RFC Classical World

Rome is a lot more problematic than China because "what happens in China stays in China"; the Romans have an overseas empire and have a wider overall border to protect, which causes issues, whereas the Civ IV AI will do a pretty good job at re-uniting China because they are on one landmass and have relatively little external pressure (you've got the barbarians from Tarim/Mongolia harassing, but that only affects the north-westernmost cities). So yeah, I'd focus on getting some cool mechanics for Rome, rebalance the western civs in light of the probably large buff the Romans will get, then redo how China works.

Edit:
Some more thoughts of Rome:

Flavour-wise, we try to keep the civs' styles of play or of winning unique. The Seleucids are all about managing overextension, the Antigonids about overcoming the odds to form an empire, the Ptolemids focus on making Alexandria the world's best city, Tocharians are about feeling small and working with what little you have, etc...

So the mechanics you plan to implement will really help Rome, because to me, the Romans are all about managing a growing empire and/or asserting dominance. It's not about growing an empire, it's about stabilizing it and managing the economy and military of a state pushed to its limits, and then later about stopping a collapse (which is the primary Byzantine theme), if the player chooses to play past the UHV date.

Anything that focuses on what you do with your conquests, and less on the difficulty of conquest is good. I'd even suggest something like the AI great-general stacks, where the stacks themselves would be from a separate Roman civ working with you for conquest, and maybe some power struggles and revolts come into play.

Another feature that could be interesting is a "senate" mechanic. It could, say, request you fulfill certain goals, like in Rome Total War, or maybe something different. Eventually you can overthrow the republic, causing a civil war, and the reward would perhaps involve having more control over Rome, suppressing the "alternate Roman civ" I previously suggested. Just some thoughts.

Edit: loaded a Sassanid game. It didn't crash! But...
Spoiler :

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Spoiler :

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Spoiler :

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:eek: :eek: :eek:
 
224 AD... and the Seleucids are still going strong, Rome is practically dead, and Judea, Dacia, and Vietnam have gone mad.

And yeah, the minor civs are still getting than insane diplomatic boost.
 
The 2nd Ptolemaic goal doesn't work; despite Alexandria being larger and considerably more cultured than all the other cities, the counter never triggers and the goal fails.

Also, it seems that Cyrene doesn't count for the 3rd goal.
 
forgot to change the coordinates for Alexandria when I moved it

for some reason Libya wasn't on the list for eastern meditarranean ports

both are fixed now

made a couple of stability changes regarding moving your capital: if you move your capital to a non-core province, that cities population counts in your core population rather than your empire population and you will keep that city if you collapse
 
made a couple of stability changes regarding moving your capital: if you move your capital to a non-core province, that cities population counts in your core population rather than your empire population and you will keep that city if you collapse

I'm guessing this is for Seleucids when they move their capital to Antiocheia or the Antigonids when they (should) move their capital to Macedonia/Greece?
 
well I thought of it when I was playing Bactria, had built my new palace in Taxila and then got booted back to Bactra when I collapsed, but it applies in those other cases too.

I have seen some good things from the AI lately including the Parthians promptly taking Mesopotamia each time I have played Bactria or Egypt, the Qin with 8 cities at the Han spawn, Romans settling and capturing cities in Spain and consistently taking Athens and Egypt.
 
Maybe the Satavanha should be toned down or the Maurya/Gupa should be beefed up? I consistently see them conquering pretty much all of India, which historically they never really managed. Their rule over north India was brief, not enough to warrant seeing dominating the subcontinent in almost every game. I think their production is really good, all those hills in the Deccan so they churn out units.
 
They also have a window where there's very little resistance in the North.

However, by buffing the North, Baktria might be a little disadvantaged. It's a fine line.

Edit:

Uh...Ethiopian navy is a bit stranded!
Spoiler :

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Oh, and Roma is now founded as Capua.

Another edit: are the Roman rebels in place of Eastern Rome before they spawn? Because as the human player, I assume control of the rebels! I can even play as them now...
 
wow crazy... did you get a popup or what?

I think I am close to finishing tweaking the map so I will get on to the 80BC, 220AD and 500AD scenarios soon.

I am finding playing underdogs Kalinka and Gojoseon a lot of fun.

raised the xp from barbs (and therefore GG points) limit to 20.

buffed all specialists and gave the city square 2 hammers minimum

Saba and the Pandyans had each others settler maps so thats why they were turtling

I think Numidia, the Sakas and Nan Yue are working properly now
 
Getting some pretty wacky things in the Sassanid spawn now... Ptolemids from Egypt to Anatolia to Mesopotamia...no Parthians in sight. Sungas conquered all the way to Arbela. Roman rebels in Italy and Illyria, but there's still one "Roman" city in Africa. Gauls conquered all of Spain from the collapsed Romans. Numidia completely overran the weak Carthage and founded Londinium! Also, when I was the Roman rebels, I could tech at one tech/turn because their tech costs were 1 beaker a tech, so maybe that's how the Roman Rebels get so technologically advanced.

Spoiler :

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I'm pleased to see for once the Satavanha's didn't conquer everything in sight at least.

On the other hand don't tell me that red in South-East Asia is the Roman Rebels.
 
I'm not attempting to balance anything past the Kushan spawn for now. the late game can't make any sense until the early game is solid.

looking into the Roman rebel thing
 
@ Crossphazer: so you got the option to play as rebel Rome while in the autoplay to play the Byzantines? the mechanic does use the Byzantines as the player but its not supposed to happen if the Byzantines are human.
 
good question. it does now.

fixed the error causing the Roman civil war during Byzantine autoplay. still working on the 1 tech/turn.
 
I think I got the 1 tech per turn bug. I watched them for 5 turns starting with no techs and they didn't tech anything. it was coming from a newly born civ bonus that was acting strangely because the civ (Byzantines) was 600 years behind its spawn date.

on the plus side, I finally looked at the research bonuses in the DLL and will probably tweak the thresholds for the small civ bonus and the large civ penalty.

lately the AI Qin have come to life. in the game I was using to test the Roman civil war they actually took all of China. when the Han spawned they were surrounded.
 
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