CrossRFC
Emperor
- Joined
- Jul 21, 2008
- Messages
- 1,243
That's a nice one.
About Armenian UHV2: I think Cappadocia needs to be added to the provinces they need to control. Cappadocia would also need to be in Armenia's normal areas then. Certainly if Mesopotamia is in Armenia's stable area but Cappadocia is not
Edit: went through a few spawns. Rome is once more experiencing issues conquering anything beyond Athens, Pella and Carthage itself. Parthians are also a pretty weak presence. While Parthia is supposed to be the "rock" to Rome's "hard place", crushing anything in between (unless the successors are doing exceptionally well, which is permissible), I've Parthia be unable to conquer Mesopotamia from Seleucids who've had Syria taken from them prior!
Edit2: another idea for "agricultural innovations" that doesn't involve crazy food bonuses: make granaries available with Agrarianism tech instead of at start. Sure, granaries have existed since agriculture began, but we've got to fix the agriculture problem somehow. Perhaps under the logic that it's a better run system of grain storage, etc...
Edit3: switched to Christianity at as Armenia. Faith started at blessed. It is supposed to reset to 50 (or something) no?
Edit4: fatal glitch 91 AD, as Armenia, during a golden age, I collapse fully (including my capital) and lose the game.
About Armenian UHV2: I think Cappadocia needs to be added to the provinces they need to control. Cappadocia would also need to be in Armenia's normal areas then. Certainly if Mesopotamia is in Armenia's stable area but Cappadocia is not
Spoiler :

Edit: went through a few spawns. Rome is once more experiencing issues conquering anything beyond Athens, Pella and Carthage itself. Parthians are also a pretty weak presence. While Parthia is supposed to be the "rock" to Rome's "hard place", crushing anything in between (unless the successors are doing exceptionally well, which is permissible), I've Parthia be unable to conquer Mesopotamia from Seleucids who've had Syria taken from them prior!
Edit2: another idea for "agricultural innovations" that doesn't involve crazy food bonuses: make granaries available with Agrarianism tech instead of at start. Sure, granaries have existed since agriculture began, but we've got to fix the agriculture problem somehow. Perhaps under the logic that it's a better run system of grain storage, etc...
Edit3: switched to Christianity at as Armenia. Faith started at blessed. It is supposed to reset to 50 (or something) no?
Edit4: fatal glitch 91 AD, as Armenia, during a golden age, I collapse fully (including my capital) and lose the game.