Crossphazer
King
- Joined
- Jul 21, 2008
- Messages
- 698
Are you working from a different file or can I just open up the city name map in RFCCW?
Did you rush a Great Engineer? An engineer right after the blacksmith can take account for 600 hammers so that may just do it. I don't know what the situation is on the current map but on the old map with an Engineer it was just managable. Hard, but managable.
To get an engineer in year 216 (turn 69) you need a 280 blacksmith in turn 29, which is impossible without getting any slaves, and it is far from unlikely to not get a single one in the first 30 turns. I think you should either start with some slaves, or with an expanded citycross that covers the iron and stones.
Are you working from a different file or can I just open up the city name map in RFCCW?
If you send your starting units immediately to the independent cities in China, there is a fairly good chance you'll get at least 1 slave. And it's also good for the conqueror UHV.
Spoiler :I don't know how many units there are in those cities exactly. IIRC, there are 4 cities, and a 5th one spawning later. If each of these cities have 1-2 units, there is a 67,3-90.3% you get at least 1 slave. (if the chance of getting a slave still is 20% each time) And this is even without barbs. (Which have IIRC a 40% chance of being enslaved)
Combined with the fact that their UP doubles the production you get for hurrying production with them, it is managable. But hard, that's true.
I'm working from the existing city-name map. Don't use the spreadsheet; I'm pretty sure it isn't up to date.
I think the best way to divide the work is this: you keep up your work on the city names. If there are places you think are named wrong or that you can't figure out, just leave them the way they are. Then, when your changes are put in the svn, I'll take a look and correct/add in the city names where appropriate. So don't puzzle over a difficult region if it is too hard; I'll lend a hand.
as for the crash, in the save DC123456789 posted it has to do with the Antigonids founding Perga and then collapsing to their core. if you want to continue that game, open WB and either delete the Anitogind settler of bump them up to stable.