverse Greece. Pontus held Byzantium, Rome had Pella and the Celts had Athens. I thought this would be a nice one to start the game.

The experiment with Noricum wasn't succesfull so I kept my second settler in the capital. Four falxmen and two archers went to Pella, which I took. Bought peace with Rome afterwards for a small sum of money. To have a good ride towards the UHV two cities are necessary: Byzantium (for iron) and Athens (for the future shrine). First I took Athens, his Gaellic Warriors were no match for my Falxmen. Second target was Byzantium, also a quick victory. I think I lost 1 Falxman in the process, but you can afford to lost 1 more if needed, which is normal in an average game I think. All cities built walls from the start, to avoid trouble. Science was set to 0% from the very beginning, I got the gold at about 73AD. Very useful wonder the Parthenon, the GP generation helps a lot. In the meanwhile, I had to take Spalatum, but that wasn't too hard. Luckily barbarians razed Celtic Noricum... After Spalatum I made peace again with the Romans, for a larger sum of gold. Peace above everything. Barbarians took Mediolanum, which was then conquered by me: 5 provinces. Then it's time to use the settler (or conquer Ephesus): it's a 'by' goal, so wherever you put the settler, victory next turn guaranteed. Pontus and Cappadocia are also possible targets. Some questions:

- Why are Falxmen only buildable with Steel Working? Basically when you can't take Byzantium with your 4 Falxmen the game is lost.
- Just something I found funny, how can civs research build coins (currency) when they don't have access to Metal Casting?:p
- Maybe catapults should require a small bonus with timber as well? Not really needed though, just something that popped up my mind
 

Link to video.

I started doing some minor things for this mod again. Expect some changes soon. ;)
(Don't worry, it will only be small, non-gameplay-changing changes)

@srpt
Do you have any plans for gunpowder units or should that category be removed?
 
welcome back merijn. can you work with building art? I'd love to have real art for Trajan's Column and the Dhamek Stupa. they are both in google building but I got frustrated trying to work out how to get them into civ.

re: Falxmen. there is also the iron at Noricum and if you play the 80BC scenario it is unnoccupied by Rome when you spawn.

yes timber might as well give a bonus to producing siege weapons. I kind of like the idea of workers being able to build them from chopping forest too.

Metal Casting just represents an intermediate stage of metal working on the way to steel working rather than just melting metal and pouring it into molds. I read a bit about it and it seemed like there was a lot of regional difference in how metal working developed and some techniques were even used and then forgotten later so I just went with a generic, civ-familiar name.

re: the speaman upgrade path. having spearmen upgrade to heavy spearmen creates some problems. first, the Seleucids will upgrade all their spearmen on the first turn and then be broke and their units go on strike and they collapse. second, Pontus and Axum can't build their UU after discovering Military Drill. Gojoseon might get a unique spearman as well. while Im on this sort of topic, I've tried to have every civ be able to build its UU at spawn. Qin is, I think, the only exception right now, but I was actually thinking of starting them with Military Drill instead of Construction. that way they would build the Terracotta Army first and the Great Wall second, which would lead to a nicer graphic when its fixed (don't know why its not working, haven't looked at it in ages). I don't really think upgrading units for money even really fits the era. military tech changes slowly in this mod.

edit: didn't realise how messed up Falxmen were. they are fixed now. Axeman replacement requires no tech and copper or iron.
 
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